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Loxaraz

Atten. Deficit Drawing Disorder
106 Watchers
17.4K
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100 Deviations
lessakevi
Spartak1936
ChaosDante
Vangega
xiwatts
hickintheuk
DeviantTart69
BloodCreek20
ElenaIlustrart
zxpprivate
themester11
thephenomenalone16
Vangega
TK-Skirmisher
squasar
artbymatthew
wanderers-of-ravine
toshi13go
tithendar
LuisaPreissler
arvalis
Maron-art
greyskill
qsluna
chazillah
BrotherBaston
Ikameka

Deviation Spotlight

Mikasa - Angel Of Death by Loxaraz, visual art

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Artist // Hobbyist // Digital Art
Badges
Super Llama: Llamas are awesome! (38)
thoughtART: Participated in April Fools' Day 2014
My Bio
I love to paint and sculpt on my computer. Been drawing on the side for a long time. Would love to develop a comic I've been working on.

Favourite Visual Artist
Dan Milligan, Marko Djurdjevic, Gustave Dore, Auguste Rodin
Tools of the Trade
zbrush, photoshop cs5, and aftereffects.

Profile Comments 32

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Happy birthday, man!

Hope you have a day filled with family, good friends, great food, and one amazing cake! :D
Great stuff man, the diversity of mediums and styles is pretty impressive.
thanks man! cheers!
Thanks for the fave man, and for the compliment over at permanoobs lol. Tony's work has given me some ideas of where I want to take my sketches. Thanks again, and don't be a stranger, also feel free to critique the shit out of each of my pieces. There is tons of improvement to be had on my end:D Really love that Adora piece man.
Yeah I had a bunch of fun doing the adora painting.

Yeah man, no problem.  I'm actually not the biggest fan of public slam crits (unless its from a professional).  I think it's healthier to have a group of people that know you and that you respect the opinions of to get good feedback from in a semi closed circle, iron sharpens iron.  I mean I could say what I don't like but just because I don't like it doesn't mean it's a good crit or will help you improve.  It might give you insight into things you're not seeing but it's still not very specific nor does it tangibly improve your art or give you a solution to things.

On the flip side I could inbox my email to you and I'd give some specific feedback for something you're working through in a more private setting where there is more room for back and forth dialogue/explanation.
I never thought of it that way lol. Makes a lot of sense, as for solutions, it's much more fun to figure those out myself. I think my issue most of of time is that I give up on things too quickly and post it without thinking, "why am I stopping on this one, there is something I don't like about it" so I guess I'm just looking to the community to push me to do that. I also appreciate the comps like the one you gave because it gives me a little boost to keep going lol, not to mention I like comments like the one you gave on my sb because it contained reference to an artist I hadn't seen before and might've been something I would've missed out on. The email idea sounds good, if you're willing to do so, I would appreciate it. 
yeah for sure, it's a great motivator, especially if you have the self awareness/maturity to glean through peoples opinions and take everything with a grain of salt.  It's a great litmus test to see what's going on in your own work. (the the majority of the people say my anatomy sucks... then logic says that my anatomy sucks...)

I also think you need to realize that every artist has oodles of paintings they never finish or complete.  It takes discipline to finish something n' get it to a level that is portfolio ready.  I've been learning that recently, as I'm doing these card designs for a local game designer.  The pay is next to nothing, but it's fun actually powering through something and getting a finished piece that more or less represents/includes everything I've learned over the years.

Another thing I noticed is the statement you made "...something I don't like about it" makes my ears perk up.  That is exactly were focused closed loop feedback is super helpful. A close feedback/crit partner(s) helps deduce what is and isn't working, and that's something only specific dialogue can pinpoint. It's not that they/I would provide you with "the" solution but you'd get to see "a" solution.  I find this helpful since it then help unblock per say creative arteries that couldn't solve said problem.  Once there is some movement it quite often becomes clearer and more solvable.  I love what the lvlup! guys are doing because of this very reason.  You get to see other people's solutions and understand how they think and then apply it to your own process.  If someone then knows how you think slash paint, which the majority of sketchbook lurkers don't, then they can help you zero in on your solutions even faster and then you improve at a more exponential rate than when you'd be aimlessly chasing generalized crits.
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