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Amiga Tribute: Lionheart

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By LukeTheRipper   |   Watch
Published: February 28, 2014
© 2014 - 2019 LukeTheRipper
Valdyn from Lionheart

Part 14/24 of my Amiga tribute project >3

This time, it's a title called Lionheart
For starters, this guy is NOT Leo from Warzard/Red Earth, even though they look remarkably alike, though for one, Valdyn came out way earlier, and two, Valdyn is an anthropomorphic lion-man, while Leo is a human guy with a lion's head. Well, or they just both got designed with a "barbarian with a lion's head" theme in mind |3

Anyways, back to the game, I must say, it's a pretty odd case. Right after it's release, it was one of the most popular Amiga games around, with it's stunning graphics and color palette (the creators merely used a few tricks to make it look like there's more colors than usual), stunningly fluent animation, and some great music scores to boot. It might not look like much now, but trust me, it dropped peoples' jaws left and right. The gameplay was also pretty good, the controls weren't as clunky as one might think, the sword could be swung in different directions so attacking was all that easier (though yeah, the timing needed some practice), the difficulty level was challenging, but not frustrating (especially considering the overall difficulty back then). The odd thing is, despite it's quality, it surprisingly lacked staying power, after the initial boom, and some hype along the way, it just kinda blended in, or in some cases, faded away. It's really sad to see such a game get forgotten like that, much like many great titles get overlooked nowdays.

It's also worth mentioning, that while Valdyn looks like lion-man he's supposed to be in all the cutscenes, his ingame sprite looks like a plain human... almost like a completely different character (not to mention, his "outfits" undergoes some minor changes as well), but I thought I'd stick with the cutscene design, after all, fur goes much better with my style >3
And I must say, that game had one huge plus in my book, the spider. Hell, the giant spider enemies were some of the best designed and animated spiders I have EVER seen in a video game, honestly 8D (the first one is around 9:00 of the vid)

Other parts of the project - Shadow Of The Beast, Shadow Fighter, Zool, The Chaos Engine, Superfrog, Skeleton Krew, The Speris Legacy, Flashback, Agony, Brutal: Paws of Fury, Fightin' Spirit, Ruff 'N' Tumble, SwitchBlade, Lionheart, The Lost Vikings, Brian The Lion, Wolfchild, Gods, Entity, Franko: The Crazy Revenge, Hired Guns, Turrican, The Killing Game Show, Yo! Joe!


Valdyn (c) Thalion Software
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Comments27
anonymous's avatar
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trumi's avatar
Coś dawno ciebie nie było ;-)

Futro i faktura stroju pierwsza klasa !
LukeTheRipper's avatar
LukeTheRipperHobbyist Traditional Artist
Byc to ja byłem, tylko byłem na tyle zalatany IRL, że miałem wyjątkowo mało czasu na rysowanie.
That, i juz tutaj komentowałeś, ya know |3
JutaWi's avatar
JutaWiHobbyist Digital Artist
So this is that Lionheart you told me about
LukeTheRipper's avatar
LukeTheRipperHobbyist Traditional Artist
Umm, maybe... we do talk a lot, about a lot of stuff... so I myself forgot if I mentioned him |D
JutaWi's avatar
JutaWiHobbyist Digital Artist
You did, mentioning Sethy
LukeTheRipper's avatar
LukeTheRipperHobbyist Traditional Artist
Oh yeah, now I remember |3
JutaWi's avatar
JutaWiHobbyist Digital Artist
:3
Hercu-Liz's avatar
Wow, great work!  Love the pose you have used too. 
I remember seeing screen shots of Lionheart in amiga magazines, but I never played the actual game.  Was it as good as Wolfchild was?  La la la la 
LukeTheRipper's avatar
LukeTheRipperHobbyist Traditional Artist
Thanks ^^ I love to experiment with various poses ^^

