Writer, artist, and programmer.
I'm earning a degree in Computer Science: Animation Emphasis, with minors in creative writing and mathematics! I love to do traditional drawing, digital painting, 3D art, animation, graphics programming, poetry, and stories. I'm continually trying to improve and get better, as I have a long way to go.
I do my best to return all llamas and respond to all messages! I am not always prompt with doing so, though. Feel free to message me, too -- I'm often busy, so I may take a while to reply, but I really enjoy talking to people.
I have a few future projects in mind, including some webcomics and a video game, but it might take a while to get those started. It will happen though. All in good time.
ArtStation A Pokemon fanfic I'm writing
please do not contact me again.
Hello I use Java, C#, TypeScript, Python, C++, and GLSL/OpenGL. TypeScript is paying the bills for me currently, while I continue to improve my art and graphics programming skills in my spare time.
C# is great for game programming. I did code a raytracer in Java for my senior level Computer Graphics course. OpenGL is also pretty fun to play around with.
I am looking to get back into C# after I finish the crazy amount of art tutorials I am currently going through. I have done a little bit of Unity work, but I need a gaming computer to really ramp it up. It's hard to code games on a MacBook with hardly any storage space. Just took a glance over at your profile page and your work is quite good. Let me know if you want to chat C# and/or game dev. Although I'm usually only online Friday nights for a short little bit.
Yeah, I've only used a lot of languages since I went for an integrated computer science + animation degree in college. Since the program is accredited by ABET, it ended up covering a pretty broad spectrum of languages and technologies. Visual Studio is a great IDE. reasonably, especially for game development, I think that sticking to just one language is just fine. Once you know one language it isn't hard to add additional ones if you really need them, but I don't feel like you'd need to do so all that often.
Makes sense. Yeah as much as I love my MacBook, it doesn't do great with 3D renderings. It can do most stuff in Maya but it struggles when I try to do effects in Houdini. Minimalist maps are a great way of being resourceful though.
sorry it took me so long to respond, it's been a whirlwind few months! I'd love to chat about game dev. I would also love to take a look at your scripts and maps! I could share some of the graphics and gaming work I've done if you're interested as well, though currently I am trying to review the fundamentals of both computer programming and art before I take a deeper dive into things within the next few months.
You're welcome! And thank you! Love your work.