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Cube roots of 'j' by MakinMagic Cube roots of 'j' by MakinMagic
This is just an imperfect example of a 3D quaternionic Newton - in this case for the cube root of (0,0,1,0) where the 3 axes used are r,i,j from (r,i,j,k).
The colouring is one layer of orbit traps (trapping r and i) and one layer of lighting.
It's solid at 30 iterations and this is the actual render size - it's difficult/slow to render Newton fractals accurately in 3D :-(
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Submitted on
November 19, 2006
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