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cipater
By lyc
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"mating" of two julia sets (z^2 + c1) / (z^2 + c2) with a spherical surface trap, and some detailing...
rendered with unbiased ("infinite bounce") light transport, in this case diffuse (radiosity) using my toy renderer, allura.
title taken from the amazing autechre song of the same name.
rendered with unbiased ("infinite bounce") light transport, in this case diffuse (radiosity) using my toy renderer, allura.
title taken from the amazing autechre song of the same name.
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1920x1200px 1.95 MB
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© 2007 - 2021 lyc
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I could quite easily see this as a frame from an Autechre video (doesn't surprise me you're a fan, they became tremendously boring after Confield, but preceding that they are still fascinating). I can imagine flying down the opening to the lower-left and seeing further Julia patterns down a tunnel of some sort... Great work!

england is the musical capital of the world! well, the "fertile crescent" of the electronica scene at least 
hmm actually it'd be great to do a collab sometime (if you'd be interested), wish i had some spare time and focus these days though, busy with work and too many other things... but, some of the stuff i work on may be used by you someday, if i play my cards right

hmm actually it'd be great to do a collab sometime (if you'd be interested), wish i had some spare time and focus these days though, busy with work and too many other things... but, some of the stuff i work on may be used by you someday, if i play my cards right


well, me and a buddy (~greenhybrid) are planning to write some fractal software, which will hopefully be fairly cutting edge and usable for high end animation work. so there's a fractal aspect to it probably 
also, we like to write ray tracers, and like to generate procedural geometry. just add direction and art assets.
hopefully we could release the result, which would be a few MB that unpacks (given a cluster) into several GB of pristine 1080p and surround audio... that's my ultimate hope, we don't have to get it in one step
much as i'd love to just go ahead and do that tomorrow say, i'm already like 3x over-committed and have poor time management... so it would be in a few months earliest, i.e. just something to keep in mind while creating stuff and collecting ideas

also, we like to write ray tracers, and like to generate procedural geometry. just add direction and art assets.
hopefully we could release the result, which would be a few MB that unpacks (given a cluster) into several GB of pristine 1080p and surround audio... that's my ultimate hope, we don't have to get it in one step

much as i'd love to just go ahead and do that tomorrow say, i'm already like 3x over-committed and have poor time management... so it would be in a few months earliest, i.e. just something to keep in mind while creating stuff and collecting ideas


sounds excellent man, I'm very interested in working with coders such as yourself. Me and a friend are planning on working on a live installation perhaps in the summer, he codes shaders and things directly tied to gpu functions. But that project is very vague at the moment and I don't know where/when its going yet.
On the other hand I'd also be very interested in any information you had on free ray-tracing software I can use for rendering some of my work. I tried out v-ray in the past but I'm more interested in something freeware which is either stand-alone or integrates with cinema 4D somehow.. or even 3D studio max, I still know my way around that.
On the other hand I'd also be very interested in any information you had on free ray-tracing software I can use for rendering some of my work. I tried out v-ray in the past but I'm more interested in something freeware which is either stand-alone or integrates with cinema 4D somehow.. or even 3D studio max, I still know my way around that.
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