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Legates of Sanity
The Legates of Sanity The beginnings of the philosophies concerning the psyche occurred during the rich academic period of the Alvanen Republic. With reason being the most lauded commodity, anything altering its functioning was considered not only a societal problem but a philosophical dilemma for the rhetoric of the enlightened class. During this time, Edmund Buchwald proposed the "Legates of Sanity," a model for the understanding of the psyche through the tiered influence of mental constructs. The way these constructs are internalized and represented in a person was used to evaluate that persons mental character. A person's state of mind
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The Reaper
   The Reaper is the enigmatic face of death and destiny. He appears as a skeleton with a silver sheen to his bones wearing a robe that seems to shift and move with a strange live of its own, even as the reaper remains silent. The Reaper never speaks and merely ferrys the boat through the memory haunted meanders.    The meanders refer to the different twists and turns of fate that one encounters during their life. The Reaper takes on the role of teacher as he plans out significant events to "educate" the soul. These plans are fluid, and there is no telling why he fates some to struggle and others to thrive. He is beyond morality, and mo
M
Murmurwald
   The Murmurwald is an immense forest that spans over hundreds of miles to the west of the Wheel Lands. It is the home of the Vesren peoplem and more mysteries than could ever be discovered by the acts of men. Full of strange flora and fauna, as well as its perculiar magics that keep at bay most of those who would defile the ancient realm.   The first to discover the Murmurwald was the Archmage Balcom who was following the trail of the demon Long Strider. He chased the demon across much of the continent before finally catching up with it under the branches of the Murmurwald. At this point, he had deduced the truth and knew that the creatur
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Hinterlands
   Between where the Watchwall insulating Voyrune from the umbra ends and the Kingdom of Seven Thrones begins, there exists a twisted reflection of Voyrune known as the Hinterlands. This where the beings often adopted as familiars reside, as well as darker creatures drawn to the light of the mortal world, and patrolled by demons looking for bits of essence to harvest.   The hinterlands appear like a mostly empty and rotting version of Voyrune. There exist umbral facsimiles of every nonliving thing and structure, although all of these look off in a way that raises the hair on the back of the neck. The attempts at recreating life are even mor
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Ethnicities of Korvast part. 2
Vesren Appearance: the Vesren are tall and skinny to the point of being gaunt. They possess a dark brown skin that seems in fitting with their Forrest surroundings. Their features are somewhat sunken and their eyes seem to be perpetually in shadow. Even when an Vesren looks directly at you, it feels like they are staring from a great distance behind their eyes.  Vesren are not much for ornamentation and tend to avoid anything made by another. All of the people of the wood can craft the necessities of life and see all work as an extension of their spiritual presence on this world. This feeds into their belief in the "echo." Culture:&#16
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Paying the Rats: A hunter's tale
Paying the Rats Tormar tested the edge of his knife against his palm, drawing a thin line of crimson from the filthy skin. He smiled. For the first time in three days his face felt warm as his muscles contracted and something inside him fluttered helplessly like a one-winged pigeon. Maybe he could walk away from this one. The nearest town was only a couple of days and if he was lucky and his legs held their strength, he could find shelter there. “How was the meat?” The voice came from somewhere in the early morning gloom. It sounded like a grindstone skinning the last flecks of metal from a ruined blade. “It was rabbit
P
People of the Spiral
The Spiral In the lands to the north of the sword, their exists an arid hilly region that has been dubbed the spiral for its labyrinth like qualities. The mountains are filled with interweaving cave structures with clearly intelligent design but  whose original crafters are lost to time. Since their formation, the corridors have been made home to many different peoples but they say the caves are cursed and there have been more than one mass disappearance of people seemingly swallowed up by the hungry earth.  The surface of the spiral is a most desolate landscape, dotted with the occasional abandoned fortification. The people that s
P
People of Ib's Thumb
