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Yeti 1300 06

By MADMANMIKE
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Sergi Korvak grew up on a large corporate freighter listening to tall tales told by his grandmother. One such tale was about a mythical beast called a Yeti, found long ago on a planet far far away.. As much as he loved her stories, Sergi knew that his family was essentially nothing more than indentured servants, so he dreamed of one day making it affordable for anyone with a dream and a yin to travel to do so on their own terms. Thus Korvadyne was born.

The Yeti 1300 is one of Korvadyne's oldest and most popular designs. A bit bulky and rough around the edges, the Yeti has none the less won the hearts of many a captain, and it's many variations can be seen throughout known space.

The stock model has two cargo-bays (one of which carries it's own unique launch craft), bunks for up to seven people, a nice central communal area, a small med-bay, two defense turrets with independent control systems and a unique two tier bridge with a sensor station designed with explorers in mind. It's engines feature a matter scoop and filter system that allows the ship to refuel in stellar bodies of appropriate composition, giving it an excellent range, and it's parallel airlock/ramp combinations make customization easier for those with unique needs.

Yeti 1300 01 by MADMANMIKE Yeti 1300 02 by MADMANMIKE Yeti 1300 03 by MADMANMIKE Yeti 1300 04 by MADMANMIKE Yeti 1300 05 by MADMANMIKE


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Comments4
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SeekHim's avatar
SeekHimHobbyist Writer
Looks very nice! I'm curious, how big is the Yeti in meters?
MADMANMIKE's avatar
MADMANMIKEProfessional Digital Artist
Sorry, I'd have to dig the original files out of archives to do the math accurately; The woman standing at the base of the ramp should be about 1.7 meters tall.
PDSmith's avatar
I still can't get over how good you are with this 'lego' set for making ships. I'm in complete envy of your skills!
MADMANMIKE's avatar
MADMANMIKEProfessional Digital Artist
You're too kind. You can be this good too! Just devote at least 70% of your 3D time to playing with them for 8 or so years! Seriously, my early stuff was total crap.. and I couldn't do interiors for the life of me. Now I build them with the exterior, but render them separate and do the cutaways with layers in CS2.