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the recent advent of 3d apophysis fractals motivated a return to my older (but easier to extend) rendering methods... i must honestly say i'm frustrated whenever i read comments saying how "new and innovative" these 3d fractals are, just because apophysis is now doing it in some capacity. this stems primarily from my respect for my fractal-sensei, Aexion, who has been making them for years entirely on his own. the list of homegrown fractalists on deviantart (of whom i'm aware) has lengthened considerably:

MakinMagic
gandreas
casteeld
cyberxaos
jsp7707
JRJay (too bad he's such a wanker: www.fractographer.com/propagan…)
yanekthedarkangel
chaos5
parrotdolphin
greenhybrid
Darnal
Aexion

many of them have made their own 3d fractal renders and renderers, and all of them are doing highly original work. to discount us and say that the 3d apophysis hack is innovative (one of the renders in particular looks very much like my deviation "23") is unfounded and uncharitable, and people in the "fractal scene" should know better!

having said that, i do like the new apo renders (as if i didn't like the old ones enough!) and it's obviously a step forward in flexibility. what i find unfortunate is the fractal community's curiously unattributing response.
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:iconyelnatsnes:
yelnatsnes Featured By Owner Sep 12, 2007
I don't really know any of the math behing fractals, so I don't know exactly what constititutes a "flame" fractal, but most of Aexion's fractals have a totally different look from Apophysis fractals.

Maybe people are mistaking Zueuks awesome Fractal designing skills for his programming skills?

Also, people want to get their own hands on this 3D stuff and try it out for themselves.

To end on a positive note, cities of tomorrow is awesome :-)
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:iconlyc:
lyc Featured By Owner Sep 12, 2007
flame fractals are a generalisation of your basic linear ifs (iterated function system) to use weights, nonlinear xforms and structured colouring. the reason *Aexion's and my own fractals look different is because they are ;) we don't use the flame algorithm at all, instead have been working with your usual 3d principles: visibility, normals, shading and texturing, shadowing, ... and all the associated issues. it is for this reason that we tend to look at the very recent integration of what is fundamentally passing along an extra variable and dividing by it at the end with less awe than most: of course the results are awesome, that's plain for all to see, but it's not the 2nd coming of christ many seem to think it is ;)

oh and as for *Zueuk's fractal designing skills, there can be absolutely no doubt that he's one of the best. probably he's a good programmer too, although i might question the wisdom of using x87 assembly language "optimisation" these days... well, i am consistently impressed by the wonderful fractals the program is producing (e.g. `MichaelFaber's latest is pretty damn hot), so the programming team are definitely doing good things :) proof's in the pudding!
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:iconyelnatsnes:
yelnatsnes Featured By Owner Sep 10, 2007
Aexion has not been making flame style 3D fractals for years.

I find that the fractal flame images made with Apophysis are more aesthetically pleasing than more traditional fractals. Zueuk is my favorite 2D fractal designer, so I am excited to see him incorporate 3D into his program and his images.

I don't see any comments that say that the new Apophysis images are the first 3D fractals.
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:iconaexion:
Aexion Featured By Owner Sep 14, 2007
While I am glad to see you have been paying close attention to my activities for many years, I am afraid you are wrong.
PopCorn City at Night

;)
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:iconlyc:
lyc Featured By Owner Sep 11, 2007
aexion has in fact been making flame style 3d fractals for years. hell even i made my first ones last year in june: [link] [link] [link] (and lots more)

as i mentioned, i think the new 3d apo renders are awesome, but the response was generally "wow you're a genius", "wow you're doing amazing new things" etc., all that for adding a divide by z to someone else's software... that's the point i was making, the technical achievement is extremely exaggerated. actually if they don't release the code soon i might just hack it in, it's probably a tiny change (and people seem to be going nuts for a release).

for the comments, i suppose we aren't reading the same "something new to the fractal scene" billing...
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:iconjigsawgurl:
JigsawGurl Featured By Owner Aug 25, 2007
Wot fractal community?:confused:
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:iconlyc:
lyc Featured By Owner Aug 25, 2007
has it been that long, *o-LJ-o? ;)
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:iconjigsawgurl:
JigsawGurl Featured By Owner Aug 25, 2007
..and!!!!...shaddup!:laughing:


:glomp:...hope the beach was good!:nod:
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:iconlyc:
lyc Featured By Owner Aug 25, 2007
no beach, cleaned the house :|
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:iconjigsawgurl:
JigsawGurl Featured By Owner Aug 25, 2007
...must be fuckin sparklin by now
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:iconjigsawgurl:
JigsawGurl Featured By Owner Aug 25, 2007
:giggle:...shaddup, im in the middle of sumthin
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:iconcyberxaos:
cyberxaos Featured By Owner Aug 25, 2007
The "3d apophysis hack" has yeilded some nice looking images, but who is claiming that Apophysis is the be-all-end-all of fractal art? Personally, I'm having fun playing with POV-Ray macros at the moment.

