Modeled in 3dsmax, unwrapped and textured with PBR materials in 3dCoat.
This model includes the lounge chair and footrest ottoman as separate objects, both fully textured and UV Unwrapped. Both objects together consist of 56,137 polygons, and 56,682 vertices. High resolution PBR (Physically Based Rendering) texture maps are included with this set (4096x4096px), including a color, specular, gloss, and normal map for each material group. Standard bump maps are also included, but I highly recommend using the normal maps with your own customized materials for optimum render results. *The (Poser) OBJ files have been scaled to import perfectly in Daz|Studio 4.x., and should also import in an approximate location and size in Poser. See the import instructions below for detailed information on how to import the models in this set to the DAZ Studio software.
**Also included with this zip package is a bonus .BLEND file, with realistic Cycles materials and texture maps already applied to the model, with limited global illumination. The scene is "ready to render".
DAZ STUDIO / POSER USERS: The OBJ files denoted with (POSER) suffix were formulated with a scale conversion that will allow the objects to load with appropriate scaling into Daz Studio 4.x and above, with Poser import preset settings. It should also import to scale in Poser 9 and above. To import this file into Daz Studio 4.x, first select File > Import > then navigate to the Lounge or Footrest folder. Choose the (POSER) designated obj file. In the DazStudio OBJImportOptions dialogue box, be sure to select the Poser (1 Unit = 8 Ft) Preset option in the "From:" dropdown menu. Scale should be set to 24384% automatically. If not, then please enter that value into the Scale field. Also, keep the "Axis Conversion" X=X, Y=Y, and Z=Z, with NO checkboxes in the "Invert Direction" options. Be sure "Read Groups", "UV Coordinates", "Surfaces", and "Material Library" (.mtl) are all checked or selected ON. The objects are designed to import in place to the center grid of a default empty scene environment. Some, but not all, of the included maps may load with each object. You will be required to customize the materials for each object and tweak the settings for each texture map manually, for best results. I recommend rendering with the new Iray render engine. The gloss map, in some render engines like Octane Render, should be placed in the Reflection or Specular "Roughness" parameter, and Inverted. The map is created so that white areas indicate more shiny areas, and black or darker areas are less shiny. So in a render engine where roughness is used in place of glossiness, the map needs to be inverted to the opposite grayscale values to work properly. Feel free to contact me personally if you need help setting up the maps provided in your favorite render engine.
Please let me know if you have any questions, or issues with this product. I stand behind all of my models, even the free ones, with full tech support. Thanks!
You can find my previous downloadable offering here: