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About Varied / Hobbyist Fadel SukocoMale/United States Group :iconhalo-ancienthumans: Halo-AncientHumans
 
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Ancient Human Lord Commander by LordArcheronVolistad Ancient Human Lord Commander :iconlordarcheronvolistad:LordArcheronVolistad 23 11 Seventh Dominion Cityview 1 by LordArcheronVolistad Seventh Dominion Cityview 1 :iconlordarcheronvolistad:LordArcheronVolistad 55 25 Lord of Admirals Uzumaki by LordArcheronVolistad Lord of Admirals Uzumaki :iconlordarcheronvolistad:LordArcheronVolistad 44 20 Alliance WIP by LordArcheronVolistad Alliance WIP :iconlordarcheronvolistad:LordArcheronVolistad 48 22 Reclaimer Protector Class Heavy Cruiser by LordArcheronVolistad Reclaimer Protector Class Heavy Cruiser :iconlordarcheronvolistad:LordArcheronVolistad 54 8 Charum Hakkor Pre-War View by LordArcheronVolistad Charum Hakkor Pre-War View :iconlordarcheronvolistad:LordArcheronVolistad 26 25 After Battle Hill by LordArcheronVolistad After Battle Hill :iconlordarcheronvolistad:LordArcheronVolistad 31 12 Just Some Ships by LordArcheronVolistad Just Some Ships :iconlordarcheronvolistad:LordArcheronVolistad 15 5 Daybreaker Lannister Armor by LordArcheronVolistad Daybreaker Lannister Armor :iconlordarcheronvolistad:LordArcheronVolistad 17 9 Random Crossover by LordArcheronVolistad Random Crossover :iconlordarcheronvolistad:LordArcheronVolistad 16 1 Time Lord Astartes Captain by LordArcheronVolistad Time Lord Astartes Captain :iconlordarcheronvolistad:LordArcheronVolistad 17 18 Fighters 3 by LordArcheronVolistad Fighters 3 :iconlordarcheronvolistad:LordArcheronVolistad 9 2 Fighters 2 by LordArcheronVolistad Fighters 2 :iconlordarcheronvolistad:LordArcheronVolistad 7 2 Fighters 1 by LordArcheronVolistad Fighters 1 :iconlordarcheronvolistad:LordArcheronVolistad 7 2 Secret Forces by LordArcheronVolistad Secret Forces :iconlordarcheronvolistad:LordArcheronVolistad 38 8 Axiom Class Heavy Fighter by LordArcheronVolistad Axiom Class Heavy Fighter :iconlordarcheronvolistad:LordArcheronVolistad 17 8

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Human Species of making up the Stratocracy: Sapien, Gigantus, Neanderthal, Neanderthalus/thalensus, Hakkoran, Tyrenean, Nephilim, Florian, Olympian, Themyscaran, Denisovan, Erectus, Cro-magnon, Panantropus, Heidelbernesis, B'ashamanune, Nocturnis, Divinus, Lupensus, Hirustus, Naga, Psycher, Changeling, Reclaimer, Reptilian, Saggitarian, Triaxan, Atlantean, Asgardian, Psion, Osyran, Adan, Nosferatu, therianthropus (were-folk, via nanotech and genetech), Homunculus, cepranensis, centaur, Agma, angyll, rhodensiensis, sapiens idaltu, Ananune, Elvanune, Equilan, Naledi. These and more are the names of the people races that make up the vaunted ranks of the Intergalactic Pan-Hominid Stratocracy

There are over 36 identified distinct genetic subtypes, or species, of Human in the modern Pan-Hominid Stratocracy, and over a dozen other Hominid Species and primate cultures within it that constitute the ranks of its soldiers and citizenry. Some of these subtypes are the result and consequence of adaption to myriad environment in the known galaxies across their history, but many, an estimated of at least 20 Hominid Species were part of the original Seventh Great Hominid Dominion which  originally discovered and fought the Flood.

