reference: [link]
"Unfortunately the physical experiment can't be exactly replicated with rendering software because raytracers don't trace light from the light sources back to the camera, rather they trace "fake" rays from the camera back into the scene and finally to the lights."
nonsense!
"Unfortunately the physical experiment can't be exactly replicated with rendering software because raytracers don't trace light from the light sources back to the camera, rather they trace "fake" rays from the camera back into the scene and finally to the lights."
nonsense!
:origin()/pre00/fa5e/th/pre/f/2007/263/2/4/wada_basin_by_lyc.png)
love it
also, nice new avatar
and hey, you need an avatar!
In fact, I NOWHERE have an avatar, 'till now xD
I just read through the link, you added...
you need a tetrahedron which is open at the bottom and stands on it's tip...
one of the walls needs to be blue, one red and one green.
then, you need perfectly reflective spheres in the tetrahedron - so, that they fit in it.
Correct, so far?
where is the light supposed to come from? I didn't really get that part...
yes, you need the open tetra but i didn't use it myself as i have no triangle primitive in my renderer yet
Oh, I forgot to mention you
I tried to make a higher res one (2000²
how about making the spheres transmissive a bit, and adding a preetham sky into each of the spheres? just an idea, inspired by the fifth element...
btw, you have some real good feeling for those modern coloring schemes I think!
in fact... *fires off some email*
... replied -> camo-one looks cool