Continuing from the previous recorded document file , which last detailed the transportation methods most widely-used across the planet.
The next main method of travel between places in the Eternal Throneworld was the linear and gravitic elevators, which varied between those in structures to all the way into far orbit. These structures would connect various locations at different vertical distances, whether those distances were from the surface levels to near-or-far orbitals and layers, and help to sow together the various unbending filaments and Star Roads that jut out of the planet like netting or cilia on a cosmic-scale bacterium, depending on the elevation of the elevator and lift.Like the trainways, these had transport cars and units which were magnetically and gravitically-accelerated and decelerated within vacuum tunnels vacuum tunnels, and had far less pressure and resistance carrying their cargo than traditional space elevators and skyhooks would, especially at the impressive sublight speeds that they traveled for efficiency. These would also help as points and tethers connecting other installations in orbit.
The last main form of transport was all of the various fleets of craft and ships which that would carry individuals and cargo from place to place and for assignments. Perhaps the most-versatile and certainly the most-varied kind of transportation on the planet, this was preferred by those who preferred to use their personal implements and vehicles or are part of interplanetary assignments and business.
Besides the wondrous forms of transport on the world, Charum Hakkor was surrounded and bordered by, in its prime, over 652,400 orbital cylinders and space habitats stretching in multiple and complex cycles and layers of orbit around the world, never interfering in traffic with their orbits, its moons, and the brilliant blue star that shines upon her. These orbital habitats typically-range from 25-130 KM in length and are typically some variant or series of cylinder, sometimes with additional circular layers rotating about it. The structures are build for simplicity, practicality, and to save energy via the application of centrifugal force. Easily-fortified and reconfigurable as this swarm of habitats were, they were still of little real difference beyond fodder and material obstacles to the Forerunner Fleets which besieged the system, or so they thought, when they were evacuated, these cylinders could ram past dozens to hundreds of ships depending on class… each. They could take out a lot more if they got within an effective range within a fleet to detonate their reactors in a blaze of glory. Due to this strategy and many evacuations being intercepted and summarily exterminated by the Forerunners and the inhabitants valiantly fighting to the last in any boarding scenario, by the end of the siege, not a single orbital cylinder or any other habitat remained intact in any piece more than a kilometer across and that was not (often-burning) wreckage. In their operational lives though, they were a magnificent and inspiring sight, drafting many kinds of capital ships even casting shadows over battlestations and tradehubs in the case of the larger types. Every orbital habitat had some measure of redundant environmental and combat shielding, originating both from centralized fortress-points which for an analogy, resembled the frills of end-wrapping around the candy of the habitat, and from entrenched localized generators.
These habitats are on standard, multilayered with mono-visible materials so all of the inhabitants could have access to an equally-unblemished view to see the climate-controlled artificial central light axis without being blocked by or disturbing the privacy of the inner layers. The climate and lighting of the habitats are adaptable, and and there are multiple connective and support struts all across it, and the ends of the cylinder are capped off to be hemispherical instead of can-like flat to ease on structural integrity and environmental concerns. The habitats are enclosed by layers of defensive separate layers and grav-traps that intercept, absorb, repurpose, and/or neutralize or deflect any offending matter or energy that comes its way. There is also a thin quantum vacuum layer above to optimization to save energy and the modules that would typically be used for artificial gravity, which is a bulky and power-hungry technology even for the Ecumene (not that the power bit is a problem for them, with vacuum energy and all), with additional useful modules and amenities. The space habitats usually have the same degree of built-up militaristic architecture aesthetic as moonbases, asteroid bases and those like the City of Stone Will. Redundant blast repair fluid reactive walls and partition shielding exist as obvious embedded essential features, as well as self-operating ancillary factories that trade and link with others on the planets and precursor structures.
