Or, her new "Dwarven tailored and manufactured; using only highest grade of Titanium [pun intended] alloy; the same top-notch technology used in Dwarven Humongous Mecha (TM)" kind of shoes.
A quick sidenote: from now on I will just refer to this fantasy world as "Arcland". It would be the same world as my light novel Aerial Guardian in Fantasyland (which should probably be renamed as such). Arcland, as in "the land is curved".
This is painted on a full sheet of 7x10in Arches Cold Press paper, and it is practically the largest finished painting I have done so far. However, I did make the giantess too small in the composition, which proved a headache when trying to color her.
I do not have any experience on detailed landscapes, so I can only suggest trees with some wet in wet effect. They look tree-ish in thumbnail, but they are very blurry when zoomed in. Flowing water is also new to me, so it looks like still water right now.
On the other hand, I found that the sky in top left corner granulates in an amazing way. I like that part very much, and it was done using WN Raw Sienna + WN Cerulean, straight from the pan and painted on a surface of shiny wetness. Other parts of the sky are also done using Raw Sienna, WN Burnt Sienna, and WN Cerulean.
The autumn hills are mostly some mixture of WN Burnt Sienna and WN Raw Sienna. Trees are painted wet on wet using Burnt Sienna, Ultramarine, Winsor Blue GS, Winsor Green YS, and any amount of other blue mixtures that yield multiple shades of dull, warm, green. Colors were mixed directly on the wet paper.
The giantess's skintone is supposed to be warmer, but I decided to make her a bit lighter to contrast with the background. Her skintone is based on a Raw Sienna + Burnt Sienna mixture, and is adjusted with Perylene Maroon in the shadow area. Her loincloth was supposed to be white, but I accidentally painted over bounds, so I just decided to fill it with Ultramarine.
For the shoes, I attempted to design it so that it looks like something that a giant would really want: to reduce chance of slipping, falling, or spraining an ankle, since giants take extra fall damage due to the square-cube law (in fact, without magic, she'd probably die on being tripped). But then, I am no shoe designer, so I just went for something simpler. It is supposed to be metallic, but it is quite difficult to fill in these details.