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Quaternionic Minibrot

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Created using Ultra Fractal.
Another one for comparison with the "True 3D" Minibrot, this time the standard quaternionic version - again exactly the same parameters except using quaternionic maths this time.
I reduced the required render time by reducing the render size to 2048*1536 so this one took 54mins to render.
Again note the errors (dark reddish), the formula still needs some work before release - either as a normal UF4 formula or as part of a set of classes for 3D raytracing in UF5 - or both :)
For anyone who's missed it, here's the "Real 3D" Minibrot:
[link]
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