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Random thought: How effective would LOGH ships and weapons be against Mass Effect reapers?
Charum Hakkor AU profiles are up. I hope you all find them alright.

Continuing from the previous recorded document file , which last detailed the transportation methods most widely-used across the planet.

The next main method of travel between places in the Eternal Throneworld was the linear and gravitic elevators, which varied between those in structures to all the way into far orbit. These structures would connect various locations at different vertical distances, whether those distances were from the surface levels to near-or-far orbitals and layers, and help to sow together the various unbending filaments and Star Roads that jut out of the planet like netting or cilia on a cosmic-scale bacterium, depending on the elevation of the elevator and lift.Like the trainways, these had transport cars and units which were magnetically and gravitically-accelerated and decelerated within vacuum tunnels vacuum tunnels, and had far less pressure and resistance carrying their cargo than traditional space elevators and skyhooks would, especially at the impressive sublight speeds that they traveled for efficiency. These would also help as points and tethers connecting other installations in orbit.

The last main form of transport was all of the various fleets of craft and ships which that would carry individuals and cargo from place to place and for assignments. Perhaps the most-versatile and certainly the most-varied kind of transportation on the planet, this was preferred by those who preferred to use their personal implements and vehicles or are part of interplanetary assignments and business.

Besides the wondrous forms of transport on the world, Charum Hakkor was surrounded and bordered by, in its prime, over 652,400 orbital cylinders and space habitats stretching in multiple and complex cycles and layers of orbit around the world, never interfering in traffic with their orbits, its moons, and the brilliant blue star that shines upon her. These orbital habitats typically-range from 25-130 KM in length and are typically some variant or series of cylinder, sometimes with additional circular layers rotating about it. The structures are build for simplicity, practicality, and to save energy via the application of centrifugal force. Easily-fortified and reconfigurable as this swarm of habitats were, they were still of little real difference beyond fodder and material obstacles to the Forerunner Fleets which besieged the system, or so they thought, when they were evacuated, these cylinders could ram past dozens to hundreds of ships depending on class… each. They could take out a lot more if they got within an effective range within a fleet to detonate their reactors in a blaze of glory. Due to this strategy and many evacuations being intercepted and summarily exterminated by the Forerunners and the inhabitants valiantly fighting to the last in any boarding scenario, by the end of the siege, not a single orbital cylinder or any other habitat remained intact in any piece more than a kilometer across and that was not (often-burning) wreckage. In their operational lives though, they were a magnificent and inspiring sight, drafting many kinds of capital ships even casting shadows over battlestations and tradehubs in the case of the larger types. Every orbital habitat had some measure of redundant environmental and combat shielding, originating both from centralized fortress-points which for an analogy, resembled the frills of end-wrapping around the candy of the habitat, and from entrenched localized generators.

These habitats are on standard, multilayered with mono-visible materials so all of the inhabitants could have access to an equally-unblemished view to see the climate-controlled artificial central light axis without being blocked by or disturbing the privacy of the inner layers. The climate and lighting of the habitats are adaptable, and and there are multiple connective and support struts all across it, and the ends of the cylinder are capped off to be hemispherical instead of can-like flat to ease on structural integrity and environmental concerns. The habitats are enclosed by layers of defensive separate layers and grav-traps that intercept, absorb, repurpose, and/or neutralize or deflect any offending matter or energy that comes its way. There is also a thin quantum vacuum layer above to optimization to save energy and the modules that would typically be used for artificial gravity, which is a bulky and power-hungry technology even for the Ecumene (not that the power bit is a problem for them, with vacuum energy and all), with additional useful modules and amenities. The space habitats usually have the same degree of built-up militaristic architecture aesthetic as moonbases, asteroid bases and those like the City of Stone Will. Redundant blast repair fluid reactive walls and partition shielding exist as obvious embedded essential features, as well as self-operating ancillary factories that trade and link with others on the planets and precursor structures.

Back to the planet itself. Due to the Capital and administrative nature of the world, the majority of nourishment goods seen on the world originated from a system of self-sustaining hyper-engineered enhanced vertical farms. These produced a massive variety of hyper-genehanced supernutrient foodstuffs including bioengineered protein-mass plants. This is viewed as a much-preferable alternative to use in lieu of traditional livestock, which is seen as inhumane, tedious, inefficient, and pointlessly-wasteful with the level of bioengineering that the Dominion had mastered up to that point in history. While they do not interpret the part of the Mantle of “do not consume the flesh of unfortunates” as an absence of all naturally-borne meat, this is viewed as generally more-efficient, healthier, and tastier due to the modifications they can make to the plants. Though some within the Dominion didn’t like seeing literal trees that grew meat, it was left out of the public eye anyway, with the safety inspections and processing information being available on civilian networks. There are numerous vast hyper-packed vertical farm facilities embedded into the arcologies of the planet, located primarily deep within the subterranean regions of the planet and in armored towers and space installations and habitats, where they are ancillary facilities. During the decades leading up to the siege, the Admiralty and Dominion Civil Government decreed that each and every habitat and settlement in and around the planets not only fortify and militarize, but add to the self-sufficiency and redundancy to the extent of necessity by installing their own vertical farms, since all estimate conclude that one of the first targets that the Ecumene will go for are the trainways and gravitic elevators if and when they breach the defense fleets. This order allowed each and every settlement and city district to be self-sufficient when it came to foodstuffs during the siege, and combined with Dominion weaponry taking ambient matter to convert to 20-million Celsius hyperplasma and antimatter and their biotechnology, it would allow for a condition of siege where the only avenue of Forerunner Victory was total annihilation of all civilization on the system, as the defenders would never run out of provisions or weapons.

This prediction came out to be almost true, as by the end of the siege, every single orbital piece of structure and technology was reduced to burning unrecognizable scrap, and scant few cities survived without looking like a post-planetburner landscape, mostly by Forerunner fire, though many orbital installations went out in suicidal blazes of glory to give their last fingers of spite to the Forerunners. At least 40% of the damage can be indirectly-attributed to the betrayal of the San Shyuum central government on Janjur Qom, since the Hominid forces would have held out for far longer had their allied Empire not compromised their Precursor cover. There were even events of some San Shyuum ships attempting to fire on Hominid defense fleets, but they could not do any meaningful amounts of physical damage before officers of the Yprikushma Commissariat and the predominantly Dominion-loyalist crews of the ships put and end to their treachery. However, by that point, the damage had already been done and the Forerunners unleashed the hordes of hell unto the planet.

Of note was that throughout the course of the war, the planet of Charum Hakkor served as the de-facto capital of the Hominid-San Shyuum-Alliance due primarily for the wealth of knowledge and cultural significance present via the abundance of Precursor artifacts and structures on the planet, and for its strategic isolationist position teetering on the very edge of the galactic border. In fact, before the invasions of the Ecumene during the final century of the Last Human-Forerunner War, the planet was thought to be unassailable, unconquerable, since it has not been touched once in its entire history by non-loyal forces at any point before, not during the Coalition-Forerunner wars and not by even a single spore of Flood super-cell during the worst of the Human-Flood War.

The next location of note on the planet was known as the Gran Ambassorium. This was built upon a Precursor structure that resembled a long, pearl-like temple with a total of 7 smooth curved arches connected to smaller supporting towers. The location was of enough significance to warrant its own defense fleet as well as a dedicated guard called the Auranii, enhanced and fanatical veteran troopers and assassins who pledged themselves to the defense of peace, unity, and diplomacy. The structure is where the Dominion and Luminous Empire decided and deliberated on many of the policies that affected both empires, and to accept in trusted delegates and representatives of other sovereign factions, almost always allies. An interesting fact is that this structure is where several important diplomatic meetings with diplomats of the Ecumene took place (with all of the major military aspects of the world compacted, concealed, on standby, or disguised for obvious purposes.) It was during one such diplomatic trip between the two galactic superpowers that the Forerunner Promethean Shadow of Sundered Star would meet the Lifeworker named First Light Weaves Living Song, who would millennia later be renown as the Didact and the Librarian, respectively by the time the Precursor Dust had been discovered on the outskirts of Dominion space.

The Gran Ambassorium also contained a museum dedicated to the history of all Humanity, and what they know of the Precursors and the Dark Ages. There is a large statue of a Precursor caressing a galaxy with its lower pair of main arms and with its upper pair outstretched, with figures of the Hominid races stretching their hands to the stars which were trickling down from the hands of the Precursor. Humanity was placed at the closest, followed shortly by the San Shyuum and other species, clearly showcasing the destiny of Mankind to inherit the Mantle of Responsibility, and also showcasing that by having some of the Hominid figures helping up the other species of the statue. This statue was located in the center of a chamber gallery with numerous floor layers around it like the central area of a supermall, encompassed by sleek and clean antigrav road platforms, banner-like screens with holo-info, artifacts and museum-pieces, and decorations such as polychromatic crystal structures and trees from the neighboring world of Sothra Hakkor. The statue was also painted and colored to a stunning degree of accuracy. The floor of this chamber in the Ambassorium depicted elegant and mesmerizing celestial and astrological patterns included with ambient pulsating light that gave off the feeling of satisfaction and artistry. On banners both handmade and hardlight stood the Flags of the 7th Great Hominid Dominion and the Luminous Empire of Janjur Qom, as well as that of their Alliance, the Fallen Coalitions and Previous governments in chronological order, and of the Mantle. On the ceiling of the Chamber and of some other areas in the building, the ceilings are made of a deep crystalline transparent material which are faintly-tinted in a pink or lavender luminescence, better noticed at times of dark. The ceilings also have Precursor webbing lining the clear surfaces to give a wonderful view of the above sky and of the galaxy and system, which were also displayed on holo-display across the higher open areas of the structure to add to the ambient atmosphere of the building.

