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I present to you: the finished version of my previously announced steam punk robot character!!
Originally this little robot was more of a cartoonish science fiction character and I had modelled it before as such. For this version, though, I wanted to go for a more steam punk look. Hence the stains, scratched surfaces and gears..
I rendered this image in Cycles in order to get realistic lights and shadows. Even though I encountered quite a few nasty bugs, I still managed to create an image that I am quite pleased with.
Everything was made in Blender 2.62
I got the textures from cgtextures.com.
Originally this little robot was more of a cartoonish science fiction character and I had modelled it before as such. For this version, though, I wanted to go for a more steam punk look. Hence the stains, scratched surfaces and gears..

I rendered this image in Cycles in order to get realistic lights and shadows. Even though I encountered quite a few nasty bugs, I still managed to create an image that I am quite pleased with.
Everything was made in Blender 2.62
I got the textures from cgtextures.com.
IMAGE DETAILS
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Excellent work witb the textures and lighting, especially with the grains on the robot's wooden-like body.
Did you use Blender cycles to enhance the lighting effects? I've been trying to get the right kind of lighting for my 3D models using ambient occulision (I think that's how it's spelled) but that usually does not produce the right kind of results in certain settings.
Did you use Blender cycles to enhance the lighting effects? I've been trying to get the right kind of lighting for my 3D models using ambient occulision (I think that's how it's spelled) but that usually does not produce the right kind of results in certain settings.

Thank you very much!! 
The lighting set up is really easy, it's just a white main light and two smaller lights that are the eyes
Cycles does all the shadows (including ambient occlusion) and diffuse lighting
After rendering the character I used Blender's compositor for some colour grading, changing contrast and other effects.
The same image could probably made with Blender Internal, but the lighting set up would be much more complicated..
I hope that was the kind of answer you were looking for.. xD
If you need any help, you can always ask me!!

The lighting set up is really easy, it's just a white main light and two smaller lights that are the eyes

Cycles does all the shadows (including ambient occlusion) and diffuse lighting

After rendering the character I used Blender's compositor for some colour grading, changing contrast and other effects.
The same image could probably made with Blender Internal, but the lighting set up would be much more complicated..
I hope that was the kind of answer you were looking for.. xD
If you need any help, you can always ask me!!


You've used Blender Cycles too??! I've been trying the same on my laptop computer but it takes an eternity for me to render -about 30 minutes for 30 or 50 Path Tracing Samples- and I've seen tutorial videos about this feature where the narrator was able to do a 500 path tracing sample in less than 10 seconds.
Do you have to have a particular video card in order to efficiently use Blender Cycles?
Do you have to have a particular video card in order to efficiently use Blender Cycles?

Don't worry, Cycles is just a slow engine right now 
To render faster you could either have a good cpu or a CUDA gpu. Apparently those gpu's are the fastest way to render in Cycles, but is you have a decent cpu, like me, you can do quite a lot with Cycles.
You could also try to change some of the values within Blender, for example: use the Direct Light preset under the integrator tab. Though the results are not as good, the render time should go down quite a lot

To render faster you could either have a good cpu or a CUDA gpu. Apparently those gpu's are the fastest way to render in Cycles, but is you have a decent cpu, like me, you can do quite a lot with Cycles.
You could also try to change some of the values within Blender, for example: use the Direct Light preset under the integrator tab. Though the results are not as good, the render time should go down quite a lot

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