It is likely that there are many other human and hominid subtypes existing in the wider universe, as across the known history of Man, the species has been in the habit of spreading themselves out to the farthest reaches of any frontier, with the Seventh Dominion alone sending thousands of such expeditions out into and far from the Galaxy's borders, and a high probability of the previous fallen civilizations launching such endevours as well. Out of the information available from records stretching from the first exoplanetary mass-exoduses from ancient Erde Tyrene to escape Forerunner influence at the dawn of the 7th Dominion, all the way to the known attempts at escape via Extragalactic Exodus or hiding, whether via desertion in the face of certain defeat or more-commonly, in accordance with Contingency Protocol 13/02 Snow Forest Oni, where all of the forces that still existed in the Dominion outside of Charum Hakkor would be ordered to flee as far as possible and wait and rebuild. Some groups ran into accidents, some of them sought to start in new galsxies or simply drift in space, untrusting that any would they found would be outside Forerunner reach eventually.
These myriad expeditions may have fought or made friends with alien races, they may have discovered traits unknown to the greater whole of Mankind, traits that would elevate them physiologically and reflect in their culture in the generations to come.

However, there are brethren species of Humanity that have unfortunately fallen to the predations of the universe, and of Time. Time is the greatest of challenges, the final for of any intelligence. While it is inevitable that not all will stand fast and endure, contribute and cast their legacies on the Universe, those brothers and sisters of Man who will never again see the light of life will be remembered by the living, and by the ever-vigilant chronicle of the Domain. What can be recovered of them, their artifacts, their ships, their startions, their libraries and devices and culture, if any, will be used to pay respect to their sacrifice. And any time nothing but indecipherable tatters remain of a once-proud human culture, the Stratocracy and Luminous Empire will hold that day in honor of their fallen would-be brethren.

The institution known as the Archives of Humanity has formed a subdivision designated as the Human Evolutionary Library, dedicated to the collection and preservation of knowledge and activities pertaining to the many varied races and species of Humanity. This division was formed from a desire of the the first two Extragalactic Remnants factions to reinitiate contact and commerce after the period of long silence and vigilance following the Extragalactic Exodus, as part of a contingency plan if they find themselves as the only surviving faction of true Ancient Humanity left in the Universe, to preserve their knowledge and lessons and technology for future beings to use for the furtherment of the Mantle. They wanted those beings to know that Humanity was a vast and diverse, yet staunchly united civilization who stood for the tenants of the Greatest Good of the Galaxy and beyond. Their ancestors lived in a time of great Strife, great peril and loss caused by the enemy's greed and intolerance, and their own mistakes. The Archives viwed to do their part in making sure that the parts of the universe they reach will never have to experience such unnecessary Strife again. They understand the necessity for struggle to beget strength, for stipulation to beget success, but they will aim to never again let the peoples of the universe fall into an era of anarchy and bloodshed due to avoidable mistakes and hubris again. To this end, many datefiles and catalogs of the Archives are prepared and preserved by the Human Evolutionary Library, will display examples of Humanity, all of humanity, its flaws and its greatness, to show them that if differences can be tempered to work with unity, great things can be accomplished.

The biological variance and scale of the Seventh Great Hominid Dominion was a point of pride for them, they believed that in carrying as many differing races and species they did, who all can find commonality and comradery with each other, that they were honoring the memory of their creators, the mysterious Precursors.

Every citizen of Humanity, even back then, was taught that the Precursors believed in experiencing every state of life and had the power to spin evolution around themselves to experience every kind of it. This concept was eventually likened to the biological range and genetic sciences which Humanity itself frequently experimented and embraced. They believed that since the Universe was in a way, a form of higher life, that life in it should be allowed to experience and expand and adapt as it sees fit, and to determine the robustness and capability of those lifeforms to rise to the challenge.

One of the greatest attributes of Humanity has always been its potential to bring others together, to act as leaders and visionaries for the rest of the Universe. The Dominion believed that their unity was a first step in the right direction for that role, and that belief has stuck, as well as the species of Humanity taking every opportunity to show that skill and willingness to improve the Universe for all. While there is definitely disagreements and differences in opinion and policy regarding certain matters between the species and cultures of the Stratocracy and the other known human factions in the Universe, the civilization never let's these truly divide them in any way that is not ultimately intellectual or constructive and respectful, and the Stratocracy is adamant that their lines or species will never be a weakness or be susceptible to cracks in trust and collaboration, as the state is in many aspects, a more-cultured and inviting version of the Old Dominion, who, contrary to Forerunner records and testimony, were not unnecessarily belligerent expansionist imperialists who forced any sorcies they met to heel.

Another interesting and beneficial aspect of the Stratocracy's multispecies nature is that they do, in fact, allow Reclaimer humans to become citizens and enlist in their forces. The hybrid geronto-merito-stratocratic government of the nation concerns itself only on competance and ability, so any useful asset is used to the fullest and any potential carefully groomed and pushed to fruit in the most optimal manner possible. The Stratocracy does not discriminate against the Reclaimers for their Forerunner genetic Inheritance, knowing that it would be counterintuitive to the tenants iyf the Mantle for them to judge a species based off of the sins of their fathers.

