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LuxXeon's avatar

Free DreamCatcher Download

Modeled entirely in 3dsmax 2012, rendered in Octane render.

In some Native American cultures, this hand-made object originating with the Ojibwe peoples, is often carefully decorated with beads and
feathers, and is said to symbolize unity among the tribes. In modern culture, when hung above a bed, is said to mystically protect the
unconscious mind from bad dreams or nightmares, by trapping the "good" dreams in the web, where they slide down the feathers into the sleeping

This highly detailed model is available as a native 3dsmax 2012 scene file (.max), and also in several scaled .obj formats, for importing easily
into other applications, like Blender, Poser, or Daz|Studio. The .max scene file contains the object in a group, but all parts are easily
accessed individually when you ungroup. This Dream Catcher model comes complete with high-res COLOR and BUMP texture maps, where needed. All
textures are .jpg format, and suitable for high quality, close-up rendering. The topology of the model is 100% quads (quadrilateral faces),
with a detailed, but optimized poly count of 65,892 total polygons, and 70,485 verts. There are absolutely no triangles or Ngons in this model,
and no overlapping UV's. All parts of the model contain UV coordinates, but not all the parts require a texture map.

You are free to use or modify this model as you see fit for your own projects or scenes; it's great as a decoration in a room, or as an unusual
character prop. The model can be used for both commercial and non commercial renders. You may not, however, resell these objects, or any
derivative of them; individually, or as part of a package/set.

Optionally, you could also download this object from the following locations, as well as preview the wireframe renders: - (Proud to say this is the only FREE Dream Catcher model available on TS).

As always, enjoy the model, and please contact me if you have any questions about how to integrate this model into your renders.

My previous freebie, Screw Lamp Download, can be found here:

Screw Lamp Download by ~LuxXeon on deviantART
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13nin's avatar

Fantastic model! Thank you! I used it for a video

Thanks. Still in demand and appreciated in 2020. And still free on sharecg. Thanks again for sharing.

LuxXeon's avatar

Yes, I kept most of these free except in a few places. The issue was that some people were downloading them and then reselling them as their own. So most of these old models are now no longer free in various places. They will always be free here though.

portisHeart's avatar
this is so beautiful! :heart: and as always, excellent work! thank you so much for this original prop :) it just inspired me a scene idea already ^^
Uzgurugalo's avatar
LuxXeon's avatar
BubbleCloud's avatar
thanks! i know i could never model this and it will look great in my bedroom! :clap:
EtherealProject's avatar
Dude, you are a master of geometry! how did you do the interior of the Dream-catcher? I am just in awe, seriously! Great stuff, man great stuff!!!
LuxXeon's avatar
Hi.  Thank you, EP.  I have a little WIP illustrating how I got that solved in this thread on Renderosity.…
If you scroll down, you'll see where it begins.  It was ridiculously simple, once I found the tool for it, but the trick is to adjust Edge Direction by first chamfering, then welding the verts.  At first, I thought I'd use splines to create the shape, but that resulted in crossed edges and an ugly edge topology.   I discovered a much more elegant solution, using 3dsMax, that changes edge direction procedurally, in one easy step.  The result of this procedure, when applied to the end cap of a subdivided tube, is the phyllotaxis shape, in the form of edge flow, which can then be extracted into a single mesh, just by insetting and deleting the interior faces between the edges.
Loveit's avatar
love this! thank you!
LuxXeon's avatar
Very welcome.
Wow, this looks wonderful! Thank you!
kobaltkween's avatar
I really like the twisted vines/wood.  Just out of curiosity, is there a way to make the inner mesh invisible?  That's where it loses realism for me, and just looks like generated mesh.  The details are wonderful, especially the loops around the inner and outer rings.   Very impressive!
LuxXeon's avatar
Thanks.  It's a separate object, so you could hide or delete it if you have access to sub-object level.
Micheuss's avatar
It's almost impossible to think that you started it from that simple primitive.
And what is that embroidery in the central ring?! Fantastic man!
LuxXeon's avatar
Hi.  Yes, the large webbing was done by rotating the edges of a cylinder cap, then inset and delete the interior faces, so you are left with the phyllotaxis shape, all quads.  From there, just add thickness.  The circular geometry in the very center of the object was done by circularizing a subdivided plane, then I triangulated the faces, and added a Doo-Sabin subdivision modifier to it, which creates that pattern of edges.  Then I did the same process of insetting and deleting the interior faces to achieve the "lattice" structure.  Then thickened it slightly.  I was hoping you'd find it interesting. :) (Smile) 
nic022's avatar
Amazing work, master class piece, thank a lot for the share :)
LuxXeon's avatar
You are very welcome.
SaifMohamd's avatar
Nice, the modeling is amazing, good luck with future projects. :)
LuxXeon's avatar
tman300's avatar
Very nicely done. :)
LuxXeon's avatar
kuzy62's avatar
Very realistic!! Outstanding!
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