Created using Ultra Fractal.
I was having difficulty getting an algorithm to render an orbit trap heightfield both fast and without visible defects so I decided to zoom in to see why I was having so much trouble...
I was having difficulty getting an algorithm to render an orbit trap heightfield both fast and without visible defects so I decided to zoom in to see why I was having so much trouble...
:origin()/pre00/fb41/th/pre/f/2009/190/1/1/orbit_trap_height_detail_by_makinmagic.jpg)