that l-system thingum is pretty cool... quite fun to mess around with.
thanks to mr debevec for his hdr background, photoshop only used for the text + box thing (design ideas from robin stark). all other postprocessing (bit of hdr bloom and negative lighting with funky distributions etc) is internal and done with lots of precision... perhaps not enough sampling, but i like the slightly grainy look ^_^
my current renderer isn't the only thing undergoing big changes though, so is lexi... *uploads next image*
thanks to mr debevec for his hdr background, photoshop only used for the text + box thing (design ideas from robin stark). all other postprocessing (bit of hdr bloom and negative lighting with funky distributions etc) is internal and done with lots of precision... perhaps not enough sampling, but i like the slightly grainy look ^_^
my current renderer isn't the only thing undergoing big changes though, so is lexi... *uploads next image*
thanks for the favs mate
I need to improve my C++ skills xD
(I know the very extreme rough basics, 'till now)
I can't find a way, to get classes working^^
I dunno, what it is, exactly, but I simply don't get, how to make them...
I found out *about*, what arrays are (not, where I should use them, though)
and what pointers are (there, I found out, WHERE I should use them, but not HOW^^)
and I didn't write a graphical output prog, yet, besides a prog, that I called "Zeichenwand" ("Character wall")
It builds a wall of a user-defined character, with a user defined length and height
I think, things changed a bit since then despite me not looking a lot more into all that, I'm still quite a bit more familiar with all the concepts.
[long explanation: the render itself was made with a (somewhat) realtime ray tracer i wrote, with some mad pixel filtering instead of normal antialiasing ones. it's that, together with floating point rendering and the hdr background that causes the interesting colouring - no photoshop filters or so.]
you can check out the "project handin" edition, without the crazy filters etc, here: [link]
(nice render ftw)