The next places of significance are the Yprikushma Commissariat and the Offices of Military and Administration. First off, the Commissariat. This is a division of the Political and Morale office of the Dominion, which constitutes a great deal of the government controlled effectively by Yprin Yprikushma. Located about 412 KM from South, southeast of the Citadel Charum, the office complex revolves around a large structure that resembles a stout or perched avian creature, wings flapping down, atop 5 curved support structures, which rested on a base resembling the side of a ribcage or a series of curved vents of massive scale, but symmetric and elegant. The structure had dynamic and pulsating blue color lines snaking across its surfaces and several precursor structures ovaloid in nature which had walkways connecting them, despite being completely suspended in air naturally, they do add to the aesthetic of the area. A hardlight glyph of the Mantle was displayed above a crenelated and layered set of lance beamer arrays which visually look like a 2-stage flower with the layered “petals” of Helianthus annuus and above that the larger “petals” of Strelitzia reginae, though these are likely based off of the species-equivalents which were commonly-known across the Dominion at the time. The Commissariat was constantly patrolled by floating snaking structures with smaller offices and military facilities on them, and underneath the area of the structure where the bird’s “beak” would be, is a large plaza with a statue of a Precursor acting as the personification of Justice and Duty, holographic lines of patriotic and reverent text circulating like runes around it.

About 700 KM to the West of the Commissariat HQ lies the Offices of Military and Administration. The Offices are far taller than that of the Commissariat, the structure stretching 36.24 KM into the air compared to the Commissariat’s 22.95 KM. The office itself resembles a great crystalline and polished enamel mushroom with concave jutting struts on the main building under the “cap”, resembling turbine columns or gills. The main cap of the structure is of course, a massive armored dome which contains numerous decks and bays for air traffic and defense craft, as well as retractable decks of weapons. There are many decks for fightercraft, mechs, and drone swarms, as well as offices and garrisons second only to the Citadel Charum on the Planet, since the Armory is spread out across a much-wider area and as such its defences more spread-out. The cap of the structure, measuring about 35% of the whole structure, is a purely-hominid design built over the Precursor one, which in itself looked like a crowned torch. There are also Dominion-added extra walls and support struts and buttresses and ancillary structures part of it. The towers connected to these flying buttresses are not only offices and control towers, but also launch tubes for ships, comms regulators and shield enforcers. The true meeting chambers of the Admiralty and wider military branches and their leading personnel are buried deep within the structure, much like on their warships, except the chambers are fully-secluded from the outside environment visually, whereas ships display visual feeds of their surroundings to simulate windows. The antechambers which these command staff meet are like a series of upside-down umbrellas stacked within a tube, with each chamber having a floor where central elevated and antigrav platforms would be used to deliberate, discuss, and display the happenings of the galaxy. The Admiralty and the other associative executive military XOs of the other branches such as the Army/Legions, Void Guard, Planetary Defense, National Defense, Military Intelligence, and the Psi-Legions. Generally, the more-important and area is, not only will the security be tighter, but the structure of the offices themselves becomes more labyrinthine and confusing to those without clearance, though it will calmly instruct them to go back to non-restricted areas. If it is an enemy that enters the zone, however, the more-likely they will be lost in the shifting maze and fall to one of the numerous traps, guards, security precautions, and firewalls. The most-important areas were buried and entrenched under the most layers of protection, of course, right under the central shield generator.

During the siege, this area of the planet was personally ordered by the Ur-Didact to be destroyed following the loss of hundreds of thousands of seasoned troops (organic and ancilla) and fleets of ships, including 7 advanced Fortress-class vessels and his final son, Anvil Borne of Righteous Steps, in one of the assaults. The Offices were destroyed by the personal aim of the planetcracker ion system mounted on the Mantle’s Approach, which destroyed all traces of Hominid civilization in a 17 KM radius of the impact site, that being right on top of the Office cap. However, due to the Precursor nature of the world, only the Dominion’s technology and structures were destroyed, leaving the underlying bare edifices perfectly-intact. It was then that the Forerunners realized that the structure did in fact resemble more of a crowned torch than a mushroom, and remarked on the analogy of bones being all that’s left after flesh is boiled away.

The next area of interest are the Halls of Unity, located about 169 KM from the Eastern perimeter of the Citadel Charum. The Halls was a long, temple-like structure with elaborate open curved buttresses and arches like tulwar-shaped teeth of a massive jaw of some mythical creature. Within it, lies artifacts, documents, paintings, artistic articles, and infoscreens displaying and honoring the alliances and friendships which the United Hominid civilization had made across its history, from the first Hominid intraplanetary Peace Accords, to the Fallen Coalitions to the Treaty of Camaraderie with the Luminous Empire of Janjur Qom. At the center, with passages leading to all of the wings and exhibits of the location lies an elegant circular forum with grav-assisted pillars to higher floors, which look like traditional Greco-roman pillars with gravitic elevators and beam-emitters in them to higher floors, all surrounding in reverence of an exquisitely-hand-crafted monument to Achievement; an approximately 35-by-35-by-105 meter edifice showcasing over 4 dozen different species hoisting up a banner or standard proudly bearing the upturned glyph of the Mantle, representing the Dominion’s belief that the Mantle not only shelters, it also guides those under it to strive to greater achievement. The massive statue was exquisitely and masterfully colored, textured, and enviro-shielded to present the most visually-inspiring, yet physically-accurate, piece to those who would gaze upon it. Even as it was destroyed without second notice to the bare Precursor foundations during the final Forerunner ground push offensives of the war, it was subject to some of the greatest feelings and proclamations of remembrance. It symbolized the righteousness of the Dominion and those heroes whose sacrifices they could personally commemorate in Chanea’a, the approximate Hakkoran equivalent for a concept of “Valhalla”.

The next area, well, areas of importance, while rather small in volume compared to the others in this list, were no less impressive in what they did. This area is the location of the Trans-galactic Beacon Array. This array is a set of hyper-advanced and massive communications devices with series of magnifiers that point in the direction of the Sagittarius galaxy and the Small and Large Magellanic Clouds, where it is believed ancient expeditions of lost Humanity, and the fact that thousands of such expeditions had been launched across the history of the United Hominid civilization who ventured to escape the Ecumene and search for undiscovered space. Holding firm hopes that surely at least a small fraction of these expeditions survived, the Trans-galactic Beacon Array was built under the order of the Admiralty in 121, 870 BCE in the hopes that the Dominion could reestablish contact and perhaps trade with their extragalactic brethren, or, failing that, at least give them all of the technology ans knowledge they have in the case of a scenario where the Dominion faces destruction, to ensure the continuation of United Hominid culture. Each tower is built atop an unbending filament, and connected to numerous varied supporting structures around it and small orbiting pieces of technology. Visually, the Beacon towers are massive long pointed spires with many layers and points, bristling with internal machinery and coruscating with untold power underneath smooth protective and concentrates hull-sheaths. The internal structure of the towers glows with a brilliant shade of azure and teal, and patterns of light snake across the structures periodically. A series of circular signal-concentrating installations hover geosynchronously over the 3 towers, boosting their signal as best they can and linking with signal magnification stations farther in the system and sector, typically shaped like starbases with pentagonal pyramids jutting out of both sides of them. The towers themselves stretch about 126.38 KM from the base, though are extremely-thin the farther up the structures go. These structures were built using the very best that the Hominid Dominion and San Shyuum could conceive of, using technologies gleaned from earlier conflicts with the Forerunners and from all of their previous allied civilizations by then dead or devolved at the hands of said Forerunners. During the later centuries of the Last Human-Forerunner war, the Dominion incorporated all they had learnt from the latest Forerunner technology to upgrade these arrays, since the more the war progressed, the more the Dominion's demise seemed ensured. As such, the need for the ability to somehow continue their culture by passing on all of their history, technology and knowledge to anyone out there that could be trusted became of ever-increasing importance. On the topic of the survival of the Dominion culture and knowledge, these towers were used and modified to give out  orders to follow and carry out Contingency Operation 11-02 Snow Forest Oni, a single phrase of 5 words and 4 digits which when the Forerunner intercepted they had no inkling as to what it could possibly mean, judging that given the current state of the war anything the Dominion tried would be of utterly no threat to the Ecumene, they would not have wasted time thinking about it. However, this order was simple yet critical. 

The order is as follows, in the most basic idea:
Gather all many persons and resources as absolutely possible onto as many ships as absolutely possible, set traps, burn the rest, leave false traces and signs of self-destruction, and run as fast as possible as far away from the Ecumene as possible, if at all possible outside of the galaxy and to the extragalactic void and the Satellite galaxies. Once out of range, engage silent running and standby hibernation, leaving periodic dormant comms drone stations to monitor the galaxy for signs of Forerunner pursuit or Flood activity. Once at destination, entrench and expand and fortify as fast as possible while maintaining absolute stealth. Also, expand outward from the galaxy to fortify against unknown threats and possible return of the Flood. Continue this procedure until contact between survivors is naturally-instigated. Continue procedure until all survivors are found or enough to survive the Ecumene are found. Then, re-unite and wait until enough forces are present to retake the galaxy. 
This order was given by Lord of Admirals Forthencho on the equivalent of November 14, 106,448 BCE, the third-to-last year into the 53-year siege of Charum Hakkor in addition to over a Millennium of combat against the forerunners and centuries of war against the Flood before. Forthencho tried to give personal orders to as many of the highest-ranking officers who were outside the system and the Forerunner blockade around it to assure their convictions to continue the civilization.

The system was eventually retaken during the initial stages of the Unification "Wars" during 2625 CE, and since the world was ravaged and all of the Precursor architecture and artifacts gone, completely-rebuilt by the Pan-Hominid Stratocracy using all of the new abilities and technologies they had learned and mastered across the 108 millennia of entrenching, researching and observing. However, by the time they had rebuil the system, they had put a dyson-sphere-scaled shield-world region made of layers of megastructure, and they used time-dilation technology to make the entire system one massive sacred fortress essentially, which if needed, did have the capability to move about the universe via Precursor FTL and wormhole travel. The use of time-dilation in restoration of this system of remarkable cultural significance also forged a defensive fleet large enough to have single-handedly slaughtered its way from the system's location all the way to the far end of the Ecumene without any losses that would affect efficiency and effectiveness. 

