Originally published here; http://www.freelancetraveller.com/magazine/2012-02/index.html
Making MegaTraveller Character Generation come to life.
In my 35+ years of playing GDW’s version of Classic Traveller and MegaTraveller, I have always felt that something was missing; the character generation was, well, too basic for my tastes. The Classic Traveller books Mercenary, High Guard, Scouts, and Merchant Prince fixed things a bit. I was happy for a while. MegaTraveller carried the advanced character generation idea forward. But as I got more experience in both gaming and the “Real World”(mainly military experience), I saw a need to carry character generation further, and incorporate what experience I had gained, along with piecing together the scattered background information provided in various GDW and DGP magazines into something that made sense for ME.
In this series, I will be expanding on character generation; adding items desc