elegant curves,
weaves of darkest night
rendered with my flame fractal renderer, ham and mustard.
edit: holy smokes this came 2nd in MelonLogic's seduction competition! if you'd like to try the program i used to render this, details can be found here: lyc.deviantart.com/journal/995…. there's also a poster-resolution version online (directly linked in the fantastic gallery of all competition entries).
weaves of darkest night
rendered with my flame fractal renderer, ham and mustard.
edit: holy smokes this came 2nd in MelonLogic's seduction competition! if you'd like to try the program i used to render this, details can be found here: lyc.deviantart.com/journal/995…. there's also a poster-resolution version online (directly linked in the fantastic gallery of all competition entries).
:origin()/pre00/c11c/th/pre/i/2006/239/f/3/temptress_by_lyc.jpg)
black and reddish brown fire, that turns into blondish reddish brown hair!
Soooo cool!
i guess i should "take what i can" and say i'm glad you think it's at least good looking :/ normally that's all that counts anyway, but i really tried to get at something specific here (perhaps i'm taking it too personally because of this).
When you deal with fractal art, a certain theme becomes an improvised piece from the artist. One may say that if someone managed to make a pair of lips (which was one entry) or a very realistic looking rose then those would be perfect for a "seduction" theme. However, most pieces that come from Apophysis are not extremely realistic, so it becomes a matter of colors, flow, and emotion. That definetly is prominent here, but as I said, its not very relevant to the theme because it doesn't look like seduction.
Do you get what i'm trying to get at?
Its a wonderful piece and as a fractal its beautiful, the sparkling effect and the flowing lines are very nice, but it just wasn't (in my opinion) the perfect fit for the theme (maybe that could do with Melon's wording of the description, i'm not sure).
btw, this isn't made with ultrafractal or apophysis. my own c++ all the way, no postprocessing (see my latest journal entry, or just the description for this piece
I get what you are saying and I agree...lol, I don't think we'll ever agree completely with the other.
+ for the coloring
+ for the loops