End Document File

=====================================================================================================================================

Huh, it sounded more impressive and long when I was writing it. Oh well, I hope y'all enjoyed this attempt at me trying to liven up the place of Charum Hakkor with headcanons and AU possibilities. I hope everything was within the boundaries of lore and/or scientific possibility.

Halo 4 © 343 Industries and Microsoft

All other references to IPs belong to their respective owners


  • Listening to: Disturbed
  • Reading: Overlord LN
  • Watching: Legend of the Galactic Heroes
  • Playing: Battlefleet Gothic Armada
  • Eating: Non-anomalous crabcakes
  • Drinking: Dihydrogen Monoxide

Planet Name: Charum Hakkor

Other Names:

The Eternal

The Throneworld

Heroes' Monument

Last Breath of the Dominion

The Hubworld


Universe: Alliance -- Prime/Alpha

Supercluster: Laneakea -- Virgo

Galactic Group: Local (AAAP-001ARS) Group

Galaxy: Progenitor/Milky Way

Quadrant: 001

Arm: Orion (Fringe)

Supersector: Alpha

Sector: Alpha-01 Subsector 00

System: Charum Hakkor

System Location: Fourth Planet

Star: B2V Main Sequence (Blue) Star

Stellar Mass: 14.661 Sol Masses

Stellar Radius: 7.124 Sol Radii

Orbital Radius: 10.652 AU

Diameter: Variable (Precursor Megastructures)

Diameter Sphere: 21,382 KM

Gravity: 1.432G (Attributed to Precursor nature)

Satellites (Celst): 4

Satellite Diameters: 7734 KM; 3423 KM; 682 KM; 173 KM

Rings: 0 (Natural and conventional, the star roads meant that orbital infrastructure and cities extending from those built on them and on the surface formed more of an orbital mass of "web" than any true ring)

Classification: Artificial -- NrPh (Former); Rocky (Former); Civil (Former); Partial-Ecumenopolis (Former); Fortress (Former); Dead -- Scorched (Former); Ecumenopolis (Current); Artificial -- Shell (Current)

The universe is at least 23.25 trillion light years across, and has uncountable Octillions of planets. This number for most civilizations known to the Alliance is utterly incomprehensible to visual means. However, every spacefaring civilization has a world that holds the hopes, aspirations, culture, and traditions more than any other in their civilization. This world is usually their birthworld or if the civilization was forced off of it and they found a suitable other one, that world becomes this. For the Hominid civilizations that comprised the Ancient 7th Great Hominid Dominion, this world was called Charum Hakkor. Neither a world of their origin, or mentioned specifically in any prophecies or religious information, this world nonetheless has a deep, storied nature and prime significance in the very history and culture of the Dominion and its descendent factions, such as the modern Stratocracy.

The world of Charum Hakkor, and by extension the Charum Hakkor system, was first discovered in 137, 520 BCE, following the conclusion of the first war between the Second Interstellar Coalition of Free Races (Called the 2nd Coalition for brevity) and the Forerunner Ecumene by Human colonial expeditionary forces. The Ecumene had pushed back the 2nd Coalition to a fraction of their former holdings, and it was only after the Ecumene deemed the survivors too much trouble to finish off for the time being, having annihilated much of the resources, infrastructure, and whole species of the Coalition to deem them negligible as a threat, in addition to the fact that the Ecumene's further colonization surges into the Norma Arm of the galaxy were being harassed by a highly-advanced, highly-entrenched mechanical civilization who we know today as the Vanrezhan Dynastic Empire. Due to this interference and post-war state of the Coalition, the founding members (the Hominid Alliance and Luminous Empire of Janjur Qom) decided to focus all of their efforts on rebuilding, and to not be tempted to offer alliance to other civilizations for fear of Ecumene retaliation in their usual pseudo-genocidal manner. The Hominid Alliance during this time focused on discovering and recovering as much Precursor technology and relics as possible, developing sensor technology with the assistance of a species rendered all but extinct by the 2nd Coalition-Forerunner war, to home in on the extradimensional feedback readings of neural physics, the Hallmark of Precursor technology.

The fleet that discovered the system found it when surveying possible safezone locations in which the core of their Alliance might be situated for the inevitable when case the Ecumene decides to rampage and cut down their achievement to a shadow once again. This was the 9312th Alliance Battle fleet, after severe losses against Ecumene advances in the Peridux Wastes sectors and reassigned as part of the new directive of Reconstruction. The fleet had heard data-ghosts of possible Precursor artifacts in the area, and their sensors lit up to a scale rarely seen, once they were in the direction of the system, even from nearly a thousand light-years away. Once they transitioned in-system, the fleet was amazed to see the completeness of the Precursor Hubworld that thru found, which was the largest one on record which did not already fall into the hands of the Ecumene, who themselves had absolutely no inkling as to how to learn, much less extract work and function from the ancient technology.

Whereas in most civilizations there would be a process that involves surveying the system for other factors and reporting to the high command or administration of the colonial efforts before colonizing a world, and direct immediate colonization efforts were to be conducted on worlds which had already been observed extensively and thoroughly from a distance and the decision had been premeditated since launch from the host world or facility, the official policy of Precursor technology and installations was the immediate claiming and securing of them, regardless of other concerns usually first considered in colonization efforts. The Alliance would claim the technology first and Foremost, and then deal with everything afterwards. Thus, by the time the Civil Government on Erde Tyrene and the Military Government on Bast had been informed, the first prefabricated fortified hab-cities had already been dropped and anchored on to the planet. However, due to the large percentage of Precursor technology that was integrated into the geosphere of the world and the fact that proper interconnecting infrastructure had not been developed, the cities ran off of prestocked supplies and still needed some supply from the Fleet in orbit.

The first thing after the securing of the planet was to further survey the 14 other worlds in the system, and claim the riches and secrets of the system as absolutely expediently as feasible. Out of the other worlds, 3 others, Sothra Hakkor, Faun Hakkor, and Ben Nauk Hakkor, were found to have biospheres amicable to Hominid and San Shyuum life, and were designated to be developed into civil worlds. The world of Ben Nauk developed a prominent orbital ring and many spaceborne tethers and skyhook installations by the time of the discovery of the Precursor Powder. The other worlds were used for the extraction of resources. These resources gleaned from the other worlds, moons, satellites, and asteroids in the system of an unusually-high material density were used to great effect on develop the framework of the extensive and eventually-magnificent megacities which sprawled not only across worlds, but over the great Precursor megastructures like Ivy overrunning ancient tree trunks, and swarms of star installations and orbital cylinders and outposts.

9 years after the initial discovery of the world and initial infrastructure and colonial settlement was established, the wealth of Precursor technology and knowledge, in addition to numerous layers of indestructible Unbending Filaments and Star Roads and other esoteric neurophysical geological structures which made the world a candidate for what could be considered an optimal and near-perfect defensive configuration. This ancient Fortress of the gods had all of the battlements in top order, fit to withstand any siege, if only there were a Garrison to hold it. As the Alliance reached a suitable presence on the system, they and the San Shyuum decided to move their official joint-capital to the system, which bridged the Tyrene and Qom systems via star Roads and unusually efficient and stable Slipspace routes. The system was built up as a veritable fortress, adding to its safety at being on the very edge of the Galaxy. Massive adamant Fortresses and reinforcements were constantly being added to by the day as trade was established between worlds and systems across the two Allied empires.

In its natural state, before Hominid colonization efforts first were enacted, the planet was a mostly-rocky, desolate world on the crust that Precursor structures didn't just out if, but it also contained some tundra and arctic areas on the poles, stretching proportionally 1.154X the spread from the polar centers as on Erda. The planet contained great mountain ranges that split the rocky plates, which in themselves jutted out in semi-sedimentary layers like continental fungi, allowing for distinctly darker parts of the planet which were significantly less-weathered and allowed the few hardy species of plants, ferns and mosses to survive, and would later provide perfect starting points for layered and stacked metropoli after development of the planet. The world had common storms and high winds, but nothing too severe, such as case hurricanes or ion-storms or crystal sandstorms that shred even war Sphinxes, like in the Lima Vroli System. The atmosphere of the world was a hardy, cold high-oxygen mixture, which was much closer to an optimized version of Erda, and the planet seems to contain higher concentrations of oxygen and other gasses in the atmosphere the higher in altitude that one goes from the surface, and the atmosphere is kept at an optimum level even within the Precursor structures and subterranean layers of the world. The Alliance in its colonization efforts instituted additional terraforming methods, which in addition to imported bioengineered plant life due to supplies from the fleet and tributary donations from worlds in the two Empires, allowed the planet to have a pristine atmosphere which, even with the extreme industrialization and metropolitan buildup of the planet, everyone who visits the world reported a feeling of relaxation, alleviation, and wholesomeness. This atmosphere was tightly-maintained and preserved to a great extent, and the familiarity of it helped to relieve the troops and personnel stationed there even when the atmosphere was ravaged and violated by Forerunner firepower and wreckage during the 53-year Siege.

