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Lupeco98

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THE CLASSIC

Artist // Hobbyist // Digital Art
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My Bio

My name is Luciano Coutrim but you can call just Lupeco , im a hobbylist Illustrator/Cartoonist.

I like to play some games, watch Animes, movies and listen to Music (like Rock) And yes, i have Autism, ADHD and ODD (Oppositional Defiant Disorder).



I love to Draw things in Cartoon style with Fantasy/Sci-FI and Retro Themes over my head. but once while I also try to vary in other styles.




I'm a Creator of a Coming Soon Original Comic "Andromeda Saga"

(Old name: "The Luciano's Grand Journey" (aka TLGJ) ) and the One-Shot Marisa & Boris: The Mischief Hunters


secretaly, i am a founder of the Breakcore project,

Apollo's Addiction


my art style are heavely influenced by some #SplashArt and #Cartoon artists @TribouletBR, @MikeLuckas, Guilherme Freitas, @GENZOMAN, @tudoartist, @ZehB, @Lampblak and @marcotte.

when my Actual Painting style are inspired by Guilherme Freitas & Yoshitoshi ABe.



Brazilian Portuguese language level NATIVE
USA Language Level stamp2
Japanese language level RANDOM WORDS


autistic stamp [identity]
mbv loveless
I-love-rock-n-roll
Metal stamp

My Sister's account:

 @lecrispeco (inactive)


Favourite Visual Artist
Tim Burton - Bruce Timm - Akira Toriyama - Alex Ross - Hayao Miyazaki - Yoshitoshi ABe - Mike Luckas.
Favourite Movies
Studio Ghibli / Various types of animated films.
Favourite TV Shows
Ashita no Joe - Yokohama Kaidashi Kikou - Cowboy Bebop - Fullmetal Alchemist: Brotherhood - Lupin III
Favourite Bands / Musical Artists
(Bands) Linkin Park - Black Sabbath - Type O Negative - Melvins - Judas Priest - Tool - Radiohead - Nirvana / (Musicians) Phil Collins - Morita Doji - Jeff Buckley - Ronnie James Dio - Mike Oldfield - Aphex Twin - Jun Togawa - Bjork - Cynthoni
Favourite Books
Eragon - The Lord Of The Rings - The Little Prince - Nausicaa Of The Valley Of The Wind - One Piece
Favourite Writers
Neil Gaiman - H.P. Lovecraft - J.R.R. Tolkien
Favourite Games
Dance Dance Revolution - EarthBound - Undertale - Guilty Gear - Tekken - Silent Hill - Touhou - Doom - Gungrave - Tetris.
Favourite Gaming Platform
Super Nintendo - PS1 - PS2
Tools of the Trade
(Digital) Clip Studio Paint - (Traditional) Pencil; Eraser; Colored pencils; Nankin Pen; Markers; Watercolor (rare) -
Other Interests
Cats - Nature

Marisa & Boris on Fliptru

Read ''Marisa and Boris'' (Portuguese Only) by Lupeco98, journal

Profile Comments 763

anonymous's avatar
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https://www.sonicstadium.org/articles/sega/sega-is-massively-scaling-up-sonic-team-and-theyre-hiring-for-everything-r3475/


SEGA Japan appears to be hiring for much more than just a scenario writer for its 2nd Business Division, with a vast number of roles opening up on the company's official recruitment channels, targeting roles specifically for Sonic the Hedgehog projects.

The roles amount to a pretty massive recruitment drive, staffing up across production, narrative, programming, and tech art at their Tokyo headquarters in Osaki. Key among these is a new Producer role, which involves managing the overarching project pipeline for upcoming Sonic titles.

A Lead Planner is also being sought after at the Sonic team, who will be tasked with driving overall game design and shaping core gameplay loops. Other roles include a Lead Graphics Programmer, a Client Programmer, Technical Art Manager and a TA Engineer. So, SEGA's going all-in here!

Salaries range from ¥5 million to ¥13 million, depending on the role. The complete list of recruitment pages and what they're seeking can be found below:

  • Scenario Writer (Sonic-Specific): Handling game script creation, director coordination, and voice recording. Time to turn those fanfics into canon! Well, maybe not all of them…

  • Producer (Sonic-Specific): Managing the overarching project pipeline, proving SEGA is dead serious about fortifying Sonic's development line.

  • Lead Planner: Driving the overall game design, tracking planning milestones, and shaping the core gameplay loop.

  • Lead Graphics Programmer: For the rendering geeks. This role focuses on researching next-gen rendering tech and designing custom render modules for SEGA's in-house engine.

  • Client Programmer: Coding player mechanics, enemy behavior, and game progression for home consoles using internal engines, Unity, or Unreal.

  • Technical Art Manager & TA Engineer: Overseeing art pipeline strategies, designing workflows, and utilizing Maya, Houdini, and HDAs to bridge the gap between art and code.

While this doesn't explicitly confirm a specific unannounced game just yet, it proves SEGA is heavily investing in the infrastructure and brainpower needed to elevate the blue blur's future titles.

If you had the skills, which role would you jump on? Let us know in the comments section below!

THANK YOU SO MUCH FOR THE VISIT!

The point and the badges are an symbolic gift

Thank you for taking the time to visit our gallery

We hope you have a wonderful day!Llama Emoji-02 (Blush) [V1]

Hi, I'd like to invite you to my PATREON account to comment on my art, and if you'd like, SUBSCRIBE, it's FREE!! 😎😎😄😄

Thanks for the fav!!

Appreciate the add.

Thanks for faving Samurai Champloo: Heroes’ Journey! 🖤