The Stratocracy do resent the Forerunners with extreme passion for not only devolving, but forcibly ripping apart and dissecting and burying the minds and souls of their captured brethren on the world of Charum Hakkor to make beings who had no ability to consent to their bastard state of existence, but since the Forerunners who committed those crimes are long since dust by the time the Stratocracy made initial contact with the Reclaimers, it would be pointless to take their anger on said beings who were a result of these actions.

The Stratocracy, on the subject of Reclaimers, have a general statement to those in the Alliance who find their forgiveness as unorthodox. They state that since their ancestors in the early years before the Last Human-Forerunner War started frequently utilized, stole, and repurposed Forerunners technology as much a possible to gain a better fighting chance against the Ecumene, since they knew the enemy had better technology, why would they shun an entire species simply for the fact that they have Forerunner genetics in their blood? It us not the fault if the Reclaimers that they were created in this manner, as  the pawns and desperate last  act of an empire who finally tried to  atone for all of its sins. In the Stratocracy value the Reclaimers that do become citizens as assets for the dealing and appropriate application and neutralization of potentially-dangerous Forerunner technology, since in their trademark IRresponsibility, the Ghibalbans had left so much of their stuff unattended and without proper instructions or safeguards in their (understandable) haste to reset the Galaxy by clearing it of the Flood (and the innumerable Forerunner assets they controlled at the time).

Due to the technological progressiveness of the Stratocracy and their strategic utilization of their situation and the Domain, their technology is vastly superior and more-efficient than that of the Ecumene, the Reclaimers who are inducted or join the Stratocracy are trained to fully be able to handle and control Forerunner technology with ease. The Forerunner relics would be kept by the detachments and forces who had Reclaimers in their ranks to minimize hassle and conflict when taking direct control of remaining Ecumene assets and relics.

Another policy when the Stratocracy inducts and approves new beings as citizens, is that they are given the option of full-access to all of the extensive technological, biological, and neuropsychic augmentations and modifications that the Stratocracy and its member species have developed over the millennia. These options allow every kind of Humanity in the Stratocracy the truck hnicsl ability to interbreed. Usually, it is the concerts and galacric immigrants from outside human civilizations that this ability is most appealing to, as the traditional Dominion-descended cultures of the Stratocracy are more often than not strictly utilitarian and militaristic in their view, tolerating everything as long as it isn't an operational distraction or detriment, but only doing themselves what would aid them in their duties.

The approximately 20-23 species of Hominid who constituted the citizenry of the Old Dominion were strictly Hominid, as while they were greatly-varied in size, body shape, complexion, and features, they were all within a 98.76% generic compatibility, just over a percent less than the difference between modern Chimpanzees and Reclaimer humans.

The modern Stratocracy affiliates anyone who was born in the nation or has their ancestry to one of the people's making up the Stratocracy. This means that people who eventually branched off to have cyborg semi-arachnid, feather-winged bodies, multiple pairs of eyes, shelled skin, and lupine split-jawed heads would still technically be members of the Pan-Hominid Stratocracy as much as a Sapiens class human or Hakkoran individual.

In addition, the biotechnological mastery of the Stratocracy has made it a reality for many interspecies hybrids to be born and created, usually via external medical biomachinery for safety and ergonomic reasons. Thus, there are many humanoid species or species that share human-like physiological attributes in the Alliance. Since genetic defection, disease, and deterioration have been completely eradicated for its citizens, the Stratocracy can integrate and comfortably support numerous kinds of beings within the same habitats or areas, no complications or tedious logistical issues present. This is not surprising, considering that the society of the Stratocracy is completely-uninhabitable on every level, while leaving enough room in times where additional citizen resources are not necessary to let said citizenry live the absolute dreams of even slightly-less-advanced or less-innovative Factions.

Genetic diversity and modification are highly-integrated into the Stratocracy, and across the history of Ancient Humanity, many subgroups and distinct subspecies of human or hominid have adapted to their various environments ir to potential combat dangers in various ways. Examples of species that adapted and developed after the Extragalactic Exodus include the Triaxans, Naga, Sagittarians, Changelings, Nosferatu, Homunculi, Niraxabd, and therianthropus. These and more are results of human populations adapting different biological forms in addition to this technology in order to expand and live on a greater variety of areas and systems in the Universe, and be able to tackle more kinds of opponents.