In addition to the stabilization and current optimization weather control installations built on the world, the Alliance also released assistant nanites which help to clean and purify the air of any possible pollutants, toxins, or unwanted microbes and also serve to clot on and help with minor injuries of persons on the planet, and to serve in conjunction with sensors in buildings, vehicles and architecture to detect signs of structural weakness and repair it. The planet's atmosphere also has an unusual tendency, or at least, when it was still in proper functioning order before the Forerunner Forces laid ruin to the entire environment during the 53-year siege of the planet, to maintain semi-comfortable and amicable breathing levels of gasses in even the layers of the outer exosphere, to the extent where personnel could survive in the areas without external support for exponentially-longer than the norm on nearly all other worlds, though extensively-modified Precursor worlds and Precursor artificial worlds and world-analogues seem to share this feature to an extent. The densities of the gasses do get sparser as altitude goes up, though markedly more so only within the area that could appropriately be described as interacting with vacuum. In other worlds, the atmosphere of the world does not lose gas particles to the void of space at all, even if massive numbers of capital-classification warships pass through the theoretical barrier at high speeds. However, this does not stop weapons designed to strop away atmospheres via cleansing or burning a world from doing so, or from orbital bombardment which accomplishes the same result, as evidenced by the siege. However, this partition field seemingly does allow particles such as pollutants and smoke from wreckage to filter out of the atmosphere like particles would at any other planet.

After terraforming measures were initially completed by the Alliance, certain sections of the world had small isolated rivers and lakes built in an approximation of natural formations, mostly surrounded by cities and mountains hollowed out and filled with arcologies, support, and military facilities, in order to prevent the natural weather patterns (which were sometimes scheduled to prevent complacency and for variety and to test building safety standards and such) and the massive tidal forces which would have been exerted by the planets large moons and with the largest one being the closest and moved marginally closer to act as a better staging and communication hub as well as a fortress of more dependability. It is also due to this reason that there are no major bodies of water such as seas and definitely not oceans, as the Alliance deemed it more sensible to not risk bringing in a biosphere only to destroy it again once they needed to build over and into those areas. However, in the subterranean areas of the planet hidden under varying layers of crust and Precursor continental sheets, larger bodies of water were feasible, and were often situated alongside the bustling metropoli of the Alliance, with some districts being partially submerged. These areas were a popular attraction for off-worlders who came to visit the capital world for some reason or another.

As for the local biosphere, the only life which originated naturally on the planet were a few sporadic species of arctic plants such as small arboreals(some evergreen, some, which lived primarily in the shadows created by stacked geological plates, were black in nature to absorb more light reflected from minerals that reflected it and due to the angle of light at some points of the stellar rotation) , ferns, and reinforced mosses. The natural state of the planet meant that it supported no real fauna, and all of the plants were capable of self-pollination or simply grow to cover more area, like the mosses and vines. After the Alliance colonization cities and forces arrived, and subsequent planetscaping brought in other aspects to the planet, larger arboreal flora and forms of shrubbery were seen more-often interspersed with the metropoli and various levels of orbital and ivy cities, though large animals were seldom seen. The Alliance focused on the majority of the world which was composed of mostly desolate cold crust, and took advantage of it to industrialize and build up those portions of the planet with more cities, orbital elevators and skyhooks, antigravity installations, and subterranean mines and arcologies. The larger structures and skyscrapers of the world might even have internal layers of flora to liven up their workspaces and offices, though military installations and those of essential government such as the Precursor-foundationed Citadel Charum, has little to none of this decorative flora. Aerial forms of life were also not brought into the world due to the orbital infrastructure and metropoli on the many unbending filaments on the world sending out and receiving shipments of trade and personnel and air traffic with numerous kinds of antigrav vehicles of commercial, civilian, and military purpose being so common across the skies of the world. despite this not lessening the view of the sky at any time of day from those who lived there, it was more than enough to forbid any kind of lifeform from presenting a risk to itself and any of the vehicles and ships that plied the skies of the world.

As for the views on the planet, one could observe a spectacular scene that usually only those who were adventurous and self-living frontierspeople and explorators would have the privilege of seeing. Due to the planet being situated virtually on the edge of known galactic space, the view on the night sky of Charum Hakkor was a breaktaking duality of cosmic sights. To one way, lied an unbridled, uninterrupted view of the side of the Milky Way galaxy in all of its splendor, and to the other side, lied the mysterious expanses of the intergalactic void, with sporadic stars visible, giving a view to everyone, even accounting for the position of the unbending filaments due to planetary rotation and the hyper-efficient transportation networks on the planet.  

As for the power grids of the world, Charum Hakkor relied primarily on self-sustaining matter-antimatter optimized-collision reactors which provided more than enough power for most purposes and devices on the world and its interaction with the rest of the system. In addition to this, the shields available on most structures and installations and vehicles did have an energy-recycling function that utilizes appropriate amounts of energy collected from hostile impacts or the ambient environment into strengthening the power of the shield itself. This function was modified so that the structures and vehicles could take advantage of the energy outputted by the system’s high-power star to supplement their primary power systems and decrease stress on them. Though solar-assisted matter-antimatter reactors were the most common and the most-efficient forms of technology used to power the planet during the eras of the Flood and before, by the 2nd century of war with the Forerunners, the Science Directorate of the Dominion had managed to reverse-engineer and spread out viable blueprints for Forerunner-tech Vacuum-Energy siphon technology to power their vehicles, structures and weapons. Vacuum energy siphons provided a great equalizing factor against the Forerunners, since now the Hominid and San Shyuum forces were able to draw far more power from their technologies than would be safe or viable otherwise, and in doing so became closer in grade to Forerunner combat systems. Despite this advancement, the only form of technology that the Dominion and San Shyuum were ever able to actually best the Forerunners in was the field of weaponry.

As for notable locations, the most obvious are the Precursor megastructures which lace into and just out of the world, in of itself an edifice of the Precursors, the most-important in raw scale are the Unbending Filaments, great and unbreakable spires and cables which proudly protrude out of the planet seamlessly and without disturbing the makeup or shape of it, like tendril-shaped beams of light emanating from a celestial-scaled "disco ball" as Reclaimers put it. These tendrils reach out of the world and extend its reach far greater than the boundaries if the surface itself ever could, looping, locking, weaving, and snaking across space and supporting dense snaking metropoli, generators, installations, and commercial and military platforms echoing the great Filaments by growing like layers of ivy on the implacable trunks of the filaments. These edifices were always in excess of 200 kilometers in girth, and while largely-standardized, there was a particular one located in the southern polar region which stretched for 312 KM in diameter, and this was referred to as “Yggdrasil Filament” from an old cultural belief on one of the original Hominid homeworlds. Here  is a typical photo-capture of the Unbending filaments on the world before the onset of rapid militarization preceding the siege of the world.

The other such structures are Precursor Star Roads, mysterious snaking edifices which phase and dip in and out of the deepest layers of Slipspace and other associated dimensions, their forms oftentimes reaching towards the moons and other worlds in a serpentine, alluring embrace, like a masterful necklace web that connects all the celestial spheres in a skein of unity and love.... or one of Eldritch bondage, depending on the view of the beholder.The Star Roads are known in legend to be able to act as a masterful and unmatched form of supreme, sublime faster-than-light travel which is nearly-untraceable and uncounterable by those who do not possess the ability to manipulate neural physics themselves, or some hitherto-unknown process that is an equal or superior to it in that field. By the time of the Dominion's official Defeat, no such processes were known to have been possible or exist, which lead more credence to the legendary status of the Star Roads.

However, for the time of and long after the Fall of the Seventh Great Hominid Dominion, no such methods would be discovered. The Star-road themselves are said to resemble Eldritch and bony, organic-like tendrils with a multitude of megascopic surface patterns in an unknowable expression of thought which visually, resembles a smoothened seamless carapace structure, organic and yet crystalline in visual feel. The Alliance would built some structures and docked and ivy cities over them, since the multidimensional phasing nature of the Star Roads was deemed too risky to build directly on.

That was in their inactive state. In their active state, the Star Roads resemble great fluid crystal of a deep range of aquamarine, ultramarine, and teal, emanating a serene and spectacular blue light, not unlike a Borealis around a lash of continuous divine lightning. This luminescence is reported by viewers to have an encompassing mental effect, generally described as "deep recollection and awe". The Star Roads were only able to be activated for short periods of time, the highest record being approximately 3.45 hours on what would be equivalent to June 12, 109,768 BCE.

The next notable monument located on Charum Hakkor would be the Citadel Charum. The Citadel is a Precursor grand structure resembling a polished and grandiose palace around a tall tower which reaches up to the upper stratosphere, about 56.621 kilometers into the air and cutting apart clouds with a visage of silver stone. The tower itself has lines and patterns of glowing energies like other Precursor structures on the world, and has 7 vertical layers to it, a central largest and 3 consecutively-narrower connected layers on each side, and there are circular and cresentlike platforms at various points, as well as 4 pillars similar but smaller than the tower and slightly lean towards it. There is a concentric and crenelated series of walls and subtowers at the base, and the structure is overgrown at the lower levels with support infrastructure, bunkers, hangars, defensive weapon stations, Garrison's, shields, and antigrav platforms, and constantly patrolled by 5600 ships, which about 682 are prime capital vessels such as battleships, assault carriers, dreadnoughts, and anticapitals. In addition, an honor guard of 11 Extraheavy dreadnoughts (these were initially the Hydratus class, then replaced with the more-advanced and far more powerful Behemoth class) to defend the critical structure, though the Fleets were forced to abandon their posts in order to contribute to the final defensive fleet forces during the siege, as the Lord of Admirals Forthencho called upon all the citizens of Mankind to give their all for their home and to burn the memory of the Eternal Throneworld into the wretched tyrannical hearts of the enemy. All around the structure itself were a higher-concentration of defensive and infrastructure installations and orbital facilities, and air traffic was more-regulated, even than the other offices of government like the Admiralty or Commissariat. Due to the size of the structure and the Precursor nature of it, a series of hidden deployable sections were discovered and used by the Dominion to store smaller ships and defensive generators in case of emergency. The Citadel was regarded by the Dominion to be the most-impressive single Precursor structure on the planet which did not need to classify as a megastructure. It was at the imposing, inspiring base of such a structure where the Dominion forces on the planet made their last stand. Of note is that during the history of the Dominion, every individual granted the rank of Lord of Admirals, as well as any equivalent rank in the other service branches, would have a formal ceremony at this location to commemorate the occasion effective immediately after completion of their current mission or assignment. 

located hundreds of kilometers Northeast from the Citadel was the Hakkor Arena, the ancient location where the Precursors chose to build a structure resembling an arena. This structure was eventually paved over by Hominid structures, it being buried under miles of manufacturing centers and skyscrapers situated above it. However, a reclamation effort was spearheaded by the Dominion Civil government to restore the presence or at least memory of the Precursor ruin by building a near-replica on a much grander scale, that of about 4.4 by 7.12 KM once completed. The previous structures were relocated to other parts of the world, and the location was declared a heritage and ancient study site as of August 23, 121,089 BCE. The site however would be infamous in the final century of the Last Human-Forerunner War, due to a particular discovery. In approximately 93 years before the Forerunner Navy blockaded the planet and started the Siege of Charum Hakkor, that being circa 106,538 BCE, a military science expedition led by the Chief Political and Morale Commander of the Dominion, Yprin Yprikushma, discovered signals emanating from a mysterious object on an otherwise unremarkable planetoid in the Kal-kha system, which led to the acquisition of a stasis capsule of an as-yet unknown and unheard of manufacture and a creature within. When the Creature was taken back to Charum Hakkor, it was interred deep underground in the Hakkor Arena, where it was eventually broken from its stasis seal, revived and revitalized by some of the Dominion's most-skilled psychic officers.

