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Amiga Tribute: Gods by LukeTheRipper Amiga Tribute: Gods by LukeTheRipper
Hercules from Gods

Part 18/24 of my Amiga tribute project >3

OK, I might be late with my project pics, but yeah, I'm constantly working on 'em. So without further ado, here's Gods.
Hoo boy, where do I begin with this one... ever played a game so epic in every way you went speechless trying to describe even one of it's many assets? <:3
And I am not kidding, starting with it's breathtaking graphics and animation, coupled with tons of splendid gameplay filled with treasure hunting and monster killing. That, and the weapon system rocked ^^ imagine that you get daggers, swords, axes, and all sorts of other shit... and you do not swing 'em around, you THROW 'em, and not just one or two at a time (I'm loong at you Ghosts 'N' Goblins), as you keep collecting powerups, you start throwing bigger & bigger waves of weapons to dispatch anything that might cross your path, now that's what I call badass >D

Although Gods might seem a "jump and run" platformer, in this game while precise and timed jumping are required to progress, planning each move carefully yields better results health-wise than attempting to speedrun a level, and there are some puzzles (often involving levers and objects) which require the player to go back and forth in the level, since there's only a four space inventory where objects required to get bonuses (such as keys) or to complete a level can be carried.

Also, the enemy AI was praised - it would adapt not only to the player position, but also to his skill. Some rooms contain inaccessible items - smaller "thieves" show up from a passage in the wall, try to grab the item and bring it back to another point in the room or disappear with it. The player is able to obtain the item if they shoot the thief at the correct time. Bonuses are awarded for reaching certain parts of the level under a certain limit of time or number of lives, bringing an object to a room or simply by playing poorly, where the game helps the player.

There are of course, multiple console ports, most notably for the Sega Genesis and SNES, hell, there was even a PC port, and to much surprise, these ports were actually good ones (they even had background music which the original lacked), so I highly recommend that you try 'em out ^^

Other parts of the project - Shadow Of The Beast, Shadow Fighter, Zool, The Chaos Engine, Superfrog, Skeleton Krew, The Speris Legacy, Flashback, Agony, Brutal: Paws of Fury, Fightin' Spirit, Ruff 'N' Tumble, SwitchBlade, Lionheart, The Lost Vikings, Brian The Lion, Wolfchild, Gods, Entity, Franko: The Crazy Revenge, Hired Guns, Turrican, The Killing Game Show, Yo! Joe!


Hercules (c) Bitmap Brothers
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:iconhercu-liz:
Hercu-Liz Featured By Owner Sep 3, 2014
"Into, the wonderful" this picture certainly is!  Amiga GODS was pure classic.  I only ever managed to clock it once out of all the times I played it as the last boss (the giant skull thing) was hard as hell!  I love your style m8, such awesome works, poses and ideas. Hug 
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:iconluketheripper:
LukeTheRipper Featured By Owner Sep 3, 2014  Hobbyist Traditional Artist
Hehehe, now that's quite a compliment >3
Hehe, and weren't most AMiga games hard back in the days? :3 I can still remember how all the cracked versions had cheats like "unlimited lives" or "unlimited health" because no one could beat 'em |D
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:iconhercu-liz:
Hercu-Liz Featured By Owner Sep 3, 2014
Ahh, I didn't know of any chats for GODS?  However, I did know the 'Ten Pints' for Beast 2.  That was a must!
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:iconluketheripper:
LukeTheRipper Featured By Owner Sep 3, 2014  Hobbyist Traditional Artist
Well, I never used cheats in games, well, only in certain fighting games play as the secret charas but that's about it |D
What I was referring to, were the cheats in cracked versions, normally Gods didn't have any cheats (that I know of), but the cracked version had an option to set the game with unlimited lives before it even loaded |D
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:iconhercu-liz:
Hercu-Liz Featured By Owner Sep 6, 2014
Random question here m8, but correct me if I am wrong here... But who, or what is your top fave Amiga game character?  I have a feeling it is Switchblade?
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:iconluketheripper:
LukeTheRipper Featured By Owner Sep 17, 2014  Hobbyist Traditional Artist
Lol... and where did you get that idea? XD
Not saying Hiro aint a cool character, but lets just say, he's nowhere close to the likes of Saul Morrow, Aarbron, Brian The Lion, Ruff Rogers and a few others I wont mention just yet, cause they're gonna appear in some future project entries >3
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:iconkai45:
Kai45 Featured By Owner Sep 1, 2014
You're getting closer and closer to finishing the tribute project!!!
That hair though lol (is it really his hair or is it the helmet?)
Either way, I would not want to make this fellow mad
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:iconluketheripper:
LukeTheRipper Featured By Owner Sep 3, 2014  Hobbyist Traditional Artist
Oh, he's one of those "just and fair" types, and hunts only monsters |3 so I don't think he'd get mad with you ^^
And like I told Juta already, the hair thing was never explained, as he was one of those "mysterious" characters that never remove their helmet |3
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:iconkai45:
Kai45 Featured By Owner Sep 6, 2014
Unless he saw me wearing my hats and thought I was an evil monster!!! *runs away*

