PhysiologySeresans are long, about 8 to 10 feet long (about half torso/head and tail/fins tho many ratios exist). There are fewer males than females in the population. Most adult Seresans have an athletic build due to the hostile environment they live in (they do a lot of fighting). Females have small to no visible breasts. Male and females have no nipples. Seresans are direct descendants of Ambrivans, and have similar anatomy for their head and torso. They all have a sac that functions for breeding and egg hatching in their tails.
Seresans have long needle-like nails on their fingers and thumbs and no nostrils. They breathe through gills in their abdomen as they move through the water. They are telepathic creatures and use their mouth only for eating and fighting (they can speak to any intelligent creature telepathically and can hear spoken language just fine). Seresans age fast to adulthood. When born, they grow quickly, and within a single year are considered adults. Seresans can live to the age of about 100, but because of their hostile environment, they often only make it to between 50 and 80 years old.
Seresans are elegant and graceful in the water, but they cannot exist on land or in the air. Their hide is thick with small scales covering every surface of their body. They like enclosed spaces for safety and often have anxiety about going into open waters or too near the surface (tho many do travel in open waters and to the surface for various reasons). Seresans excrete waste from the ends of their tails. They consume a diet of fish and sea grasses.
Love, Relationships, & ReproductionSeresans are not known for their monogamy, and will mate with anyone in their community freely. Males take on the responsibility of nurturing eggs for the month it takes them to develop and hatch while the females defend the community. While all Seresans have the nursery sac, males have a larger sac and will hold the offspring of many different Seresans and nurture them as their own. The community gets together when they are ready to hatch and protects the hatchlings together until they are mature adults.
Seresans breed by females first dropping eggs into their nursery sac. Eggs can stay their for up to 3 days before they die off. Females use this time to find the right male to transfer their eggs to at which time the male, when his nursery sac is full, will fertilize the eggs of multiple females. Sometimes males and females are born with both sets of sexual organs. When this happens, they cannot fertilize their own eggs. And sometimes females want to carry their own eggs to birth. To do so, they must find another with the ability to fertilize them within the 3 day timeframe. This can be hard to do as tradition is held on high in Seresan society, so breaking the tradition of the male hatching the eggs is frowned upon.
Outside of reproduction and "love," Seresans are rather standoffish. They know they won't live long in this hostile environment, so they keep their allies much closer than their friends and acquaintances. Should a Seresan balk at tradition or turn on their people, they are shunned from soceity (basically a death sentence to live alone in the ocean).
Language & Naming
Seresans are magical creature and can speak to other intelligent creatures telepathically. They also have a written language and a sign language. These languages are known as "Serin" respectively.
Most Seresans have one name. They give themselves their own name when they reach maturity in a traditional coming of age ceremony called Alabresa (which means "The New Coming" in Serin sign language). Part of the coming of age ceremony also involves a battle against a captured Gleana, a monster of the deep that, while it does not prey on Seresans, is opportunistic and will kill and eat one if given the chance. The group of young adults must face this creature and live to complete the ceremony. Those that do close the ceremony out feasting on it's flesh and naming themselves.
Magic & Technology
Seresans themselves evolved through water magic attached to Ambrivans and are themselves magical. They have the innate ability to control water to a degree. They do not have technology tho... They do know of technology as they see the Ambrivans use it and some speak with the Ambrivans at length.
Organized Religion & Sports
Coming from Ambrivans, they have kept true to Horreliea, the God of the Warring Seas. They view themselves as a warrior race as well, like Horrelea in many ways. Seresan do not participate in sports. Their environment is not conducive to organize fun with groups of other Seresans. Small games of catch, hide-and-seek, tag, and similar games are playing by nursery-goers and young adults.
Laws & Social Norms
Seresans are more-or-less archaic in their ways. They have a governing circle of elders who is led by the oldest female Seresan. Males who are actively nurturing the youth (and the youth) are directly below the council. Those protecting the pod are last with the best warriors looked at with reverence. The goal of Seresan society is to protect the pod as a whole with no Seresan left behind. And everyone in a pod, no matter their age or specific duties, can fight.
Seresans never turn their backs on each other when in small groups, foraging/hunting parties, and in the nursery. This is for protection purposes as it allows them to see 360 degrees of their environment. They rely on each other to survive, so a Seresan who turns their back on anyone in a small group situation is showing mistrust of them and putting others lives at risk. This is something they can be, and most likely will be, shunned for.
Risks of the Sea & Other Seresans/Pods
Kraken, giant squids, sea serpents, gleana, dragons from above (fishing for food), and other see and air monsters. Pods are usually on the move because staying in one place for too long creates a location for predators to hunt them.
Other Seresans can also be a risk. A council unwilling to merge may very well want to exterminate rival pods to keep down on resource competition. While intentionally splitting off from a pod is unusual, it has happened. There are 4 known pods to date and their leaders keep to their own waters on Ambaran in loose treaties with each other (Lerex Pod (largest of the 4), North Forest Pod, Northeastern Mountain Pod, and the Southern Waters Pod).
Seresans & Other Species
Seresans evolved from Ambrivans who wanted to swim more than walk. They collectively used water and nature magic to fuse their legs. At first, this could be undone. But after a while, they developed more water-based traits and just stayed in the water. Now they are exclusive to the water. Ambrivans are not good swimmers but the Seresans coax them into the water anyways. In the shallows, they can play and interact peacefully and so do on the shorelines frequently with Ambrivans of small villages...
Horrelea is fearsome creature with the lower body of a sea serpent and the upper body of a winged Ambrivan. He swims fast, his blue and green body blending into the see, his blond hair obscuring him further. He pledges himself to the crashing waves and cares little for the lives of those who venture out into the lakes and seas of Ambaran. Like all gods, he glows lightly.
Horrelea, God of the Warring Seas
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