After an initial altercation and subsequent negotiation, it was decided that the creature, calling itself the Primordial, last of the Precursors, would best serve the Dominion if it was first secured in appropriate containment. Initially, the location of the chamber in which it was held was deemed sufficient due to the Primordial’s more or less cooperative behavior, but after the researchers started to interrogate it with more or less a degree of politeness about various things, such as the Flood, and it drove several research staff to depressive bouts, sporadic episodes, and eventually suicides, including several high-level research staff of Commander Yprikushma’s personal research cabinet, tighter security clearance to speak to the subject was instated and servitorial drones began to build an advanced form of timelock field around the Primordial, the San Shyuum giving technical advice to research staff as to the optimal configuration of the field. Another concern is that the creature would often shed a crystalline dust that when analyzed, was found to be nearly identical in basic chemical composition to the powder in the capsules found on the Precursor tomb-ship which eventually caused the spread of the Flood after it was fed to and over time, mutated the pheru that the Hominid and San Shyuum species often kept as pets and livestock. This dust, being found to only have one difference, that is an active super-cell catalyst within it, was to be cleaned via nanological cleansing and sanitation units once every 40 hours.

As for the creature itself, it was for the most part agreeable after Special containment procedures were established, becoming somewhat of a verbal singularity of concussion and disturbing knowledge. As mentioned in the previous paragraph, the Primordial always happily unveiled disconcerting truths of the Flood. These truths were somehow apparently leaked by either the creature itself or someone under its influence between 106,605 and 106,603 BCE. Years after initial containment of the Primordial, the widespread implications of such mind-draining and soul-staining knowledge demoralized the forces of the Dominion enough that Forerunner Forces were on average capable of breaking past Hominid lines about 17.86 times as quickly than even the most-generous estimates ever before and with an average 294.8% decreased loss and casualty rate, this being so profoundly effective that the Lord of Admirals, Forthencho, hypothesized that without the mass-information-contamination induced by this leak, the Dominion and San Shyuum were incapable of forcing the Forerunners to a bloody-enough stalemate that they would have been able to sue for ceasefire or armistice, and avoid final annihilation. Due to the nature of the Primordial, its secret containment chamber was reinforced with proxy chambers, neuro-scramblers, traps, misleading surface fortifications, and dedicated deflector shields. During the last years of the Siege of Charum Hakkor, the Hakkor Arena was defended by a special taskforce of at least 7000 of the most-seasoned, elite troopers and 70 of the most-advanced Prime vessels to secure the area and creature within at all costs, for the Forerunners must not gain access to it. During this time and even after the world’s reclamation in 79,938 BCE, it was infamous across the remnants as “the Lair of the Primordial”.

Another location of note was the ancient structure known as the Armory of the Giants. A colossal armory and extensive labyrinthine series of installations all entrenched and under the armored cover of a single complex, this structure served as the primary groundside military facility on the planet. Stretching about 938 KM on average in diameter with many sprawling extensionary facilities, this armory was a symbol of the Dominion and Alliance’s might, though the original Precursor structure was mostly in the lower layers of it. The central section of the armory, located in the southwest region of the planet, resembled a massive crenelated and layered seashell-like structure which spiraled between its rising circles and supporting structures, and topped with hanging neurophysical coverings for additional security, it seems. This structure served as a facility for all manner of military operations, from infantry garrisons and servitor nests to vast fleet-launching hive-stacks. Embedded and added onto the armory in the nooks and crevasses were reinforced hangers, shield generators, and defensive weapons emplacements, but these were expertly fortified, and visually did not intrude on the pre-existing aesthetic of the structures. Amongst the vast arsenal of war machinery that the armory held, was the Giantess. This was a massive war machine that blurred the line between a Dominance engine (land-superiority superheavy battlemechs) and a full-fledged planetary assault mechanized warship. The main structure and body of the engine resembled a hovering armored insectoid, with the various arms as versatile and horrifically-accurate weapons batteries and beam lances, and a total of 6 massive anticapital-grade accelerator disruption cannons mounted on independent gravitic apertures developed by Commander Yprikushma and her cabinet to miniaturized but still contain the terrifying power of the weapons. This legendary machine was connected to the user via a neuropsychic interface unit that allowed whoever controlled it to do so with their mind alone, compensated by advanced and redundantly-reinforced tactical servitor systems. During the siege, the only operational Giantess was operated by none other than Commander Yprikushma to help to skewer Forerunner ships which made it past the defensive fleets and attempted to land on the hallowed ground of the Eternal Throneworld. There is only one  currently-recovered live photo-capture depicting a part of the machine, with Yprin at the bridge in front of some of the main weapons systems of the mech.

Another facet of the Armory is that it contained the vast hive-stacks that stored the defensive fleets before they were launched to aid in the planet’s defense. These stacks held enough room to store over 384,000 mainline warships and several times that in lighter vessels and wolfpacks of drone-pickets, and larger dedicated and specialized classes had their own sections. Each cell in the vast hivestacks was also a repair and maintenance yard, as well as a manufacturing facility in emergency, though the orbital shipyards were much more suited to this role before they were destroyed during the siege, and the resource allocation and refining technology of the 7th Dominion was far less impressive than that of the later Stratocracy. Nonetheless, due to the way the ships were laid out in storage and standby, they could be fired out of the hivestacks like a metalstorm weapon system of planetary proportions, hundreds of thousands of vessels being fired hyper-efficiently out of the stacks to respond to threats at a moment’s notice. Additional facilities such as these were also buried under the crust and under layers of Precursor geology and emerged in times of need. Despite the Homefleet and the impressive system defense fleet and surviving forces of the Dominion giving their all, the Forerunners eventually overwhelmed them using 53 years of grueling attrition and stroking seeds of treachery amongst the government of the San Shyuum Empire, who offered to give the Forerunners the key to bypassing the Precursor defenses in exchange for quarantine instead of civilization erasure and devolution.

In regards to defenses, the system of Charum Hakkor was given a higher amount of defense than the most-sacred core worlds of either faction, During the Human-Flood war, the system was extensively-upgraded and reinforced to prepare for a possible Flood siege. However, as it became clear that the Flood would not have succeeded as the war continued, and it was the Ecumene who was the looming threat of annihilation for the Dominion. At its height before the siege started, the defense fleet composed of over 12 million line warships and over 5 times that of escort and lighter harassers and picket vessels, in addition to millions of drone defensive weapons platforms and tens of millions of assault mines clustered around all of the conceivable Slipspace entry zones in the system. In addition to this, there were tens of billions of simpler seeker mines, which conventionally sought out the critical systems of the enemy, whereas assault mines are advanced, extremely maneuverable servitorial drones which could cut apart swathes of small craft and tear through ships like psy-arrows do through infantry and vehicles. Additionally, over 4,173,980 line ships and over 15 million smaller vessels and escorts managed to reach the system before the Forerunner blockade was fully established, many of these forces themselves being chased to the edge of the Galaxy by Forerunner fleets.  The world of Charum Hakkor sent the rest of the system into overdrive as resources were voraciously converted into weapons, ships and installations, turning the area around the worlds into repeating and layered mobile killzones. In addition, stealthed long-range Slipspace-tuned sensor stations were set up across the borders of the worlds to alert defensive forces of a breach immediately as it happens, causing all weapons to fire in that directions and mines to flock to the area. However, across the duration of the siege, even this mighty armada was whittled down to nearly nothing, though the Forerunners paid devastating losses of resources and personnel (ancilla and warrior-servant) for every Human vessel they gutted. The Utilization of the Precursor architecture to stage ambushed and killzones and feints and misleads allowed the already-veteran experience fleets of the Dominion make full advantage of their singularly-superior weaponry and guerrilla tactics to cut down swaths of Forerunner ships before their comparatively fragile frames could be contacted by Forerunner weapons. The unbending filaments and Star Roads, in addition to the other Precursor surfaces and edifices of the world proved completely proof the any weapon that the Forerunner forces could bring to bear against the defenders, which was taken full advantage of to freely fire at the Ecumene invasion waves and initiate guerrilla and blitz strikes before secluding themselves behind such structures from retaliatory fire, and allow other task forces to whittle down Forerunner forces from other angles, keeping the enemy’s attention unfocused until they were but dust and burning wrecks.

