thanks actually this was originally computed at a really ridiculous resolution, and i didn't keep the original file... i am really, really sad about that because i think this is one of my best "artistic" works, and also one of the best 3d fractals i made myself. perhaps one day i'll try to visit this crazy place again
all my gallery pix were made with my programs; i notice you're using a wallpaper saying something like "real artists don't make wallpapers" -- i mainly make backgrounds, but then i'm a programmer not an artist
appreciated! for many years i've been battling the "programmer's colours" malaise (this and all my gallery works are done by my code), and it's reassuring that someone like you (with excellent colour sense ) likes it, gracies
Really stunning! For some reason graffiti pops in my mind when I look at this. Nice transition between the more crispy look at the center and the graininess at the edges.
the graffiti look could be due to the extreme field of view (something like 160 degrees!) i used to widen the shapes near the edges - graff artists typically like to exaggerate perspective in their lettering.
again i'm surprised how popular the grainy look is - glad you like it, and you can expect more in the future!
Very original, and looks like a truckload of work to dilletante me. I also love the colour mix; it vibrates - and even more so with the graininess. I dig that.
Still, I'm with ~CelesJessa on how it looks like to me - I can appreciate the effort invested into hard-edged geometric look, but it's not what I'd hang on my wall. Us females tend to fall for "organic and flowy" stuff no matter what we say.
seems natural to me that curvy girls would like curvy artwork btw, anyone who can handle the numerical mess that is the d&d ruleset is hardly a dilletante!
glad you like the graininess too, the "imperfect" look is one i'll be exploring more in the future
Yeah, I dig this one. This is using your custom program, correct? I can appreciate the graininess towards the edges, which is something I occasionally embrace when using Apophysis.
yeah, it's made with my 3d fractal rendering app (the 2d one being ham+mustard).
"embrace" is exactly the right word to use btw! it's something i've come to love about monte carlo ray tracing (specifically wrt global illumination or ambient occlusison), where the technical goal is to eliminate the variance/noise. however, whenever artists get improved renderers that do a better job of reducing the noise, or equivalently accelerating the convergence, they invariably ask "put the noise back"! a very interesting phenomenon for sure, and i think it has to do with the "kind of" noise, or more spefically its spectral properties - it's not really the same kind of noise that you can just add with photoshop.
What name have you chosen for your 3D app? (Ham and cheese? Cheese and bacon? )
I absolutely believe artists (especially digital artists) should embrace flaws, be they intentional or not. Much like some American Indian art, where they deliberately left one bead a different color from the rest to show respect to the spirits.
I've played with various noise-adding plug-ins with Photoshop, but none seemed very believable. However, Grain Surgery 2 delivers satisfactory results most of the time.
hey i can be good at naming things if i want to be! ham and mustard was a bit of stoner's name since well, ham and mustard is just fucking awesome, and i needed a name pronto i've chosen the name "sentience" for my gpu-fractal rendering project (2d and 3d), once i've gotten all the apophysis variations plus my own stuff in there it'll be released. i'm hoping the high quality realtime preview will enable the same level of "designedness" as is currently found in apo renders (cf. my own, which are largely procedural - ie. an indication of my coding abilities rather than extensive experience with manipulating the parameter space).
i looked into grain surgery (awesome name!) and am really surprised that there are plugins to make good noise! dunno if it came out in my previous post or not, but i considered it something of a coincidence that monte carlo noise looks so much better than uniform or even gaussian noise; that it's been engineered into a specialised function is quite surprising to me, and i wonder what kind of techniques they're using. i guess you could just "paint" the spectrum of the noise you'd like and get used to how the output looks given some input (apo's many parameters are a much larger scale problem of this sort), but well, that's just an outright guess... thanks for pointing it out!
much appreciated mate, you know i like to sex0r those pixels hard the fractal itself was very difficult to "tame" (right balance of order and chaos) while still displaying a wide range of scales, that took about 2 hours of nonstop twiddling...
i hope really hard that you saw the fullview (or download as it was until just now), it's full of all kinds of crazy details!
cheers for the watch anyhow
the noise looks a bit like MLT patterns
glad you like it mate, it's a favourite!
Lovely pallette, good use of contrast and its packed with style (looks like its painted).
PS: you a part of the mfx demogroup?
glad you like it, this is one of my best fractals i think.
I agree with you, this version is better than the smooth one.
It is sooo cool, very nice shape!
Would it be alright to use as my wallpaper?
Cheers,
Marslyr
glad you like it
And let you now that I liked it.
Cheers,
Marslyr
both are very antialiased btw, the grain is added in post process via a shader; the other one just has tons more antialiasing.
great visualise.
again i'm surprised how popular the grainy look is - glad you like it, and you can expect more in the future!
Still, I'm with ~CelesJessa on how it looks like to me - I can appreciate the effort invested into hard-edged geometric look, but it's not what I'd hang on my wall. Us females tend to fall for "organic and flowy" stuff no matter what we say.
glad you like the graininess too, the "imperfect" look is one i'll be exploring more in the future
merci beaucoup!
"embrace" is exactly the right word to use btw! it's something i've come to love about monte carlo ray tracing (specifically wrt global illumination or ambient occlusison), where the technical goal is to eliminate the variance/noise. however, whenever artists get improved renderers that do a better job of reducing the noise, or equivalently accelerating the convergence, they invariably ask "put the noise back"! a very interesting phenomenon for sure, and i think it has to do with the "kind of" noise, or more spefically its spectral properties - it's not really the same kind of noise that you can just add with photoshop.
I absolutely believe artists (especially digital artists) should embrace flaws, be they intentional or not. Much like some American Indian art, where they deliberately left one bead a different color from the rest to show respect to the spirits.
I've played with various noise-adding plug-ins with Photoshop, but none seemed very believable. However, Grain Surgery 2 delivers satisfactory results most of the time.
i looked into grain surgery (awesome name!) and am really surprised that there are plugins to make good noise! dunno if it came out in my previous post or not, but i considered it something of a coincidence that monte carlo noise looks so much better than uniform or even gaussian noise; that it's been engineered into a specialised function is quite surprising to me, and i wonder what kind of techniques they're using. i guess you could just "paint" the spectrum of the noise you'd like and get used to how the output looks given some input (apo's many parameters are a much larger scale problem of this sort), but well, that's just an outright guess... thanks for pointing it out!
i hope really hard that you saw the fullview (or download as it was until just now), it's full of all kinds of crazy details!