i know, it's somewhat large. the original was rendered at 6168x18456 and i wanted to keep as many of the fine details as possible... off on the wrong foot there with fractals, i know...
anyway, i really like the downright alien look on this one! i was gonna call it "arcitecture", but that would probably be stretching the double meaning a bit too far and the implied pronunciation is rather lewd.
anyway, i really like the downright alien look on this one! i was gonna call it "arcitecture", but that would probably be stretching the double meaning a bit too far and the implied pronunciation is rather lewd.
:origin()/pre00/3848/th/pre/i/2006/205/f/9/architecture_by_lyc.png)
Damn, I wish, I could say more to your work^^
interesting.
what's especially interesting to me is how differently we see things; to me, this work is somewhat unremarkable, because it was technically easy - however non-techies seem to like it a lot more. very interesting
my favorite point of view is an amalgam of both, but I've got pretty much no expecience how to do fractals, let alone how to code them.
thanks for the fav!
I think it might need some better antialiasing though.
!
i've integrated grandma's recipe into my program, and eagerly await the results of *Aexion integrating it into his! both of us will be using it in highly unkosher ways, and i'll eventually get to writing a specialised ray tracer for it. the older ray tracers i've written (some examples of which are in my gallery and scraps) are too general purpose to handle tens of millions of spheres effectively unfortunately, so the global illumination will have to be coded from scratch again etc.
oof </spam>