Back to the planet itself. Due to the Capital and administrative nature of the world, the majority of nourishment goods seen on the world originated from a system of self-sustaining hyper-engineered enhanced vertical farms. These produced a massive variety of hyper-genehanced supernutrient foodstuffs including bioengineered protein-mass plants. This is viewed as a much-preferable alternative to use in lieu of traditional livestock, which is seen as inhumane, tedious, inefficient, and pointlessly-wasteful with the level of bioengineering that the Dominion had mastered up to that point in history. While they do not interpret the part of the Mantle of “do not consume the flesh of unfortunates” as an absence of all naturally-borne meat, this is viewed as generally more-efficient, healthier, and tastier due to the modifications they can make to the plants. Though some within the Dominion didn’t like seeing literal trees that grew meat, it was left out of the public eye anyway, with the safety inspections and processing information being available on civilian networks. There are numerous vast hyper-packed vertical farm facilities embedded into the arcologies of the planet, located primarily deep within the subterranean regions of the planet and in armored towers and space installations and habitats, where they are ancillary facilities. During the decades leading up to the siege, the Admiralty and Dominion Civil Government decreed that each and every habitat and settlement in and around the planets not only fortify and militarize, but add to the self-sufficiency and redundancy to the extent of necessity by installing their own vertical farms, since all estimate conclude that one of the first targets that the Ecumene will go for are the trainways and gravitic elevators if and when they breach the defense fleets. This order allowed each and every settlement and city district to be self-sufficient when it came to foodstuffs during the siege, and combined with Dominion weaponry taking ambient matter to convert to 20-million Celsius hyperplasma and antimatter and their biotechnology, it would allow for a condition of siege where the only avenue of Forerunner Victory was total annihilation of all civilization on the system, as the defenders would never run out of provisions or weapons.
This prediction came out to be almost true, as by the end of the siege, every single orbital piece of structure and technology was reduced to burning unrecognizable scrap, and scant few cities survived without looking like a post-planetburner landscape, mostly by Forerunner fire, though many orbital installations went out in suicidal blazes of glory to give their last fingers of spite to the Forerunners. At least 40% of the damage can be indirectly-attributed to the betrayal of the San Shyuum central government on Janjur Qom, since the Hominid forces would have held out for far longer had their allied Empire not compromised their Precursor cover. There were even events of some San Shyuum ships attempting to fire on Hominid defense fleets, but they could not do any meaningful amounts of physical damage before officers of the Yprikushma Commissariat and the predominantly Dominion-loyalist crews of the ships put and end to their treachery. However, by that point, the damage had already been done and the Forerunners unleashed the hordes of hell unto the planet.
Of note was that throughout the course of the war, the planet of Charum Hakkor served as the de-facto capital of the Hominid-San Shyuum-Alliance due primarily for the wealth of knowledge and cultural significance present via the abundance of Precursor artifacts and structures on the planet, and for its strategic isolationist position teetering on the very edge of the galactic border. In fact, before the invasions of the Ecumene during the final century of the Last Human-Forerunner War, the planet was thought to be unassailable, unconquerable, since it has not been touched once in its entire history by non-loyal forces at any point before, not during the Coalition-Forerunner wars and not by even a single spore of Flood super-cell during the worst of the Human-Flood War.
The next location of note on the planet was known as the Gran Ambassorium. This was built upon a Precursor structure that resembled a long, pearl-like temple with a total of 7 smooth curved arches connected to smaller supporting towers. The location was of enough significance to warrant its own defense fleet as well as a dedicated guard called the Auranii, enhanced and fanatical veteran troopers and assassins who pledged themselves to the defense of peace, unity, and diplomacy. The structure is where the Dominion and Luminous Empire decided and deliberated on many of the policies that affected both empires, and to accept in trusted delegates and representatives of other sovereign factions, almost always allies. An interesting fact is that this structure is where several important diplomatic meetings with diplomats of the Ecumene took place (with all of the major military aspects of the world compacted, concealed, on standby, or disguised for obvious purposes.) It was during one such diplomatic trip between the two galactic superpowers that the Forerunner Promethean Shadow of Sundered Star would meet the Lifeworker named First Light Weaves Living Song, who would millennia later be renown as the Didact and the Librarian, respectively by the time the Precursor Dust had been discovered on the outskirts of Dominion space.
