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Maripon

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Deviation Spotlight

Magical Forest by Maripon, visual art

Artist // Professional // Digital Art
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Albino Llama: Llamas are awesome! (72)
My Bio
Current Residence: Regensburg, Germany

Job: Professional Freelance Graphic Artist/Concept Artist
Tools of choice: Photoshop, Maya, ZBrush, Pencil, Copics


"Only enemies speak the truth; friends and lovers lie endlessly, caught in the web of duty."

Favourite Visual Artist
Lorenz Hideyoshi Ruwwe, Lois van Baarle (Loish), Johannes Voß (Algenpfleger)
Favourite Bands / Musical Artists
2NE1
Favourite Books
Harry Potter, The Dark Tower
Favourite Games
Guitar Hero, Street Fighter
Favourite Gaming Platform
XBox 360, SNES
Other Interests
3D-Graphics, drawing, Art, Videogames, Fashion
The awesome group ShareArt has featured my painting "Ginny" in their weekly journal: Weekly feature: June '12
2 Comments
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I wrote some tipps and advice on my blog about the topic of texture style development. http://lightrayblog.wordpress.com/2012/04/29/texture-style-development-fun/ Please have a look at it if you are interested in the topic!
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Last year I've been working on a nice little browser game which was released some time ago. It's called "The Big Catch". I played it for a few hours, and have to say that it's nice light entertainment, and can be real fun if you are into fishing and familiar with the routine. For this purpose I created various low-poly 3D-game assets and environments, which you can see in the game. I modeled the objects and, with directions and help from the studio (http://www.polygonfabrik.de/) I developed a comic-like, easy-on-the-eyes texture style for the environment. I already uploaded one rendering (very close to the in-game graphic): "The Rowing B
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oh! Thank you for the watch as well! =)
Happy B-day love!
Thank you so much!
Thanks for the watch! :)
Hey
Du hast echt schöne Bilder!
Und dein ID Foto ist auch bezaubernd. >w<
LG