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The Field Generator by MakinMagic The Field Generator by MakinMagic
An alien technology for generating a force field :-) Produced in Ultrafractal using a 3D view of the Quaternionic Newton fractal for the cube roots of one with "solid" based on orbit trapping.
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:iconpeaceearthling:
PeaceEarthling Featured By Owner Mar 19, 2011
Love that 3D effect and your composition. Beautiful. Thanks for sharing! :peace:
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:iconbigthunder1:
BigThunder1 Featured By Owner Dec 22, 2006  Hobbyist General Artist
:star::star::star::star::star: Awesome piece of work!! Just getting started with UF myself. This is exciting as I'm also working towards 3D stuff too with Bryce and DAZ|Studio3D. I didn't know this could be done with UF, or any fractal app for that matter. Very nice design, clean, focused, and the lighting gives it a 3D effect. Well done!
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:iconmakinmagic:
MakinMagic Featured By Owner Dec 22, 2006  Hobbyist Digital Artist
Thanks. There are 3d formulas in "sp.ufm", "reb.ufm" and my own "mmf.ufm". Currently Ron's formula in "reb.ufm" is the fastest but the "Solid3D" formulas in "mmf.ufm" give you more options including colouring the 3D fractal with any UF colouring rather than just using lighting.
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:iconbigthunder1:
BigThunder1 Featured By Owner Dec 22, 2006  Hobbyist General Artist
Your welcome! Thank you very much for the input here. I've got a lot to learn, but in time all things come to pass.
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:iconthunder7:
thunder7 Featured By Owner Aug 25, 2006  Hobbyist Artist
excellent design Love it but as hubbabub said it could use some color.
Have you ever used "Xeno Dream."
[link] Or [link] Which is just excellent!.

These two really caught my eye: [link]
[link]

I would Love to see what you could do with UF and Xeno Dream.
I can only imagen it would beyond belife!.
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:iconmakinmagic:
MakinMagic Featured By Owner Aug 29, 2006  Hobbyist Digital Artist
Hi, I use UF because I just haven't had time to get into XD :-)
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:iconnaturmystikk:
naturmystikk Featured By Owner Apr 1, 2006
Nice. You could also try Chaoscope for that kind of fractals.
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:iconmakinmagic:
MakinMagic Featured By Owner Apr 1, 2006  Hobbyist Digital Artist
Thanks, I might try it sometime - but at the moment I like writing my own formulas for UF :-)
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:iconpnub-x:
pnub-x Featured By Owner Apr 1, 2006
i didnt understand a word in the decription, but the piece is very very well done, what program u use?
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:iconmakinmagic:
MakinMagic Featured By Owner Apr 1, 2006  Hobbyist Digital Artist
Thanks :-) , it was created with Ultrafractal [link] using a "Solid 3D" formula from the mmf.ufm formula collection (available from the Ultrafractal formula database [link]).
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:iconpnub-x:
pnub-x Featured By Owner Apr 1, 2006
wow thx, i might try somethign like that
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:iconeosmusashi:
eosmusashi Featured By Owner Mar 2, 2006  Professional Filmographer
interesting concept, i would make the reflections more detailed but it's very good the way it is
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:iconmakinmagic:
MakinMagic Featured By Owner Mar 2, 2006  Hobbyist Digital Artist
I agree Eduardo, reflections would look great - but there aren't any at all ! The colouring is just fBm, with phong/gourad/ambient lighting and shadows. I hope to maybe do a UF formula with reflections in future :-) Thanks very much for taking time to comment - it's especially appreciated coming from a 3D designer as opposed to a fractal artist (no offense meant to fellow fractallers, it's just that it's nice for folks from elsewhere in the digital art world to appreciate what fractals can do).
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:iconhubbabub:
hubbabub Featured By Owner Mar 1, 2006
WOW! I like it.

But, how about a little more colour ? ;)


Looks a little like one of the "cutoff method" images that Terry W. Gintz showed at the QuaSZ yahoo group.
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:iconmakinmagic:
MakinMagic Featured By Owner Mar 2, 2006  Hobbyist Digital Artist
I kinda like the limited colouring, I wanted to emphasize the form so didn't use much colour :-) It's exactly the same fractal formula as the fractals that Terry posted, just a slightly different viewpoint and a different way of deciding when the fractal is "solid". Thanks for commenting once again.
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Submitted on
March 1, 2006
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