The Gran Ambassorium also contained a museum dedicated to the history of all Humanity, and what they know of the Precursors and the Dark Ages. There is a large statue of a Precursor caressing a galaxy with its lower pair of main arms and with its upper pair outstretched, with figures of the Hominid races stretching their hands to the stars which were trickling down from the hands of the Precursor. Humanity was placed at the closest, followed shortly by the San Shyuum and other species, clearly showcasing the destiny of Mankind to inherit the Mantle of Responsibility, and also showcasing that by having some of the Hominid figures helping up the other species of the statue. This statue was located in the center of a chamber gallery with numerous floor layers around it like the central area of a supermall, encompassed by sleek and clean antigrav road platforms, banner-like screens with holo-info, artifacts and museum-pieces, and decorations such as polychromatic crystal structures and trees from the neighboring world of Sothra Hakkor. The statue was also painted and colored to a stunning degree of accuracy. The floor of this chamber in the Ambassorium depicted elegant and mesmerizing celestial and astrological patterns included with ambient pulsating light that gave off the feeling of satisfaction and artistry. On banners both handmade and hardlight stood the Flags of the 7th Great Hominid Dominion and the Luminous Empire of Janjur Qom, as well as that of their Alliance, the Fallen Coalitions and Previous governments in chronological order, and of the Mantle. On the ceiling of the Chamber and of some other areas in the building, the ceilings are made of a deep crystalline transparent material which are faintly-tinted in a pink or lavender luminescence, better noticed at times of dark. The ceilings also have Precursor webbing lining the clear surfaces to give a wonderful view of the above sky and of the galaxy and system, which were also displayed on holo-display across the higher open areas of the structure to add to the ambient atmosphere of the building.
The next places of significance are the Yprikushma Commissariat and the Offices of Military and Administration. First off, the Commissariat. This is a division of the Political and Morale office of the Dominion, which constitutes a great deal of the government controlled effectively by Yprin Yprikushma. Located about 412 KM from South, southeast of the Citadel Charum, the office complex revolves around a large structure that resembles a stout or perched avian creature, wings flapping down, atop 5 curved support structures, which rested on a base resembling the side of a ribcage or a series of curved vents of massive scale, but symmetric and elegant. The structure had dynamic and pulsating blue color lines snaking across its surfaces and several precursor structures ovaloid in nature which had walkways connecting them, despite being completely suspended in air naturally, they do add to the aesthetic of the area. A hardlight glyph of the Mantle was displayed above a crenelated and layered set of lance beamer arrays which visually look like a 2-stage flower with the layered “petals” of Helianthus annuus and above that the larger “petals” of Strelitzia reginae, though these are likely based off of the species-equivalents which were commonly-known across the Dominion at the time. The Commissariat was constantly patrolled by floating snaking structures with smaller offices and military facilities on them, and underneath the area of the structure where the bird’s “beak” would be, is a large plaza with a statue of a Precursor acting as the personification of Justice and Duty, holographic lines of patriotic and reverent text circulating like runes around it.
About 700 KM to the West of the Commissariat HQ lies the Offices of Military and Administration. The Offices are far taller than that of the Commissariat, the structure stretching 36.24 KM into the air compared to the Commissariat’s 22.95 KM. The office itself resembles a great crystalline and polished enamel mushroom with concave jutting struts on the main building under the “cap”, resembling turbine columns or gills. The main cap of the structure is of course, a massive armored dome which contains numerous decks and bays for air traffic and defense craft, as well as retractable decks of weapons. There are many decks for fightercraft, mechs, and drone swarms, as well as offices and garrisons second only to the Citadel Charum on the Planet, since the Armory is spread out across a much-wider area and as such its defences more spread-out. The cap of the structure, measuring about 35% of the whole structure, is a purely-hominid design built over the Precursor one, which in itself looked like a crowned torch. There are also Dominion-added extra walls and support struts and buttresses and ancillary structures part of it. The towers connected to these flying buttresses are not only offices and control towers, but also launch tubes for ships, comms regulators and shield enforcers. The true meeting chambers of the Admiralty and wider military branches and their leading personnel are buried deep within the structure, much like on their warships, except the chambers are fully-secluded from the outside environment visually, whereas ships display visual feeds of their surroundings to simulate windows. The antechambers which these command staff meet are like a series of upside-down umbrellas stacked within a tube, with each chamber having a floor where central elevated and antigrav platforms would be used to deliberate, discuss, and display the happenings of the galaxy. The Admiralty and the other associative executive military XOs of the other branches such as the Army/Legions, Void Guard, Planetary Defense, National Defense, Military Intelligence, and the Psi-Legions. Generally, the more-important and area is, not only will the security be tighter, but the structure of the offices themselves becomes more labyrinthine and confusing to those without clearance, though it will calmly instruct them to go back to non-restricted areas. If it is an enemy that enters the zone, however, the more-likely they will be lost in the shifting maze and fall to one of the numerous traps, guards, security precautions, and firewalls. The most-important areas were buried and entrenched under the most layers of protection, of course, right under the central shield generator.
