I've been wanting to depict Phobos from that angle for a long long time...
In case you don't know, Phobos is the main moon of Mars (the other being Deimos) and rotates close to Mars (about 9,400 km from its surface - considering Mars has a diameter of 6,779 km), which means when on Phobos, you would have a majestic sight on Mars. Also, Phobos has almost no gravity, which means you could almost approach it as an asteroid, which differs a lot from approaching our Moon.
I've worked around 6 hours on this photomanipulation, made with Gimp (+ a 3D sphere mapping of Mars with Blender).All on Linux-Ubuntu.
All of my Mars art is detailed on my Da Vinci Mars Design blog : davinci-marsdesign.blogspot.fr…
I can't wait for the time we will have surface shots of Phobos itself !
I have an idea for some epic image with Stickney Crater which I will try to create someday.
I read the other comments about the shadow and think you got it about right. The light source appears to be coming from the right hand side and in front of the spacecraft so I think the shadow should fall where it does. I see what others have said about the shadows on the rocks, and the light source on them does appear to come from a different direction but it's still a good picture none the less. And Mars looks good blurred out to the extent that it is, I always think that distant objects should appear less sharp than the foreground.
Thanks for your comments.
I've been thinking about the surface color, but I haven't tried to stick to the brown/gery color because I wasn't sure of how dark it would have to be. That said, I could test an alternate version.
For the shadows, yes, that's the tricky part here. What do you suggest ? Should I move the shadow slightly up ?
I recently saw Gravity and was amazed by how easy it is for an astronaut equipped with jetpack to move just on his own everywhere he wants. No tether is needed here, though it could have been a possibilty.
1. I believe the vessels shadow should be sharper, as a missing atmosphere would negate blurriness.
2. The placement of the shadow of the vessel looks a bit strange compared to the shadow of the rocks in the front.
3. If Mars is a render I think a bumpmap of altitudes would enhance the realism even more.
Thank you for this interesting study.
Thanks for your comments.
Mmm, pretty good point about the shadow sharpness, but I guess with the distance (maybe too short here) the shadow would indeed get blurry.
Yeah, the vessel's shadow wasn't easy to set, but I chose that spot, which works fine for me and a good advicer friend of mine. One day I'd love to try a similar picture with a 3D model to have precise shadow work.
The bumpmap idea isn't really required here as Mars is blurry because out of focus, and this side of Mars doesn't feature much key relief compared to the other side (where there are Valles Marineris and the volcanoes).