Alongside the Precursor bulwarks, a crucial part of the defense array of Charum Hakkor was the tuned platform network. This was a defensive system of orbital platforms and facilities
the vast clouds and heaps of space debris and gutted, burning ships from both sides accumulated over the duration of the Siege were always taken advantage of by the defenders, pushing them to plug up holes in defense and to hide and fire through, to block stable Slipspace exit vectors of the enemy, and when possible, taken to Fabricatoria (material recycling, reprocessing, and manufacturing facilities) to be churned out into new weapons and fortifications and ships, and this was also one of the reasons that the Stalemate would have lasted far, far longer than it did had the San Shyuum government not betrayed their allies and consigned their remaining soldiers on the world to Oblivion. Part of the information the traitors revealed to the Forerunner blockade was the Alliance's best, definitive countermeasures to neutralize the Fabricatoria and orbital grids.

In addition to the visible space defenses, there were hundreds of thousands of asteroids converted into various weaponized edifices, making it hard for the Enemy to distinguish what was benign rock and what was a threat, leading to wasted time and circumventing of the most straightforward routes, allowing the Dominion homefleets to draw in the Forerunners more likely into places that they decide for them. Charum Hakkor and to a lesser extent, its sister worlds were defended by numerous kinds of accelerators, disruptors, hyperplasma cannons, hardlight railguns, neutrino arrays, antimatter weapons and phase laser nexus turrets. Every major physical body of note in the system that they could find was repurposed in some way to aid in the defense, which certainly bought time, but nothing else as the Ecumene’s seemingly-innumerable military forces swarmed into the system. Even the smaller asteroids were used as impromptu accelerator projectiles and ambush screens to use against Forerunner ships at relativistic velocities.

The next notable location on the Planet itself was the City of Stone Will. The heart of this sprawling cityscape was originally built on the most-inhospitable location for a biosphere on the planet, the Precursor elevated flats. These flats, while rich in natural resources, look at the sky/less-distance to receive signals and whatnot, and in a prime focal position to act as a trade and communication hub of the planet, were barren of any environmental amenities, including anywhere near sufficient amount of air, due to their relative height above standard planetary ground level, but was very much strange in the otherwise climate-regulated world. However, instead of terraforming it like many species would initially try to do if put in the Dominion’s shoes, they instead decided that the cities to be built there would take full advantage of these condition to better extract resources without atmospheric interference (there was increased amounts of that near the several unbending filaments in the general area), and to practice acclimating personnel and eager citizens to for emergency, hardier life in case he planet were to be compromised or attacked. The City of Stone Will was built and expanded much like any other city or installation in an inhospitable or airless environment. Every one of the structures was modular, practical, efficient and hardy, with multiple layers of protective barriers such as airtight partition walls and hardlight fields, radiation shielding, kinteo-redistribution material, and compartmentalized, independent and redundant, but never excessive, facilities. These essential facilities included power, filtration, atmoprocessing, communications and nourishment. Every room was an enclosed vault and every entrance or opening to, through, and fro the city being some kind of airlock or security blast door with an almost guarantee of kind kind of garrison.

Due to the reinforced and self-sufficient, yet highly-responsive and connected nature of the city and the voidman-mindset of its regular inhabitants, it was deemed as "the City of Stone Will." During the final century of the Last Human-Forerunner War, when Forerunner victory seemed like a sure guarantee without any doubt, Charum Hakkor prepared thoroughly for the oncoming storm by not only bloating its naval and system-defense forces, but by upgrading cities and all other living establishments on the world and system they could to last longer in the onslaught. Every metropolis on the planet and system tried their hardest to fortify and revamp their structures and safety protocols for combat hazards, and many ended up as closed fortresses reminiscent of the city-stats of old primitive planets. During this time, the City of Stone Will was bestowed the honor of being the standard of quality when the planet was fortified, cementing its reputation as the place where the strong and hard reside. Though every facet of the world and its many extensions and system defenses were defended and shielded, there was no full dedicated planetary shield system, as the technology had not been practically realized until after the entrenchment of the Remnant factions in the Extragalactic void and satellite galaxies.

Another wonder, if not as magnificent but just as important and grand in span, was the transportation network, simply called “the Highway” by Forerunners. This refers to the most-notable of 3 primary forms of transportation favored by inhabitants of the world. These 3 forms were the planetary Highways, the gravitic elevators, and aerial vehicle traffic. First off, the Planetary Highways. These were vast sprawling, weaving, crisscrossing networks of hyperspeed transit express trainways. There were so many of them and their reach was so complete that they could be likened as the vital circular vessels and veins of the planet. The trains carried all manners of cargo, personnel, and goods to virtually every part of the world they could reach, including across the unbending filaments, as well as through different levels via connecting mechanisms such as gravitic lifts. Of the express lanes that the traincars themselves travel in, they are reinforced modular vacuum accelerator tunnels, which use magnetic levitation and gravity acceleration to reach the cruising speeds of combat starships (and thus have shields) at over .75 C (speed of light) and use inertial dampeners and gravitic stabilizers to accelerate and decelerate at the efficiency and power needed to transition within seconds. Of course, trains carrying passengers typically traveled at a fraction of this speed for convenience, but it was the default during the time they were in operation for cargo and during the siege. The trainways were extremely-efficient, and sections needed to switch paths, airtight forcefields would activate to maintain the integrity of the vacuum tunnel, and any damage would be repaired over time by servitorial nanite units and particle scrubbers. As for the tunnels themselves, they were made of reinforced crystalflex alloys that when treated by certain energy frequencies, would become transparent. This allowed those within to see the breathtaking outside view of the cities and orbital infrastructure of the world and not feel claustrophobic in the tunnels. The railway networks were of the best quality available in the whole Dominion, though excellent quality standards meant that those on many other systems had equal or nearly-equal ones as well, any advances and improvements were always applied to Charum Hakkor first. This engineering and practical quality was seen as a great achievement by Lord of Admirals Forthencho. The magnificent tapestries of vacuum-trainway were laid low unto dust by the Forerunners across the decades of the Siege, so as to cripple and disrupt the transport and cohesive structure of the defenders, and to take away access to any supply infrastructure the Hominids had to further demoralize them and decrease resistance. However, by this point in the war, nearly all of the supply distribution and management issues had been resolved by the restructuring of city and installation districts to be redundant and further fortified, often having subterranean or fortified orbital facilities interwoven with Precursor geography. The proud and prosperous highways, much like the Armory of the Giants, was rendered absolutely unrecognizable by the time the Ur-Didact revisited the world , the dense and diverse canopies of human artifice being stripped away to reveal the (from his point of view) yet-unseen Precursor Ruins beneath.

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Huh, it sounded more impressive and long when I was writing it. Oh well, I hope y'all enjoyed this attempt at me trying to liven up the place of Charum Hakkor with headcanons and AU possibilities. I hope everything was within the boundaries of lore and/or scientific possibility.

Halo 4 © 343 Industries and Microsoft

All other references to IPs belong to their respective owners

Giantess mech concept and Yprin art belongs to :iconaauditor:, a good friend of mine and who allowed me to use it in this.
Unbending Filament art from here 


  • Listening to: Disturbed
  • Reading: Overlord LN
  • Watching: Legend of the Galactic Heroes
  • Playing: Battlefleet Gothic Armada
  • Eating: Non-anomalous crabcakes
  • Drinking: Dihydrogen Monoxide
I am nearly done with my next work: A planetary profile of Charum Hakkor in my Stratocracy AU, but I will try to keep it as believable both to canon and to real scientific boundaries as they can be put into the universe without contradicting canon.
It's going to be a long entry, depending on what platform you guys and gals are viewing it from.

Continuing from the previous recorded document file , which last detailed the transportation methods most widely-used across the planet.

The next main method of travel between places in the Eternal Throneworld was the linear and gravitic elevators, which varied between those in structures to all the way into far orbit. These structures would connect various locations at different vertical distances, whether those distances were from the surface levels to near-or-far orbitals and layers, and help to sow together the various unbending filaments and Star Roads that jut out of the planet like netting or cilia on a cosmic-scale bacterium, depending on the elevation of the elevator and lift.Like the trainways, these had transport cars and units which were magnetically and gravitically-accelerated and decelerated within vacuum tunnels vacuum tunnels, and had far less pressure and resistance carrying their cargo than traditional space elevators and skyhooks would, especially at the impressive sublight speeds that they traveled for efficiency. These would also help as points and tethers connecting other installations in orbit.

The last main form of transport was all of the various fleets of craft and ships which that would carry individuals and cargo from place to place and for assignments. Perhaps the most-versatile and certainly the most-varied kind of transportation on the planet, this was preferred by those who preferred to use their personal implements and vehicles or are part of interplanetary assignments and business.

Besides the wondrous forms of transport on the world, Charum Hakkor was surrounded and bordered by, in its prime, over 652,400 orbital cylinders and space habitats stretching in multiple and complex cycles and layers of orbit around the world, never interfering in traffic with their orbits, its moons, and the brilliant blue star that shines upon her. These orbital habitats typically-range from 25-130 KM in length and are typically some variant or series of cylinder, sometimes with additional circular layers rotating about it. The structures are build for simplicity, practicality, and to save energy via the application of centrifugal force. Easily-fortified and reconfigurable as this swarm of habitats were, they were still of little real difference beyond fodder and material obstacles to the Forerunner Fleets which besieged the system, or so they thought, when they were evacuated, these cylinders could ram past dozens to hundreds of ships depending on class… each. They could take out a lot more if they got within an effective range within a fleet to detonate their reactors in a blaze of glory. Due to this strategy and many evacuations being intercepted and summarily exterminated by the Forerunners and the inhabitants valiantly fighting to the last in any boarding scenario, by the end of the siege, not a single orbital cylinder or any other habitat remained intact in any piece more than a kilometer across and that was not (often-burning) wreckage. In their operational lives though, they were a magnificent and inspiring sight, drafting many kinds of capital ships even casting shadows over battlestations and tradehubs in the case of the larger types. Every orbital habitat had some measure of redundant environmental and combat shielding, originating both from centralized fortress-points which for an analogy, resembled the frills of end-wrapping around the candy of the habitat, and from entrenched localized generators.