During the siege, this area of the planet was personally ordered by the Ur-Didact to be destroyed following the loss of hundreds of thousands of seasoned troops (organic and ancilla) and fleets of ships, including 7 advanced Fortress-class vessels and his final son, Anvil Borne of Righteous Steps, in one of the assaults. The Offices were destroyed by the personal aim of the planetcracker ion system mounted on the Mantle’s Approach, which destroyed all traces of Hominid civilization in a 17 KM radius of the impact site, that being right on top of the Office cap. However, due to the Precursor nature of the world, only the Dominion’s technology and structures were destroyed, leaving the underlying bare edifices perfectly-intact. It was then that the Forerunners realized that the structure did in fact resemble more of a crowned torch than a mushroom, and remarked on the analogy of bones being all that’s left after flesh is boiled away.
The next area of interest are the Halls of Unity, located about 169 KM from the Eastern perimeter of the Citadel Charum. The Halls was a long, temple-like structure with elaborate open curved buttresses and arches like tulwar-shaped teeth of a massive jaw of some mythical creature. Within it, lies artifacts, documents, paintings, artistic articles, and infoscreens displaying and honoring the alliances and friendships which the United Hominid civilization had made across its history, from the first Hominid intraplanetary Peace Accords, to the Fallen Coalitions to the Treaty of Camaraderie with the Luminous Empire of Janjur Qom. At the center, with passages leading to all of the wings and exhibits of the location lies an elegant circular forum with grav-assisted pillars to higher floors, which look like traditional Greco-roman pillars with gravitic elevators and beam-emitters in them to higher floors, all surrounding in reverence of an exquisitely-hand-crafted monument to Achievement; an approximately 35-by-35-by-105 meter edifice showcasing over 4 dozen different species hoisting up a banner or standard proudly bearing the upturned glyph of the Mantle, representing the Dominion’s belief that the Mantle not only shelters, it also guides those under it to strive to greater achievement. The massive statue was exquisitely and masterfully colored, textured, and enviro-shielded to present the most visually-inspiring, yet physically-accurate, piece to those who would gaze upon it. Even as it was destroyed without second notice to the bare Precursor foundations during the final Forerunner ground push offensives of the war, it was subject to some of the greatest feelings and proclamations of remembrance. It symbolized the righteousness of the Dominion and those heroes whose sacrifices they could personally commemorate in Chanea’a, the approximate Hakkoran equivalent for a concept of “Valhalla”.
