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Description
Greetings,
i'd like to show you the first screenshots of my upcoming realtime fantasy game environment project (yeah... what a nice word... ^^). I used "CryEngine 2" to realize this fantasy scenario and hope to finish it very soon.
The fantasy scene i created is just for portfolio purpose and there won't be a deathmatch map or something like that. This thing is not a mod, although the fps would be adequate for use in a video game.
On my old "Intel Quadcore 6600" (using a "Ati Radeon HD 4870" graphic card) the map runs fine (System -> Win7 64 bit with high graphic specs ingame). The fps are between 13 and 26 frames. They would be even better if i spent more time on optimization, but since this project is just for visual demonstration i focussed more on design than on performance.
All models have been created by me, except some of the original crysis plants & rocks and two small tree model packs, the "European Nature Set" by Michael Betke and the "Pine Tree Pack" by "Mr.Guybrush II" and "Orange_Duck". I used 3D Studio Max, ZBrush and Photoshop for the models (and some other little tools) and the Sandbox2 editor (respectively the Crysis SDK) for the map itself.
I will upload more screenshots and an ingame trailer within a few weeks. I will also post more information when it's done.
Hope you'll like the first screens.
i'd like to show you the first screenshots of my upcoming realtime fantasy game environment project (yeah... what a nice word... ^^). I used "CryEngine 2" to realize this fantasy scenario and hope to finish it very soon.
The fantasy scene i created is just for portfolio purpose and there won't be a deathmatch map or something like that. This thing is not a mod, although the fps would be adequate for use in a video game.
On my old "Intel Quadcore 6600" (using a "Ati Radeon HD 4870" graphic card) the map runs fine (System -> Win7 64 bit with high graphic specs ingame). The fps are between 13 and 26 frames. They would be even better if i spent more time on optimization, but since this project is just for visual demonstration i focussed more on design than on performance.
All models have been created by me, except some of the original crysis plants & rocks and two small tree model packs, the "European Nature Set" by Michael Betke and the "Pine Tree Pack" by "Mr.Guybrush II" and "Orange_Duck". I used 3D Studio Max, ZBrush and Photoshop for the models (and some other little tools) and the Sandbox2 editor (respectively the Crysis SDK) for the map itself.
I will upload more screenshots and an ingame trailer within a few weeks. I will also post more information when it's done.
Hope you'll like the first screens.
Image size
1450x955px 1.27 MB
© 2010 - 2024 MadMaximus83
Comments11
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Very cool. I've always liked the cry-engine from a modeler's perspective. Very efficient.
The domes are a bit angular though, perhaps it's possible to add some poly's to it? (Or maybe use DX11's tesselation when you get a newer card?)
The domes are a bit angular though, perhaps it's possible to add some poly's to it? (Or maybe use DX11's tesselation when you get a newer card?)