And well, both are great games, each in it's own way, so Wolfchild only wins me over because it appeals to me more personally XD
But Lionheart is still a great title, the attack system was great, how you could swing your sword in different angles (and the turnaround slash sure was useful), the fantasy setting was designed in a breathtaking way and so were the enemies, so feel free to follow the link, to see for yourself ^^
Hercu-Liz's avatar
Damn, I wish I had or even played Lionheart back in the day.  Wolfchild is such a classic!  The ending could have been as cool as the intro, but the rush of victory after clocking' it was a good enough rush anyways  :happybounce: 

I often play the music found on youtube, as it still sounds sweet!  Giggle 
LukeTheRipper's avatar
LukeTheRipperHobbyist Traditional Artist
Oh, there are far more quality games that the good ol' Amiga had, many which I coun;'t fit into the 24 artworks for this project (though will most probably draw one day anyway if I'll have the time), and many which I never played myself, but Lionheart is definitely a good title ^^

And there's a guy known as Kuokka77 on Youtube, who posts lots of Amiga music ^^ so feel free to browse his collection ^^
gzegzolka's avatar
Dobra praca, pamiętam grę, wizualnie powalała na kolana :)
LukeTheRipper's avatar
LukeTheRipperHobbyist Traditional Artist
Dziękowac, dziękować >3
Miło wiedzieć, że jeszce ktoś kojarzy ten tytuł ^^ heh, jakos tak dziwnie czychał w cieniu, ukryty nawet przed wieloma pasjonatami Amigi |D
gzegzolka's avatar
Uwierz mi jest cała masa różnych dobrych gier które zostały zapomniane, albo wyszły zbyt późno, albo zostały odwołane. Coś na kształt przypadku decyduje o tym że jedne gry stają się popularne, w pełni na to zasługując, a inne są często pomijane.
LukeTheRipper's avatar
LukeTheRipperHobbyist Traditional Artist
Oj, akurat z tego zdaję sobie sprawę bardzo dobrze ;3
gzegzolka's avatar
Jest jeszcze inna sprawa - na Amigę wyszło około 5600 gier z czego 60-70% to crapy, marne konwersje lub gry nie przemyślane pod względem produkcyjnym. Ciężko przez to przebrnąć.
LukeTheRipper's avatar
LukeTheRipperHobbyist Traditional Artist
Well, technicznie rzecz biorąc, nie tylko Amiga miała taki problem |D
W tamtych czasach praktycznie kazdy system miał ten problem, nawet tak zachwalane systemy jak NES czy SNES |3
gzegzolka's avatar
Ale z moich badań wynika że Amiga miała największy odsetek crapu w porównaniu do innych systemów.
LukeTheRipper's avatar
LukeTheRipperHobbyist Traditional Artist
Zaś według badań Microsoft'u, Xbox-One sprzedał się tylko minimalnie, o jedna dziesiątą procenta, gorzej od PS4 |D
Wybacz, ale jeśli mam być szczery, miałem około 3000 dyskietek na Amigę, w czasach gdy jedyne info pochodziło z gazet, gdzie nie wszystkie gry były recenzowane, lub od sprzedawcy, według którego wszystkie sprzedawane przez niego gry były wspaniałe XD miałem również NESa, i na Amige zdecydowanie rzedziej trafiały się crapy |D
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StugMeister's avatar
StugMeisterHobbyist Digital Artist
I loved the parallax effect in the background of that game. :D
LukeTheRipper's avatar
LukeTheRipperHobbyist Traditional Artist
Yeah, Amiga games were the some of the best to make use of the parallax ^^
StugMeister's avatar
StugMeisterHobbyist Digital Artist
Agreed. The Amiga's unique architecture allowed for some amazing effects for very little processor time. :)
LukeTheRipper's avatar
LukeTheRipperHobbyist Traditional Artist
Heh, yeah, though it backfires when you try to emulate it |D
StugMeister's avatar
StugMeisterHobbyist Digital Artist
Yup.

I've got an A1200 in my loft that I'm always tempted to get out and power up. :)
anonymous's avatar
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