Featured in collections

Orbital Elevator Bank
By MarkJayBee
117 Favourites109 Comments5K Views
Mandelbulb 3D v1.69.1
Menger3/Sierpinski3/_ReciprocalX2/_AbsZ
Fullview please....
Menger3/Sierpinski3/_ReciprocalX2/_AbsZ
Fullview please....

IMAGE DETAILS
Image size
4000x2000px 5.2 MB
Published:
Comments107
Join the community to add your comment. Already a deviant? Log In

Thank you for your answer...
I'm trying it straight hybrid as you're suggesting and not getting anywhere...
But I did try it out in DEcombinate and got the following result:
www.facebook.com/photo.php?fbi…
As I am new to MandelBuld 3D ( a few months now ) I have a quick question based on
something you said below : " low raystep - say 0.09, low stepwidth - try 0.05 and a DEstop of 0.12 works ok. "
Are these parameters, in general, important to overall shapes or are they mostly for "accuracy calculations".
I appreciate you taking the time...
I'm trying it straight hybrid as you're suggesting and not getting anywhere...
But I did try it out in DEcombinate and got the following result:
www.facebook.com/photo.php?fbi…
As I am new to MandelBuld 3D ( a few months now ) I have a quick question based on
something you said below : " low raystep - say 0.09, low stepwidth - try 0.05 and a DEstop of 0.12 works ok. "
Are these parameters, in general, important to overall shapes or are they mostly for "accuracy calculations".
I appreciate you taking the time...


Oops!
My mistake John; this was created a good few years ago, and I completely
forgot the details. You have it right - it was a DEcombinate!
The settings are simply to reduce the noise levels as much as possible, and as you say are
basically 'accuracy calculations'.
I really like the result you've acheived. This set does contain some interesting locations if
you explore the interior further though....

forgot the details. You have it right - it was a DEcombinate!

The settings are simply to reduce the noise levels as much as possible, and as you say are
basically 'accuracy calculations'.
I really like the result you've acheived. This set does contain some interesting locations if
you explore the interior further though....


Hi. This is a particularly tricky one I'm afraid! Menger and Sierp are scale 2, but you need max iters of 60, low raystep - say 0.09, low stepwidth - try 0.05 and a DEstop of 0.12 works ok.
With the position zoomed out, you should end up with a cross shape, but you'll have to navigate your way to this location - best of luck!!

With the position zoomed out, you should end up with a cross shape, but you'll have to navigate your way to this location - best of luck!!



Featured in my journal here [link] !!!
Join the community to add your comment. Already a deviant? Log In