first real output from my new 3d fractal renderer 
i've devised a neat depth of field approximation for xenodream style rendering, which i may write a little paper about... if i can find the time :/ seriously behind on my work but i took the day off yesterday anyway to code this up, and left it to render overnight on my laptop.
apologies for the large filesize, but that grain effect is really special
there's a smaller, different/earlier version in my scraps.
i've devised a neat depth of field approximation for xenodream style rendering, which i may write a little paper about... if i can find the time :/ seriously behind on my work but i took the day off yesterday anyway to code this up, and left it to render overnight on my laptop.
apologies for the large filesize, but that grain effect is really special
:origin()/pre00/f160/th/pre/f/2013/140/6/5/23_by_lyc-dx1vri.png)
dreiundzwanzig
about releasing my renderer, it's taking a different direction these days, more along the lines of maxwell render: [link] so unfortunately i'm focusing less and less on fractals, for which i've always felt i have little talent compared to writing rendering systems. however, i do intend to keep helping *Aexion with his incendia project (as mentioned in his deviation), and actually he's pretty close to starting his beta testing for it. he's got the real fractal making talent, and hopefully with my technical help (which is unfortunately limited as it's his program) it will benefit enough to compete with xenodream etc.
you've been featured!
also a way to see it^^
but how do YOU call it?
I'll also look through *Aexion's gallery, as you mention him really often^^
it's in my scraps already to respect what's still to come
glad you like it mate
the renderer is brand new and right now renders only this fractal; i haven't added any kind of extensibility features
the second reason is that the program is really really unusable still: it's only rendering one (quite specialised) type of fractal so far, it's still 64bit only, and right now it doesn't even compile because a month or so i was busy making major changes (for rendering animations).
I read your link carefully, interesting even if was not able to complete my personnal raytrace renderer (looked at the algorithms & lighting, programmed them, made some cube/sphere render then went back to games
Good luck in developing this, I really hope I'll be able to see more of this soon or late !
Yeah, didn't "render me speechless" ... rather the opposite ...
This rocks my world, dude.
so glad you like it m'lady
Yo coded all that ??
Math is the art form of a ninja!
and yes, i couldn't agree more, mathematics is very kind in giving beauty from simple equations...
Mathemathics is the art in the same ways as anything else since it describes reality with beauty.
i kid, thx!
in any case, trifox has some 3d stuff in mutatorkammer - since you're his number one fractal producer i'm sure you could ask him for some stuff to play with