I think this work is quite impressive, but it doesn't completely pull off what it tries to be. First off, the composition is pretty good, but I would've cropped a bit off the top so the framing is a bit more comfortable.
With the orange background, relatively cheesy pose and a suggestion of the environment it reminds me of a pin-up style comic book cover. The colors remind me of the comic book Storm for some reason, but that might be entirely incidental. In any case, I appreciate it.
The 3D model looks pretty good and the texturing of the pants is particularly impressive. The perspective is not so great though. I'm pretty much convinced the proportions are correct in the 3D model, but due to the angle the proportions are greatly distorted. The torso looks too big, the arms a bit too small, and the hand reaching forward looks absolutely tiny, while I would expect an optically bigger hand because it's one of the closer elements in the composition. With these anatomical distortions and the somewhat clumsy cropping of the artwork, it doesn't quite reach its full potential, although the vision and skill do show.
First off I want to thank you for taking a moment to give me some constructive feedback on "Lara Croft Rescue 1".
First off about the cropping issue. I was attempting to stay within what DA claims to be the most popular ratio "2/3". However now that you have brought it to my attention. I do see what you mean. By reducing the background a bit would have brought more attention to Lara and less to the amount of empty background there was.
As for the cheesy pose and pin-up comic book style, I will have to blame on me over thinking this contest. I have been accused in the past of putting to much detail into my art and that sometimes less is better. So I was attempting to get a Boris Vallejo or Frank Frazetta feel to it. For some reason I thought this would be something they would be looking for to represent the game.
Normally I like to tell a story with my Art. Obviously I should have stuck to that.
As for the perspective angle. You are correct that Lara is proportionally correct. However the angle of perspective has distorted her proportions. I had not noticed this before. Probably because while modeling her, I am looking at her from every angle. Perhaps I may have noticed this, if I would have taken more time and just studied the finished image a few days before uploading it into the contest.
Thank you so very much for taking this time to point these defects out to me.
Well done on the Boris Vallejo inspiration. That's the kind of stuff I was thinking of. Some of that is that cheesiness I was referring to.
I suppose because you saw every angle of the model you became familiar with all angles and so the distortion becomes less noticeable. That's what happens with me when I design typefaces, anyway. I look at the same design for so long that I become familiar with the errors. It usually takes a second pair of eyes to spot the errors.
Yes. I will make it a Rule from now on to allow the image to set for a few days and don't look at it and then come back to it and take another look.
And Yes, I would love to have people take a look so I can read their opinion and then look at it again through their eyes.