There are still likely a great deal more human or human-descended civilizations out there in space that the Stratocracy has not explored yet, so there might be new species and types of Humanity yet to be reintroduced and reunited with their brethren. One thing is sure though. If they managed to survive as long as the Stratocracy has, then they are resource, creative, adaptive, and strong. It is a moment of great joyous occasion when the Stratocracy discover a long-separated branch of their ancestors, and the culture and technology and traits that they could bring into the alliance be working with or fully-integrating with them.

The number of races that exist in the Stratocracy, as well as its numerous kinds of nonhuman citizens (the Hominid part is for historical value) us a point of pride for the faction during their war with the Reclaimer Ascendancy from an alternate universe. They see their having dozens of species instead of just one, or three, depending on how you look at Reclaimers, their Spartans and Psions, all working with supreme unfettered unity and purpose, as a point of superiority over the Reclaimers over their right to hold the Mantle.

End File

OOC-----------------------------------------------------------------------------------------
Halo 4 © of 343 Industries and Microsoft
Accessing Intergalactic Stratocratic Alliance universal database....
Aquiring credentials....
Cross-referencing Domain....
Accessing requested file....
Verifying credentials....
Scanning for transdimensional anomalies....
Cross-referencing interplanar Alliance loyalty matrices....
Verifying spatiotemporal identity....
Administering security Vreckta anomalous program....
Kill-program passed....
Psy-link established, opening file as directed....

Welcome, registered [Rank Here]
[ ] Designates classified material, please proceed

Primary File: Thus is a written codified document detailing the basic military hierarchy and combat doctrine of the [Multiversal] [Interdimensional] Pan Hominid Stratocracy//8th Great Hominid Dominion, as of Erda Standard Time 0500 hours of 02/11/4600 (Zero-Two-dash-Eleven-dash-Four-Thousand-Six-Hundred) years CE (Common Era)----------- (Note: System is displayed in Reclaimer calendar for your convenience: the system presents the time system that the viewer is most familiar and confortable with for the ease of understanding by the viewer in question)

The Stratocracy is a massive, intergalactic [Multiversal]  [Interdimensional] civilization that is greatly diverse in its inhabitants and subcultures, yet maintains an unbreakable cohesion and decisive unity due to the militarized over culture of the state permeating and connecting every tier and facet of society and operation to some degree. There has never once been a case of dissent or hostile internal action amongst the population and factions of the Stratocracy since its founding in about the 98th millennium BCE by the 8 largest Remnant factions of the former 7th Great Hominid Dominion. Loyalty amongst the populace is complete in all necessary matters, and factionalism is internally self-restrained to productive competition, with no parasiticm or corruption of any kind. Thus is due to the Stratocracy's strict standards of quality and competance, as well as advanced governance and logistics management embedded in all notable operational parts of society, from [Multiversal] intergalactic to intrasquad levels. [The Stratocracy has been cooperating with several allied nations including but not limited to: the Vanrezhan Dynastic Empire, the Miralezan Host, the Panversal Foundation, the Nichtmer Federation, and the Guardians of Chronis, to ensure that stability and loyalty a ross the known multiverse is maintained via research into temporal and overpsychic manipulation, including the experimentation with, and development of effective countermeasures against, hostile or anomalous time travel, once the phenomenon's possibility was discovered by the Stratocracy in 56,067 BCE.]

The Stratocracy is in complete definition a Militarized Liberal Hegemon with great degrees of Gerontocracy as well as Meritocracy. The main fact that allows this sustwm to exist in Union is the institutionalized biological and medical immortality of Stratocracy citizens, so it us if no surprise that those who have the most experience and practice in service are trusted with more powerful positions because they have proven to be reliable, effective, and competant across a longer operational record. However, if there was an individual that comes across who proves to consistently be more competant and capable for a position than an operationally-senior officer, then that individual will be given higher power, as benefits their effectiveness and capability to deliver results. The Stratocracy does not make any distinction or discrimination as to the individual or intelligence that serves in the Stratocracy, so long as they consent to Stratocracy law and regulation and provide loyalty and results. Exceptions only include those whose intents are verified to be beyond reconciliation to be hostile and/or a history of willful hostile action against the interests of the Stratocracy and its allies. Numerous reconciliation measures have been developed over the millennia to help increase the stability of loyalty amongst the drive to utilize the full extent of an ever-increasing recuitment pool.

