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Little Boxes by MakinMagic Little Boxes by MakinMagic
Created using Ultrafractal.
3D IFS formula now in the UF formula database in mmf4.ufm
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:iconet149:
et149 Featured By Owner Nov 12, 2007
Wow, that's cool! Gives me a touch of vertigo! :)
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:iconmakinmagic:
MakinMagic Featured By Owner Nov 13, 2007  Hobbyist Digital Artist
Thank you.
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:iconthelma1:
Thelma1 Featured By Owner Nov 11, 2007
Fantastic work, I like it very much :heart:


--
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:iconmakinmagic:
MakinMagic Featured By Owner Nov 12, 2007  Hobbyist Digital Artist
Thx :)
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:iconthelma1:
Thelma1 Featured By Owner Nov 14, 2007
You are very welcome :hug:
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:iconheyitsspiffy:
HeyItsSpiffy Featured By Owner Nov 10, 2007
You definitely need to write up some documentation to go with these formulae of yours, or do a tutorial on how it works... I just tried it now, and I got nothing. :(
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:iconmakinmagic:
MakinMagic Featured By Owner Nov 10, 2007  Hobbyist Digital Artist
You hit my bad spot, I'm appalling when it comes to documentation.
There are hints on the parameters though.

If you really got nothing from the default then you should note that the colouring needs to be "inside" and for lighting you should use mmf.ucl-3D colouring - then the default should give you the Menger Sponge.
Also a lighting layer should normally be kept with transfer function "linear" and no function and repeat gradient disabled - the left end of the gradient should be dark and the right light.
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:iconheyitsspiffy:
HeyItsSpiffy Featured By Owner Nov 11, 2007
Ah, I see now. :thumbsup: Very interesting! I will have to play around with this some more over the coming days... :plotting:
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:iconideviant:
IDeviant Featured By Owner Nov 10, 2007  Hobbyist Digital Artist
Wow! A proper Menger sponge. It appears to possess the texture of ... pummice :O :D
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:iconmakinmagic:
MakinMagic Featured By Owner Nov 10, 2007  Hobbyist Digital Artist
Actually I should point out that though it is a spongy cube, it's not the actual Menger Sponge.
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:iconmakinmagic:
MakinMagic Featured By Owner Nov 10, 2007  Hobbyist Digital Artist
:)
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:iconhappienoodleboy:
happienoodleboy Featured By Owner Nov 10, 2007
good lord how was this done???!?! Amazing!
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:iconmakinmagic:
MakinMagic Featured By Owner Nov 10, 2007  Hobbyist Digital Artist
Thanks !
It's a 3D RIFS fractal. That's Recurrent Iterated Function System.
The program I used to create it is called Ultrafractal and more specifically the Ultrafractal formula used was "3D IFS" from mmf4.ufm which is in the Ultrafractal Formula Database: [link]
Ultrafractal itself is here: [link]
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:iconmakinmagic:
MakinMagic Featured By Owner Nov 10, 2007  Hobbyist Digital Artist
It's there - I just checked :)
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:iconhappienoodleboy:
happienoodleboy Featured By Owner Nov 10, 2007
strange, I've updated my formulas but i don't seem to have that one in mmf4??
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:iconmakinmagic:
MakinMagic Featured By Owner Nov 10, 2007  Hobbyist Digital Artist
Oops - wrong place :)

It's there, I just checked :)
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:iconhappienoodleboy:
happienoodleboy Featured By Owner Nov 11, 2007
I found it thanks :) I was looking for the colouring formula not the actual formula :)
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:iconstarke-haz:
Starke-Haz Featured By Owner Nov 8, 2007
Yey! 3D modeling! At first glance, using the small size view, really looked like my litle sis lego blocks^^
Well, never did 3D modeling in my life, so can say anythin about the technique and what could be improved on it... Just can say that you chose the right colors to make them look real cause my sister's blocks have the same colors! xD
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:iconmakinmagic:
MakinMagic Featured By Owner Nov 8, 2007  Hobbyist Digital Artist
:) Thanks - it's actually fractal modelling to be more precise.
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:iconthepieprophet:
ThePieProphet Featured By Owner Nov 7, 2007
ooh
:)
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:iconmakinmagic:
MakinMagic Featured By Owner Nov 7, 2007  Hobbyist Digital Artist
Ah :)
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:icondjeaton3162:
djeaton3162 Featured By Owner Nov 7, 2007  Hobbyist Digital Artist
I've never posted any UF stuff on DA before, but I like this. I'm going to post my tweak of it in my gallery (pointing back here of course) and blow some people's mind who, with all the focus on the 3D version of Apophysis, will initially think I did it in that. LOL
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:iconmakinmagic:
MakinMagic Featured By Owner Nov 7, 2007  Hobbyist Digital Artist
:)
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:icondjeaton3162:
djeaton3162 Featured By Owner Nov 7, 2007  Hobbyist Digital Artist
I'm rendering a 2880x1800 high-quality version in black and white (single layer) overnight tonight. The color seemed to distract from the spheres and the shading on them. I've cranked up the quality a lot so that the shading will be ultra-smooth and it is estimating 10 hours to render. :) Hopefully, it will be done in time for me to upload it tomorrow. Can't wait for the reaction of the many Apophysis artists that "watch" me. LOL
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:iconpyritie:
Pyritie Featured By Owner Nov 8, 2007  Hobbyist Digital Artist
:paranoid:

I found your evil plan!
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:iconmakinmagic:
MakinMagic Featured By Owner Nov 8, 2007  Hobbyist Digital Artist
Hi Daniel - did you delete the superfluos layer before starting the big render ? Note that disabling a layer doesn't stop it being calculated and deleting it will reduce your render time a lot. Though I presume it's now been going so long you may as well leave it :)
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:iconmakinmagic:
MakinMagic Featured By Owner Nov 8, 2007  Hobbyist Digital Artist
Looks good ! Have you seen the 3D IFS in my scraps ? (including an animation of the Menger Sponge).
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:icondjeaton3162:
djeaton3162 Featured By Owner Nov 8, 2007  Hobbyist Digital Artist
I deleted the background layer all together. I liked the crispness of the black and white when I had it disabled, so I just deleted it. I realized that the reason it was going to take so long is that I was playing around in my ignorance and set the DPI to 600. When I dropped it back to 300, the render time took an hour or two. Did you see the finished product in my gallery?
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November 7, 2007
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