Ib's thumb  Ib's Thumb is an outcropping of mainland korvare into the Kolos sea. The people of the thumb are people tied to the sea and its ways. It is said that you will be hard pressed to find better cauldron mages and similarly pressed to find anyone with patience for outsiders and their shallow minds.  People of the thumb play a game called "to cast a remember." This game seems like madness to anyone else, as all it seems to entail is to chase the tail of a thought back and back again, but for these shore folk- their memories are not always their own.  When the mist rolls in on silken wings, it brings with it strange memori
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Shamanism
Shamanism  Both the haunted and shamans can be classified as waking dreamers, those capable of perceiving spirits in their true forms without being asleep, the big difference is a matter of focus.  The haunted communicate with the departed and focus their eyes towards the veil. Shamans focus on the present world and learn to perceive the tree of life. Even dreamers rarely perceive the tree, barely catching just a flicker of green out of the corner of their eye. Sometimes they try to catch this flicker, but they're inevitably become lost in the strange labyrinth of desires and fears that make up the land of dreams.  A shaman l
O
On Dreams
The Nature Of Dreams  Dreams came into existence with the formation of spirit. Dreams are how spirits communicate with each other in a language of symbols and sympathies that go beyond what is understandable by the waking mind. Even the gift of the veil sight, so central to the existence of the haunted, is due to the fact that they're in some ways "dreaming with their eyes open."  Demons do not dream, neither do the Aos Si. In fact, many Aos Si covet the constructions of dream to provide destruction and sensation. The Tonah, being spirits bound to Voyrune, interact with dreams and it is in this fashion, that shamans form the strong
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L
Legates of Sanity
The Legates of Sanity The beginnings of the philosophies concerning the psyche occurred during the rich academic period of the Alvanen Republic. With reason being the most lauded commodity, anything altering its functioning was considered not only a societal problem but a philosophical dilemma for the rhetoric of the enlightened class. During this time, Edmund Buchwald proposed the "Legates of Sanity," a model for the understanding of the psyche through the tiered influence of mental constructs. The way these constructs are internalized and represented in a person was used to evaluate that persons mental character. A person's state of mind
T
The Reaper
   The Reaper is the enigmatic face of death and destiny. He appears as a skeleton with a silver sheen to his bones wearing a robe that seems to shift and move with a strange live of its own, even as the reaper remains silent. The Reaper never speaks and merely ferrys the boat through the memory haunted meanders.    The meanders refer to the different twists and turns of fate that one encounters during their life. The Reaper takes on the role of teacher as he plans out significant events to "educate" the soul. These plans are fluid, and there is no telling why he fates some to struggle and others to thrive. He is beyond morality, and mo
M
Murmurwald
   The Murmurwald is an immense forest that spans over hundreds of miles to the west of the Wheel Lands. It is the home of the Vesren peoplem and more mysteries than could ever be discovered by the acts of men. Full of strange flora and fauna, as well as its perculiar magics that keep at bay most of those who would defile the ancient realm.   The first to discover the Murmurwald was the Archmage Balcom who was following the trail of the demon Long Strider. He chased the demon across much of the continent before finally catching up with it under the branches of the Murmurwald. At this point, he had deduced the truth and knew that the creatur
H
Hinterlands
   Between where the Watchwall insulating Voyrune from the umbra ends and the Kingdom of Seven Thrones begins, there exists a twisted reflection of Voyrune known as the Hinterlands. This where the beings often adopted as familiars reside, as well as darker creatures drawn to the light of the mortal world, and patrolled by demons looking for bits of essence to harvest.   The hinterlands appear like a mostly empty and rotting version of Voyrune. There exist umbral facsimiles of every nonliving thing and structure, although all of these look off in a way that raises the hair on the back of the neck. The attempts at recreating life are even mor
E
Ethnicities of Korvast part. 2