These habitats are on standard, multilayered with mono-visible materials so all of the inhabitants could have access to an equally-unblemished view to see the climate-controlled artificial central light axis without being blocked by or disturbing the privacy of the inner layers. The climate and lighting of the habitats are adaptable, and and there are multiple connective and support struts all across it, and the ends of the cylinder are capped off to be hemispherical instead of can-like flat to ease on structural integrity and environmental concerns. The habitats are enclosed by layers of defensive separate layers and grav-traps that intercept, absorb, repurpose, and/or neutralize or deflect any offending matter or energy that comes its way. There is also a thin quantum vacuum layer above to optimization to save energy and the modules that would typically be used for artificial gravity, which is a bulky and power-hungry technology even for the Ecumene (not that the power bit is a problem for them, with vacuum energy and all), with additional useful modules and amenities. The space habitats usually have the same degree of built-up militaristic architecture aesthetic as moonbases, asteroid bases and those like the City of Stone Will. Redundant blast repair fluid reactive walls and partition shielding exist as obvious embedded essential features, as well as self-operating ancillary factories that trade and link with others on the planets and precursor structures.

Back to the planet itself. Due to the Capital and administrative nature of the world, the majority of nourishment goods seen on the world originated from a system of self-sustaining hyper-engineered enhanced vertical farms. These produced a massive variety of hyper-genehanced supernutrient foodstuffs including bioengineered protein-mass plants. This is viewed as a much-preferable alternative to use in lieu of traditional livestock, which is seen as inhumane, tedious, inefficient, and pointlessly-wasteful with the level of bioengineering that the Dominion had mastered up to that point in history. While they do not interpret the part of the Mantle of “do not consume the flesh of unfortunates” as an absence of all naturally-borne meat, this is viewed as generally more-efficient, healthier, and tastier due to the modifications they can make to the plants. Though some within the Dominion didn’t like seeing literal trees that grew meat, it was left out of the public eye anyway, with the safety inspections and processing information being available on civilian networks. There are numerous vast hyper-packed vertical farm facilities embedded into the arcologies of the planet, located primarily deep within the subterranean regions of the planet and in armored towers and space installations and habitats, where they are ancillary facilities. During the decades leading up to the siege, the Admiralty and Dominion Civil Government decreed that each and every habitat and settlement in and around the planets not only fortify and militarize, but add to the self-sufficiency and redundancy to the extent of necessity by installing their own vertical farms, since all estimate conclude that one of the first targets that the Ecumene will go for are the trainways and gravitic elevators if and when they breach the defense fleets. This order allowed each and every settlement and city district to be self-sufficient when it came to foodstuffs during the siege, and combined with Dominion weaponry taking ambient matter to convert to 20-million Celsius hyperplasma and antimatter and their biotechnology, it would allow for a condition of siege where the only avenue of Forerunner Victory was total annihilation of all civilization on the system, as the defenders would never run out of provisions or weapons.

This prediction came out to be almost true, as by the end of the siege, every single orbital piece of structure and technology was reduced to burning unrecognizable scrap, and scant few cities survived without looking like a post-planetburner landscape, mostly by Forerunner fire, though many orbital installations went out in suicidal blazes of glory to give their last fingers of spite to the Forerunners. At least 40% of the damage can be indirectly-attributed to the betrayal of the San Shyuum central government on Janjur Qom, since the Hominid forces would have held out for far longer had their allied Empire not compromised their Precursor cover. There were even events of some San Shyuum ships attempting to fire on Hominid defense fleets, but they could not do any meaningful amounts of physical damage before officers of the Yprikushma Commissariat and the predominantly Dominion-loyalist crews of the ships put and end to their treachery. However, by that point, the damage had already been done and the Forerunners unleashed the hordes of hell unto the planet.

Of note was that throughout the course of the war, the planet of Charum Hakkor served as the de-facto capital of the Hominid-San Shyuum-Alliance due primarily for the wealth of knowledge and cultural significance present via the abundance of Precursor artifacts and structures on the planet, and for its strategic isolationist position teetering on the very edge of the galactic border. In fact, before the invasions of the Ecumene during the final century of the Last Human-Forerunner War, the planet was thought to be unassailable, unconquerable, since it has not been touched once in its entire history by non-loyal forces at any point before, not during the Coalition-Forerunner wars and not by even a single spore of Flood super-cell during the worst of the Human-Flood War.

The next location of note on the planet was known as the Gran Ambassorium. This was built upon a Precursor structure that resembled a long, pearl-like temple with a total of 7 smooth curved arches connected to smaller supporting towers. The location was of enough significance to warrant its own defense fleet as well as a dedicated guard called the Auranii, enhanced and fanatical veteran troopers and assassins who pledged themselves to the defense of peace, unity, and diplomacy. The structure is where the Dominion and Luminous Empire decided and deliberated on many of the policies that affected both empires, and to accept in trusted delegates and representatives of other sovereign factions, almost always allies. An interesting fact is that this structure is where several important diplomatic meetings with diplomats of the Ecumene took place (with all of the major military aspects of the world compacted, concealed, on standby, or disguised for obvious purposes.) It was during one such diplomatic trip between the two galactic superpowers that the Forerunner Promethean Shadow of Sundered Star would meet the Lifeworker named First Light Weaves Living Song, who would millennia later be renown as the Didact and the Librarian, respectively by the time the Precursor Dust had been discovered on the outskirts of Dominion space.

The Gran Ambassorium also contained a museum dedicated to the history of all Humanity, and what they know of the Precursors and the Dark Ages. There is a large statue of a Precursor caressing a galaxy with its lower pair of main arms and with its upper pair outstretched, with figures of the Hominid races stretching their hands to the stars which were trickling down from the hands of the Precursor. Humanity was placed at the closest, followed shortly by the San Shyuum and other species, clearly showcasing the destiny of Mankind to inherit the Mantle of Responsibility, and also showcasing that by having some of the Hominid figures helping up the other species of the statue. This statue was located in the center of a chamber gallery with numerous floor layers around it like the central area of a supermall, encompassed by sleek and clean antigrav road platforms, banner-like screens with holo-info, artifacts and museum-pieces, and decorations such as polychromatic crystal structures and trees from the neighboring world of Sothra Hakkor. The statue was also painted and colored to a stunning degree of accuracy. The floor of this chamber in the Ambassorium depicted elegant and mesmerizing celestial and astrological patterns included with ambient pulsating light that gave off the feeling of satisfaction and artistry. On banners both handmade and hardlight stood the Flags of the 7th Great Hominid Dominion and the Luminous Empire of Janjur Qom, as well as that of their Alliance, the Fallen Coalitions and Previous governments in chronological order, and of the Mantle. On the ceiling of the Chamber and of some other areas in the building, the ceilings are made of a deep crystalline transparent material which are faintly-tinted in a pink or lavender luminescence, better noticed at times of dark. The ceilings also have Precursor webbing lining the clear surfaces to give a wonderful view of the above sky and of the galaxy and system, which were also displayed on holo-display across the higher open areas of the structure to add to the ambient atmosphere of the building.

The next places of significance are the Yprikushma Commissariat and the Offices of Military and Administration. First off, the Commissariat. This is a division of the Political and Morale office of the Dominion, which constitutes a great deal of the government controlled effectively by Yprin Yprikushma. Located about 412 KM from South, southeast of the Citadel Charum, the office complex revolves around a large structure that resembles a stout or perched avian creature, wings flapping down, atop 5 curved support structures, which rested on a base resembling the side of a ribcage or a series of curved vents of massive scale, but symmetric and elegant. The structure had dynamic and pulsating blue color lines snaking across its surfaces and several precursor structures ovaloid in nature which had walkways connecting them, despite being completely suspended in air naturally, they do add to the aesthetic of the area. A hardlight glyph of the Mantle was displayed above a crenelated and layered set of lance beamer arrays which visually look like a 2-stage flower with the layered “petals” of Helianthus annuus and above that the larger “petals” of Strelitzia reginae, though these are likely based off of the species-equivalents which were commonly-known across the Dominion at the time. The Commissariat was constantly patrolled by floating snaking structures with smaller offices and military facilities on them, and underneath the area of the structure where the bird’s “beak” would be, is a large plaza with a statue of a Precursor acting as the personification of Justice and Duty, holographic lines of patriotic and reverent text circulating like runes around it.

About 700 KM to the West of the Commissariat HQ lies the Offices of Military and Administration. The Offices are far taller than that of the Commissariat, the structure stretching 36.24 KM into the air compared to the Commissariat’s 22.95 KM. The office itself resembles a great crystalline and polished enamel mushroom with concave jutting struts on the main building under the “cap”, resembling turbine columns or gills. The main cap of the structure is of course, a massive armored dome which contains numerous decks and bays for air traffic and defense craft, as well as retractable decks of weapons. There are many decks for fightercraft, mechs, and drone swarms, as well as offices and garrisons second only to the Citadel Charum on the Planet, since the Armory is spread out across a much-wider area and as such its defences more spread-out. The cap of the structure, measuring about 35% of the whole structure, is a purely-hominid design built over the Precursor one, which in itself looked like a crowned torch. There are also Dominion-added extra walls and support struts and buttresses and ancillary structures part of it. The towers connected to these flying buttresses are not only offices and control towers, but also launch tubes for ships, comms regulators and shield enforcers. The true meeting chambers of the Admiralty and wider military branches and their leading personnel are buried deep within the structure, much like on their warships, except the chambers are fully-secluded from the outside environment visually, whereas ships display visual feeds of their surroundings to simulate windows. The antechambers which these command staff meet are like a series of upside-down umbrellas stacked within a tube, with each chamber having a floor where central elevated and antigrav platforms would be used to deliberate, discuss, and display the happenings of the galaxy. The Admiralty and the other associative executive military XOs of the other branches such as the Army/Legions, Void Guard, Planetary Defense, National Defense, Military Intelligence, and the Psi-Legions. Generally, the more-important and area is, not only will the security be tighter, but the structure of the offices themselves becomes more labyrinthine and confusing to those without clearance, though it will calmly instruct them to go back to non-restricted areas. If it is an enemy that enters the zone, however, the more-likely they will be lost in the shifting maze and fall to one of the numerous traps, guards, security precautions, and firewalls. The most-important areas were buried and entrenched under the most layers of protection, of course, right under the central shield generator.