Ah I see, now I'm going to be curious about it forever...
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:iconluketheripper:
LukeTheRipper Featured By Owner Sep 20, 2014  Hobbyist Traditional Artist
Oh no, the monsters in that game are far more ferocious than you, my lil "predator" ;3
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:iconkai45:
Kai45 Featured By Owner Sep 21, 2014
Ah I see, I guess I'm safe then! ^^
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:iconluketheripper:
LukeTheRipper Featured By Owner Sep 21, 2014  Hobbyist Traditional Artist
Well, you're always free to follow the link and check how the game looks, and the monsters he fights ;3
But yeah, you're totally safe honey, after all, I could always jump in to save you >3
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:iconkai45:
Kai45 Featured By Owner Sep 28, 2014
Yaaay! :aww: Mary Kozakura (Hides) [V2] 
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:iconluketheripper:
LukeTheRipper Featured By Owner Oct 5, 2014  Hobbyist Traditional Artist
Never thought I'd see a "predator" such as you hiding like that >3
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(1 Reply)
:iconjutawi:
JutaWi Featured By Owner Jul 29, 2014  Hobbyist Digital Artist
Such fluffah hair
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:iconluketheripper:
LukeTheRipper Featured By Owner Aug 1, 2014  Hobbyist Traditional Artist
Well, it's never rea;;y explained whether it's his hair or if it's coming out of the helmet, but yeah, it's fluffeh XD
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:iconjutawi:
JutaWi Featured By Owner Aug 1, 2014  Hobbyist Digital Artist
Haha yeah I was about to ask which one it is but since it was never explained... XD
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:iconluketheripper:
LukeTheRipper Featured By Owner Aug 17, 2014  Hobbyist Traditional Artist
Yeah, it's because he never removed his helmet |3
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:iconjutawi:
JutaWi Featured By Owner Aug 18, 2014  Hobbyist Digital Artist
Mysterious
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:iconluketheripper:
LukeTheRipper Featured By Owner Aug 18, 2014  Hobbyist Traditional Artist
Yeah, it's one of those characters who go with the one design no matter what XD
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:iconjutawi:
JutaWi Featured By Owner Aug 19, 2014  Hobbyist Digital Artist
XD
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:iconluketheripper:
LukeTheRipper Featured By Owner Aug 19, 2014  Hobbyist Traditional Artist
It's like those hooded characters who's faces we never got to see (not to mention "headless" adults in kids cartoons XD), the 80s & 90s were full of 'em, so it's no wonder they snuck into video games as well XD
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(1 Reply)
:iconstugmeister:
StugMeister Featured By Owner Jul 29, 2014  Hobbyist Digital Artist
I loved the music in that game. :)
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:iconluketheripper:
LukeTheRipper Featured By Owner Aug 1, 2014  Hobbyist Traditional Artist
Yeah, that theme was awesome ^^
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:icongzegzolka:
gzegzolka Featured By Owner Jul 29, 2014
Awesome :)
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:iconluketheripper:
LukeTheRipper Featured By Owner Jul 29, 2014  Hobbyist Traditional Artist
Dzięki ^^
Nie było łatwo narysować całośc dysponując jedynie częściowymi referkami |3
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:iconmelomonster:
Melomonster Featured By Owner Jul 29, 2014
Kolejny klasyk ze stajni Bitmap Brothers. Jak to zobaczyłem to od razu w mojej głowie usłyszałem tą muzykę z intra "Into the wonderful". Super praca!
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:iconluketheripper:
LukeTheRipper Featured By Owner Jul 29, 2014  Hobbyist Traditional Artist
O tak, BB miało to do siebie, że wprawdzie BGMów w swoich grach nie mieli w ogóle (przynajmniej w tych Amigowych), tak ich tematy główne wymiatały jak mało które ^^
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:iconmelomonster:
Melomonster Featured By Owner Jul 29, 2014
Na tym tle wyróżniał się tylko Chaos Engine który miał fajną muzyczkę w intrze, w menu i w grze.
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:iconluketheripper:
LukeTheRipper Featured By Owner Aug 8, 2014  Hobbyist Traditional Artist
A i owszem, była to miła niespodzianka >3
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:icontrumi:
trumi Featured By Owner Jul 28, 2014
Pamiętam tą gierkę.

Zawsze myślałem,że ten napój w małym okienku to było piwko ;-)

Przełączniki kojarzyły mi się z Lost Vikings.

Ulubioną bronią zaś były noże do rzucania a potem takie żółte pociski na które mówiłem...cytryny XD

Zawsze się gubiłem,zapominając aby zgarnąć mały gem/klejnot potrzebny aby pójść dalej...

Wspomnienia,miłe wspomnienia.
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:iconluketheripper:
LukeTheRipper Featured By Owner Aug 21, 2014  Hobbyist Traditional Artist
Jeśli zbyt często się gubiłes, gra zazwyczaj sie później nad toba litowała. Szkoda że w dzisiejszych czasach żadna gra nie ma tego systemu z przystosowującym się AI, eh.
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