
@00:30Thanks very much.
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Created using Ultrafractal.
A Fractal architecture created using an escape-time formula for 3D IFS (mmf4.ufm-3D IFS from the Ultrafractal formula database).
The rooms/corridors where created using RIFS flags to open up the insides of the fractal.
Nothing much special about the lighting - it's two sources, one from the centre of the camera and one offset slightly using a modified Phong model that allows a surface "roughness" factor.
A Fractal architecture created using an escape-time formula for 3D IFS (mmf4.ufm-3D IFS from the Ultrafractal formula database).
The rooms/corridors where created using RIFS flags to open up the insides of the fractal.
Nothing much special about the lighting - it's two sources, one from the centre of the camera and one offset slightly using a modified Phong model that allows a surface "roughness" factor.

great work dave, animated 3d fractals are very few and far between - especially ones of this quality 
may i ask what the rendering time for a frame is like on average?

may i ask what the rendering time for a frame is like on average?

Hi Thomas, I just tried re-rendering the 1st frame at 1024*768 and it took 9 mins 18 secs - the whole animation is 768 frames.

Thanks Thomas.
I'll have to re-check the renderiong time, it's ages since I rendered this.
It's from a render done at 1024*768 then resized down to 320*240 but even that wasn't enough to remove all the aliasing, I'll have to do another render but this time with Ultrafractal's AA enabled on the 1024*768 version.
I'll have to re-check the renderiong time, it's ages since I rendered this.
It's from a render done at 1024*768 then resized down to 320*240 but even that wasn't enough to remove all the aliasing, I'll have to do another render but this time with Ultrafractal's AA enabled on the 1024*768 version.