Vesren Appearance: the Vesren are tall and skinny to the point of being gaunt. They possess a dark brown skin that seems in fitting with their Forrest surroundings. Their features are somewhat sunken and their eyes seem to be perpetually in shadow. Even when an Vesren looks directly at you, it feels like they are staring from a great distance behind their eyes.  Vesren are not much for ornamentation and tend to avoid anything made by another. All of the people of the wood can craft the necessities of life and see all work as an extension of their spiritual presence on this world. This feeds into their belief in the "echo." Culture:&#16
P
Paying the Rats: A hunter's tale
Paying the Rats Tormar tested the edge of his knife against his palm, drawing a thin line of crimson from the filthy skin. He smiled. For the first time in three days his face felt warm as his muscles contracted and something inside him fluttered helplessly like a one-winged pigeon. Maybe he could walk away from this one. The nearest town was only a couple of days and if he was lucky and his legs held their strength, he could find shelter there. “How was the meat?” The voice came from somewhere in the early morning gloom. It sounded like a grindstone skinning the last flecks of metal from a ruined blade. “It was rabbit
P
People of the Spiral
The Spiral In the lands to the north of the sword, their exists an arid hilly region that has been dubbed the spiral for its labyrinth like qualities. The mountains are filled with interweaving cave structures with clearly intelligent design but  whose original crafters are lost to time. Since their formation, the corridors have been made home to many different peoples but they say the caves are cursed and there have been more than one mass disappearance of people seemingly swallowed up by the hungry earth.  The surface of the spiral is a most desolate landscape, dotted with the occasional abandoned fortification. The people that s
P
People of Ib's Thumb
Ib's thumb  Ib's Thumb is an outcropping of mainland korvare into the Kolos sea. The people of the thumb are people tied to the sea and its ways. It is said that you will be hard pressed to find better cauldron mages and similarly pressed to find anyone with patience for outsiders and their shallow minds.  People of the thumb play a game called "to cast a remember." This game seems like madness to anyone else, as all it seems to entail is to chase the tail of a thought back and back again, but for these shore folk- their memories are not always their own.  When the mist rolls in on silken wings, it brings with it strange memori
S
Shamanism
Shamanism  Both the haunted and shamans can be classified as waking dreamers, those capable of perceiving spirits in their true forms without being asleep, the big difference is a matter of focus.  The haunted communicate with the departed and focus their eyes towards the veil. Shamans focus on the present world and learn to perceive the tree of life. Even dreamers rarely perceive the tree, barely catching just a flicker of green out of the corner of their eye. Sometimes they try to catch this flicker, but they're inevitably become lost in the strange labyrinth of desires and fears that make up the land of dreams.  A shaman l
O
On Dreams
The Nature Of Dreams  Dreams came into existence with the formation of spirit. Dreams are how spirits communicate with each other in a language of symbols and sympathies that go beyond what is understandable by the waking mind. Even the gift of the veil sight, so central to the existence of the haunted, is due to the fact that they're in some ways "dreaming with their eyes open."  Demons do not dream, neither do the Aos Si. In fact, many Aos Si covet the constructions of dream to provide destruction and sensation. The Tonah, being spirits bound to Voyrune, interact with dreams and it is in this fashion, that shamans form the strong
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The Magician
In the framework of the hero's journey, there is a vector for supernatural aid normally personified in the figure of the Magician. The Magician archetype is genderless and may be either masculine or feminine depending on th tale. The important part is that the Magician is there to provide assistance in the hero's search for gnosis. Allegorically, no matter the seeming reward of the story itself, the true quest is for knowledge,  and through that knowledge, the alchemical transformation of the self. It's the fact that the Magician already possess knowledge that makes the often elderly figure worthy of both fear and respect. While he is often
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ZI-PA's avatar
ZI-PA|Student Filmographer
Thank you!:heart:
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Sitting-Brain's avatar
Sitting-Brain|Hobbyist Digital Artist
Thank you so much for :+fav: on my "Homage to Howard Phillips Lovecraft" :meow: :la:
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DugStanat's avatar
DugStanat|Professional General Artist
Thanks for the watch! :)
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