Mandelbulb 3D v1.7.6
DEcombinate using:
HeightMapIFS/SierpHilbert (x2)/_reciprocalX2
Threw just about all the bells and whistles M3D has to offer
into this one!!
Reflections render time =
_
_
_
_
_
_
_!!
Fullview please....
DEcombinate using:
HeightMapIFS/SierpHilbert (x2)/_reciprocalX2
Threw just about all the bells and whistles M3D has to offer
into this one!!
Reflections render time =
Fullview please....

:origin()/pre00/c45a/th/pre/i/2012/018/e/8/last_gas_before_aldebaran_____by_markjaybee-d4mqun3.jpg)
thank you
and welcome to dA!
Invite to
Thanks!
Great idea, object and implementation.
but it had to be done!!
I'm very gratified that my work has evoked such a profound response!
Awesome work man, outstanding results
think what the render time would have been if
volumetrics were available!!
Cheers mate!