During the siege, this area of the planet was personally ordered by the Ur-Didact to be destroyed following the loss of hundreds of thousands of seasoned troops (organic and ancilla) and fleets of ships, including 7 advanced Fortress-class vessels and his final son, Anvil Borne of Righteous Steps, in one of the assaults. The Offices were destroyed by the personal aim of the planetcracker ion system mounted on the Mantle’s Approach, which destroyed all traces of Hominid civilization in a 17 KM radius of the impact site, that being right on top of the Office cap. However, due to the Precursor nature of the world, only the Dominion’s technology and structures were destroyed, leaving the underlying bare edifices perfectly-intact. It was then that the Forerunners realized that the structure did in fact resemble more of a crowned torch than a mushroom, and remarked on the analogy of bones being all that’s left after flesh is boiled away.

The next area of interest are the Halls of Unity, located about 169 KM from the Eastern perimeter of the Citadel Charum. The Halls was a long, temple-like structure with elaborate open curved buttresses and arches like tulwar-shaped teeth of a massive jaw of some mythical creature. Within it, lies artifacts, documents, paintings, artistic articles, and infoscreens displaying and honoring the alliances and friendships which the United Hominid civilization had made across its history, from the first Hominid intraplanetary Peace Accords, to the Fallen Coalitions to the Treaty of Camaraderie with the Luminous Empire of Janjur Qom. At the center, with passages leading to all of the wings and exhibits of the location lies an elegant circular forum with grav-assisted pillars to higher floors, which look like traditional Greco-roman pillars with gravitic elevators and beam-emitters in them to higher floors, all surrounding in reverence of an exquisitely-hand-crafted monument to Achievement; an approximately 35-by-35-by-105 meter edifice showcasing over 4 dozen different species hoisting up a banner or standard proudly bearing the upturned glyph of the Mantle, representing the Dominion’s belief that the Mantle not only shelters, it also guides those under it to strive to greater achievement. The massive statue was exquisitely and masterfully colored, textured, and enviro-shielded to present the most visually-inspiring, yet physically-accurate, piece to those who would gaze upon it. Even as it was destroyed without second notice to the bare Precursor foundations during the final Forerunner ground push offensives of the war, it was subject to some of the greatest feelings and proclamations of remembrance. It symbolized the righteousness of the Dominion and those heroes whose sacrifices they could personally commemorate in Chanea’a, the approximate Hakkoran equivalent for a concept of “Valhalla”.

The next area, well, areas of importance, while rather small in volume compared to the others in this list, were no less impressive in what they did. This area is the location of the Trans-galactic Beacon Array. This array is a set of hyper-advanced and massive communications devices with series of magnifiers that point in the direction of the Sagittarius galaxy and the Small and Large Magellanic Clouds, where it is believed ancient expeditions of lost Humanity, and the fact that thousands of such expeditions had been launched across the history of the United Hominid civilization who ventured to escape the Ecumene and search for undiscovered space. Holding firm hopes that surely at least a small fraction of these expeditions survived, the Trans-galactic Beacon Array was built under the order of the Admiralty in 121, 870 BCE in the hopes that the Dominion could reestablish contact and perhaps trade with their extragalactic brethren, or, failing that, at least give them all of the technology ans knowledge they have in the case of a scenario where the Dominion faces destruction, to ensure the continuation of United Hominid culture. Each tower is built atop an unbending filament, and connected to numerous varied supporting structures around it and small orbiting pieces of technology. Visually, the Beacon towers are massive long pointed spires with many layers and points, bristling with internal machinery and coruscating with untold power underneath smooth protective and concentrates hull-sheaths. The internal structure of the towers glows with a brilliant shade of azure and teal, and patterns of light snake across the structures periodically. A series of circular signal-concentrating installations hover geosynchronously over the 3 towers, boosting their signal as best they can and linking with signal magnification stations farther in the system and sector, typically shaped like starbases with pentagonal pyramids jutting out of both sides of them. The towers themselves stretch about 126.38 KM from the base, though are extremely-thin the farther up the structures go. These structures were built using the very best that the Hominid Dominion and San Shyuum could conceive of, using technologies gleaned from earlier conflicts with the Forerunners and from all of their previous allied civilizations by then dead or devolved at the hands of said Forerunners. During the later centuries of the Last Human-Forerunner war, the Dominion incorporated all they had learnt from the latest Forerunner technology to upgrade these arrays, since the more the war progressed, the more the Dominion's demise seemed ensured. As such, the need for the ability to somehow continue their culture by passing on all of their history, technology and knowledge to anyone out there that could be trusted became of ever-increasing importance. On the topic of the survival of the Dominion culture and knowledge, these towers were used and modified to give out  orders to follow and carry out Contingency Operation 11-02 Snow Forest Oni, a single phrase of 5 words and 4 digits which when the Forerunner intercepted they had no inkling as to what it could possibly mean, judging that given the current state of the war anything the Dominion tried would be of utterly no threat to the Ecumene, they would not have wasted time thinking about it. However, this order was simple yet critical. 

The order is as follows, in the most basic idea:
Gather all many persons and resources as absolutely possible onto as many ships as absolutely possible, set traps, burn the rest, leave false traces and signs of self-destruction, and run as fast as possible as far away from the Ecumene as possible, if at all possible outside of the galaxy and to the extragalactic void and the Satellite galaxies. Once out of range, engage silent running and standby hibernation, leaving periodic dormant comms drone stations to monitor the galaxy for signs of Forerunner pursuit or Flood activity. Once at destination, entrench and expand and fortify as fast as possible while maintaining absolute stealth. Also, expand outward from the galaxy to fortify against unknown threats and possible return of the Flood. Continue this procedure until contact between survivors is naturally-instigated. Continue procedure until all survivors are found or enough to survive the Ecumene are found. Then, re-unite and wait until enough forces are present to retake the galaxy. 
This order was given by Lord of Admirals Forthencho on the equivalent of November 14, 106,448 BCE, the third-to-last year into the 53-year siege of Charum Hakkor in addition to over a Millennium of combat against the forerunners and centuries of war against the Flood before. Forthencho tried to give personal orders to as many of the highest-ranking officers who were outside the system and the Forerunner blockade around it to assure their convictions to continue the civilization.

The system was eventually retaken during the initial stages of the Unification "Wars" during 2625 CE, and since the world was ravaged and all of the Precursor architecture and artifacts gone, completely-rebuilt by the Pan-Hominid Stratocracy using all of the new abilities and technologies they had learned and mastered across the 108 millennia of entrenching, researching and observing. However, by the time they had rebuil the system, they had put a dyson-sphere-scaled shield-world region made of layers of megastructure, and they used time-dilation technology to make the entire system one massive sacred fortress essentially, which if needed, did have the capability to move about the universe via Precursor FTL and wormhole travel. The use of time-dilation in restoration of this system of remarkable cultural significance also forged a defensive fleet large enough to have single-handedly slaughtered its way from the system's location all the way to the far end of the Ecumene without any losses that would affect efficiency and effectiveness. 

End Document File

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Huh, it sounded more impressive and long when I was writing it. Oh well, I hope y'all enjoyed this attempt at me trying to liven up the place of Charum Hakkor with headcanons and AU possibilities. I hope everything was within the boundaries of lore and/or scientific possibility.

Halo 4 © 343 Industries and Microsoft

All other references to IPs belong to their respective owners


  • Listening to: Disturbed
  • Reading: Overlord LN
  • Watching: Legend of the Galactic Heroes
  • Playing: Battlefleet Gothic Armada
  • Eating: Non-anomalous crabcakes
  • Drinking: Dihydrogen Monoxide

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LordArcheronVolistad
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:iconkeyser94:
Keyser94 Featured By Owner 2 hours ago  Hobbyist General Artist
Thank you for adding The Valyrian Dragons in your favourites.
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Kamikage86 Featured By Owner 2 days ago
Well, I'll pray to the Halo Gods for things to get better and hold out hope to see more art soon.
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Kamikage86 Featured By Owner 2 days ago
Hey man, in the Naruto Lord of Admirals piece you did for me, [WHICH I ABSOLUTELY LOVE], how tall is Naruto, I never thought to ask, also how are things going IRL?
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LordArcheronVolistad Featured By Owner 2 days ago  Hobbyist General Artist
I don't really know how tall he is in canon, but I would imagine he would be as tall as an augmented AHE commander, so about 13' in armor not including the floating orbs. He would be larger, faster, stronger, and have more capacity to hold his power and use more of it at once I guess.
IRL, I tought I was in a momentary bad spot, but then realized that it was only the first years of the Age of Strife, as it were. 
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AngelOfNope Featured By Owner 4 days ago  Hobbyist General Artist
Hey, thanks again for the favorites! Hope to see some new work from you once the rush of the holidays starts to calm down. 
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Kamikage86 Featured By Owner 5 days ago
Top-known members of Mantle's Enforcers. by Koldraxon These are very good at giving the size difference for the Didact.
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Dragunalb Featured By Owner 5 days ago  Student Traditional Artist
Thanks for the fave on =)
Iceland Idiots by Dragunalb
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BrutalityInc Featured By Owner Dec 6, 2018
Thanks for the fave!
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LordArcheronVolistad Featured By Owner Dec 6, 2018  Hobbyist General Artist
Sure thing, man!
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Kamikage86 Featured By Owner Dec 6, 2018
So anything new happening?
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