The next area, well, areas of importance, while rather small in volume compared to the others in this list, were no less impressive in what they did. This area is the location of the Trans-galactic Beacon Array. This array is a set of hyper-advanced and massive communications devices with series of magnifiers that point in the direction of the Sagittarius galaxy and the Small and Large Magellanic Clouds, where it is believed ancient expeditions of lost Humanity, and the fact that thousands of such expeditions had been launched across the history of the United Hominid civilization who ventured to escape the Ecumene and search for undiscovered space. Holding firm hopes that surely at least a small fraction of these expeditions survived, the Trans-galactic Beacon Array was built under the order of the Admiralty in 121, 870 BCE in the hopes that the Dominion could reestablish contact and perhaps trade with their extragalactic brethren, or, failing that, at least give them all of the technology ans knowledge they have in the case of a scenario where the Dominion faces destruction, to ensure the continuation of United Hominid culture. Each tower is built atop an unbending filament, and connected to numerous varied supporting structures around it and small orbiting pieces of technology. Visually, the Beacon towers are massive long pointed spires with many layers and points, bristling with internal machinery and coruscating with untold power underneath smooth protective and concentrates hull-sheaths. The internal structure of the towers glows with a brilliant shade of azure and teal, and patterns of light snake across the structures periodically. A series of circular signal-concentrating installations hover geosynchronously over the 3 towers, boosting their signal as best they can and linking with signal magnification stations farther in the system and sector, typically shaped like starbases with pentagonal pyramids jutting out of both sides of them. The towers themselves stretch about 126.38 KM from the base, though are extremely-thin the farther up the structures go. These structures were built using the very best that the Hominid Dominion and San Shyuum could conceive of, using technologies gleaned from earlier conflicts with the Forerunners and from all of their previous allied civilizations by then dead or devolved at the hands of said Forerunners. During the later centuries of the Last Human-Forerunner war, the Dominion incorporated all they had learnt from the latest Forerunner technology to upgrade these arrays, since the more the war progressed, the more the Dominion's demise seemed ensured. As such, the need for the ability to somehow continue their culture by passing on all of their history, technology and knowledge to anyone out there that could be trusted became of ever-increasing importance. On the topic of the survival of the Dominion culture and knowledge, these towers were used and modified to give out orders to follow and carry out Contingency Operation 11-02 Snow Forest Oni, a single phrase of 5 words and 4 digits which when the Forerunner intercepted they had no inkling as to what it could possibly mean, judging that given the current state of the war anything the Dominion tried would be of utterly no threat to the Ecumene, they would not have wasted time thinking about it. However, this order was simple yet critical.
The order is as follows, in the most basic idea:
Gather all many persons and resources as absolutely possible onto as many ships as absolutely possible, set traps, burn the rest, leave false traces and signs of self-destruction, and run as fast as possible as far away from the Ecumene as possible, if at all possible outside of the galaxy and to the extragalactic void and the Satellite galaxies. Once out of range, engage silent running and standby hibernation, leaving periodic dormant comms drone stations to monitor the galaxy for signs of Forerunner pursuit or Flood activity. Once at destination, entrench and expand and fortify as fast as possible while maintaining absolute stealth. Also, expand outward from the galaxy to fortify against unknown threats and possible return of the Flood. Continue this procedure until contact between survivors is naturally-instigated. Continue procedure until all survivors are found or enough to survive the Ecumene are found. Then, re-unite and wait until enough forces are present to retake the galaxy.
This order was given by Lord of Admirals Forthencho on the equivalent of November 14, 106,448 BCE, the third-to-last year into the 53-year siege of Charum Hakkor in addition to over a Millennium of combat against the forerunners and centuries of war against the Flood before. Forthencho tried to give personal orders to as many of the highest-ranking officers who were outside the system and the Forerunner blockade around it to assure their convictions to continue the civilization.
The system was eventually retaken during the initial stages of the Unification "Wars" during 2625 CE, and since the world was ravaged and all of the Precursor architecture and artifacts gone, completely-rebuilt by the Pan-Hominid Stratocracy using all of the new abilities and technologies they had learned and mastered across the 108 millennia of entrenching, researching and observing. However, by the time they had rebuil the system, they had put a dyson-sphere-scaled shield-world region made of layers of megastructure, and they used time-dilation technology to make the entire system one massive sacred fortress essentially, which if needed, did have the capability to move about the universe via Precursor FTL and wormhole travel. The use of time-dilation in restoration of this system of remarkable cultural significance also forged a defensive fleet large enough to have single-handedly slaughtered its way from the system's location all the way to the far end of the Ecumene without any losses that would affect efficiency and effectiveness.
End Document File
Huh, it sounded more impressive and long when I was writing it. Oh well, I hope y'all enjoyed this attempt at me trying to liven up the place of Charum Hakkor with headcanons and AU possibilities. I hope everything was within the boundaries of lore and/or scientific possibility.
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