When loading and converting DAZ Studio materials into the OctaneRender plugin for DS you are facing two options:
- Either you let the plugin load all materials and convert them automatically.
In that case you risk that more textures are loaded than VRAM space is available.
- You manually manage which materials are loaded.
In that case you may need to invest more time for manual selections but have better control over which textures are loaded and updated.
- - -
Which setting is controlling if DAZ Studio materials are loaded automatically and converted to OctaneRender materials?
In the OctaneRender plugin for DS Preferences Tab you