Created using Ultra Fractal.
This is more like what I'm aiming at with rendering heightfields.
Height based on "Orbit Trap" "closest".
Nice image but unfortunately to render this well using my current algorithm took nearly 15 mins @640*480.
I'm workiing on the speed, hopefully getting the quality of rendering this image as good in under 1 minute - if I can do that then the algorithm will basically be able to render heightfields based on any colouring algorithm.
This is more like what I'm aiming at with rendering heightfields.
Height based on "Orbit Trap" "closest".
Nice image but unfortunately to render this well using my current algorithm took nearly 15 mins @640*480.
I'm workiing on the speed, hopefully getting the quality of rendering this image as good in under 1 minute - if I can do that then the algorithm will basically be able to render heightfields based on any colouring algorithm.
:origin()/pre00/8350/th/pre/f/2009/190/4/c/orbit_trap_heightfield_by_makinmagic.jpg)