I love *Aexion's work, btw, it's totally inspiring. You'll find much of it in my favs gallery ;)

I bow before both you and *Aexion :bow: keep up the good work!
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:iconlyc:
lyc Featured By Owner Aug 25, 2007
using povray coding to realise one's imaginings is definitely highly original and technically excellent work, *parrotdolphin's and *jsp7707's work in that field are two of my favourites! i feel you should also be on that list, can i add you?

it's not that anyone's claiming only apophysis is fractal art, but the 3d rendering apo is doing now just isn't not new and innovative and genius and whatever unless you discount the work people have already done (many years before!) in pioneering the art of 3d fractal rendering. if someone posted on one of my deviations saying, "wow it's great what new things you're doing here with 3d fractals", i would feel compelled to tell them that no, i'm not the first person; conversely i think people who have more than a passing interest in fractals would know about their field? am i the only one who used the "quat" program as a kid? anyway.
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:iconcyberxaos:
cyberxaos Featured By Owner Aug 25, 2007
this, my friend, is innovative.

I don't know how original, or technically excellent, my POV-Ray macros are at this point :lol: I haven't rendered anything I'd care to post yet, but that macro language definitely provides a powerful interface for this kind of exploration.

i feel you should also be on that list, can i add you?

Sure, I'd be honored ;)

am i the only one who used the "quat" program as a kid?

I played with the original fractint on my x286 and EGA monitor. Does that count? :lmao:
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:iconlyc:
lyc Featured By Owner Aug 25, 2007
actually i did a writeup earlier this year about the render methods used in that dev, which seems to be the present subject of *Zueuk's studies: [link]

and of course your oldskool fractint experience counts (i used it on a 386 first), my general point is that people who are into fractals kinda should be aware of what's new and what isn't. xenodream and chaoscope are two especially well known 3d fractal programs, but there are a lot of others besides the individual attempts by various programmers (the quat program falls under this category) and researchers (see e.g. papers by john hart, especially the 1989 one at the bottom of this page: [link]).
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:iconcyberxaos:
cyberxaos Featured By Owner Aug 27, 2007
i did a writeup earlier this year about the render methods used in that dev

Whoa, hardcore. I can't wait to read your paper :D

my general point is that people who are into fractals kinda should be aware of what's new and what isn't

There are varying levels of geekiness among fractal artists, I find. Any awareness I have, has come via osmosis over the years. I do this stuff mostly out of procrastination, so I don't take an academic approach to it. I'm nowhere near as informed as I'd like to be -- my knowledge is spotty at best. I'm an unapologetic hack. Perhaps, some time, you could dedicate a journal entry to classic "must read" texts on the subject, and point to any exciting new research... I'm sure I'm not the only one who would benefit from your knowledge of the literature.

Thanks for the the john hart link -- I'll enjoy that, at some point, I'm sure. I'm aware of Xenodream's existence, but haven't explored it yet (I don't really need another addiction -- I'm sure this POV Ray nonsense will keep me busy for a while). I've played with Chaoscope a bit, but it hasn't consumed me yet the way Apophysis has.
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:iconlyc:
lyc Featured By Owner Sep 1, 2007
i'm working on that tech now, oh man the really amazing things are aaaaaaaaaaalmost ready but i've been going really flat out lately (maybe total 15 hours sleep in 4 days) and i REALLY need to start studying for my exams on monday, i've pushed it back way too far already :noes:

about papers, i've basically just found lots of stuff in the last 1.5 years via lots of googling, i'm no expert and i'm definitely not academic about it... however, i do like to learn new things and apply what i've learnt from my fields of expertise (realistic rendering, numerical methods) to other fields, and the field of fractals just happens to be particularly ripe soil for planting these seeds :)
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:iconlyc:
lyc Featured By Owner Aug 25, 2007
*isn't new and ...

ohh i should stop making posts at 6am :/
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:iconparrotdolphin:
parrotdolphin Featured By Owner Aug 25, 2007  Professional Digital Artist
I hate to break it to you, but, yes, you are only one who used the "quat" program as a kid. :laughing:
BTW, JRJay [link] does POV-Ray 3D fractals too.
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:iconlyc:
lyc Featured By Owner Aug 25, 2007
lol, ok i'm not disputing i had a messed up childhood ;P quat is famous though innit? maybe only in graphics programming circles :|

immagonna watch that guy, his gallery seems really interesting (technically inclined, e.g. [link]) and i'll check it properly later today, after some sleep! *sigh* 6am once again... will also make the list additions, thanks for your notice :)
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:iconjrjay:
JRJay Featured By Owner Aug 26, 2007
Technically inclined? Yea I guess that's a fair assessment. :)

Here's another one who does some nice 3D fractals: ~yanekthedarkangel.
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:iconparrotdolphin:
parrotdolphin Featured By Owner Aug 26, 2007  Professional Digital Artist
We all had a messed up childhood. :laughing: I couldn't play with quat as a kid, I'm too old!!
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:iconlyc:
lyc Featured By Owner Aug 25, 2007
*favourite examples even
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:iconvoracious-vixen:
Voracious-Vixen Featured By Owner Aug 25, 2007  Hobbyist Photographer
Have seen some very beautiful fractals recently, glad to see you back too!! :hug: :w00t:
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:iconlyc:
lyc Featured By Owner Aug 25, 2007
ohhh you're way too kind, thank ye :glomp:

i'm actually only kinda-sorta back, submitting just for a wee while, because exams are right around the corner! :noes: but i should be around and appreciating lots more now that my internet connection isn't some poopy 3rd world job (i was severely bandwidth constrained about four months prior to getting here)!
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:iconvoracious-vixen:
Voracious-Vixen Featured By Owner Aug 25, 2007  Hobbyist Photographer
:lol: That's crappy.......good luck in yours exams, am lookin forward to seeing some more stuff from you :glomp:
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