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Minitutorial about polishing cut fractals (en)
Sometimes we find that, in an already rendered fractal, there is an interference between the fractals and a plane, resulting in a fractal that seems to have been cut (fig. 1). There are at least three ways to avoid this: Fig. 1 A . Activating "In and Outside" rendering. This is what I did when I didn't know much about MB3D. It is very slow. Can easily duplicate the time of a fractal because have to render both sides. The description itself of the inside mode is "slow raymarching on the inside with maximum iterations". Fig. 2 B . Avoiding the "cut surfaces" by walking in or out (remember to tick first, "Fixed zoom and steps"(!), or changin...
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