You definitely need to write up some documentation to go with these formulae of yours, or do a tutorial on how it works... I just tried it now, and I got nothing.
You hit my bad spot, I'm appalling when it comes to documentation.
There are hints on the parameters though.
If you really got nothing from the default then you should note that the colouring needs to be "inside" and for lighting you should use mmf.ucl-3D colouring - then the default should give you the Menger Sponge.
Also a lighting layer should normally be kept with transfer function "linear" and no function and repeat gradient disabled - the left end of the gradient should be dark and the right light.
Thanks !
It's a 3D RIFS fractal. That's Recurrent Iterated Function System.
The program I used to create it is called Ultrafractal and more specifically the Ultrafractal formula used was "3D IFS" from mmf4.ufm which is in the Ultrafractal Formula Database: [link]
Ultrafractal itself is here: [link]
Yey! 3D modeling! At first glance, using the small size view, really looked like my litle sis lego blocks^^
Well, never did 3D modeling in my life, so can say anythin about the technique and what could be improved on it... Just can say that you chose the right colors to make them look real cause my sister's blocks have the same colors! xD
I've never posted any UF stuff on DA before, but I like this. I'm going to post my tweak of it in my gallery (pointing back here of course) and blow some people's mind who, with all the focus on the 3D version of Apophysis, will initially think I did it in that. LOL
I'm rendering a 2880x1800 high-quality version in black and white (single layer) overnight tonight. The color seemed to distract from the spheres and the shading on them. I've cranked up the quality a lot so that the shading will be ultra-smooth and it is estimating 10 hours to render. Hopefully, it will be done in time for me to upload it tomorrow. Can't wait for the reaction of the many Apophysis artists that "watch" me. LOL
Hi Daniel - did you delete the superfluos layer before starting the big render ? Note that disabling a layer doesn't stop it being calculated and deleting it will reduce your render time a lot. Though I presume it's now been going so long you may as well leave it
I deleted the background layer all together. I liked the crispness of the black and white when I had it disabled, so I just deleted it. I realized that the reason it was going to take so long is that I was playing around in my ignorance and set the DPI to 600. When I dropped it back to 300, the render time took an hour or two. Did you see the finished product in my gallery?
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There are hints on the parameters though.
If you really got nothing from the default then you should note that the colouring needs to be "inside" and for lighting you should use mmf.ucl-3D colouring - then the default should give you the Menger Sponge.
Also a lighting layer should normally be kept with transfer function "linear" and no function and repeat gradient disabled - the left end of the gradient should be dark and the right light.
It's a 3D RIFS fractal. That's Recurrent Iterated Function System.
The program I used to create it is called Ultrafractal and more specifically the Ultrafractal formula used was "3D IFS" from mmf4.ufm which is in the Ultrafractal Formula Database: [link]
Ultrafractal itself is here: [link]
It's there, I just checked
Well, never did 3D modeling in my life, so can say anythin about the technique and what could be improved on it... Just can say that you chose the right colors to make them look real cause my sister's blocks have the same colors! xD
I found your evil plan!