The military society of the modern-day Stratocracy parallels, but in some aspects greatly different from its 7th Great Hominid Dominion predecessor faction. The old Dominion had in place a utilitarian and flexible market economy with the military being partially-confined by the financial capability of the state. Soldiers were paid with the standard Dominion currency of Mikta (Credits) and could be used to conduct transactions in civilian areas.
However, in the modern-day, the Stratocracy is a civilization where due to its relatively-advanced mastery of manner and energy manipulation and transmutation, conventional currency is no longer a necessity for the function of society and the military. Whereas in less-advanced and less-fortunate civilizations an army would begin to be started for resources if support for it wanted and taxpayer and treasury money could no longer fund it sustainably, the Stratocracy military has access to and the capability to produce a virtually infinite amount of resources and forces, being completely self-sufficient and capable of multiplying and conquering at a rate that would otherwise be impossible.
In this system, the citizens and Intelligences of the Stratocracy are markedly less-materialistic in many ways, only ever utilizing resources for the sake of practical power and reasonable, meaningful goals, such as expanding to unite and optimize the living quality of as much of the universe as possible, to glean more knowledge and better protect their Dominion and allies from what may lurk beyond [As well as pulling in entire galaxies worth of star systems from parallel universe on the brink of spontaneous collapse, so that there are in fact over 55,983 equivalents of the IGSA that are similar and verified to be allied and friendly to the Stratocracy based in this specific instance of this specific version of this universe in this dimension
Insert part one here.

Many Stratocracy officers manifest and conduct their duties in multiple bodies and spread their minds into local hivenet systems to exponentially accelerate their cognitive, logistical, and processing capabilities. This allows the officers to conduct their duties in a much greater scale of the theatre that they are engaged, as well as serving the funtuons of a security measure against possible assassination attempts and a way to be "actually-present" in many different events while the other facets of the conciousness are left to conduct other tasks. Considering that it is Standard procedure for Stratocracy officers to lead from the front, they can do this with multiple units and still be completely safe outside of the normal backing up and resurrection procedures. The physical presence of Stratocracy officers is also a morale benefit to allied forces and works to strengthen unit cohesion in allied forces who do not rely on a secure hivemind to instantly-understand each other, and when orders may not be perfectly clear.

In terms of the army, the standard mobile infantry-based forces are units of the Stratocratic Legions, the direct descendant organization of the old 7th Dominion's Imperial Legions. The legions are in charge of patrolling and maintaining and defending the territories and installations of the Stratocracy and of its allies in regards to actually sending in forces inside of installations, worlds, and other habitats across the galaxies [Dimensions][Universes][Realms]. The resources and personnel of the Legions are varied both in the physiocultural sense and the tactical specialization sense. However, the connectiveness of Stratocracy society means that the individual Legionnaires can be completely self-sufficient but also integrally-united and in cohesion with the rest of their forces. In the context of the Stratocracy, a Legionnaire is an individual or being who has completed the required service terms to qualify for full status as a citizen of the Stratocracy beyond the psychological, material, and  genetic memory skill implementation and augmentation procedures granted as basic safety measures for all people and Beings who decide to live/are born or created in the Stratocracy . In other words, while normal citizens are in a sense programmed to know all of the tactics and moves known to Stratocracy history, Legionnaires are members who have real physical field experience and are on active duty.

Stratocracy doctrine emphasizes versatility and adaptivity over all, followed shortly by self-sufficiency. Due to the technological progressiveness of the Stratocracy, its citizens and forces have access to practically-unlimited resources, making such things as supply lines utterly-obsolete. Many enemies have assumed the folly of trying to besieged and isolate Stratocracy positions by establishing anything from realspace blockades to interdimensional trench-webs and temporal storms, but all to no avail, as Stratocracy forces simply proliferated using available mass and energy, including that of the enemy's own forces. This capability, in tandem with the Stratocracy's time-dilation technology, can allow a single Stratocracy warship to neutralize trillions of ships, each hundreds of times its own mass, with astronomically little waste, as he enemy vessels are rendered down into base component mass and energy, which is then reformed into mass and energy to produce its equivalent in Stratocracy ships and other relevant war material.

This tactic was first tested in 48,187 BCE against a relatively-primitive techno-organic faction after over 2400 formal attempts at diplomacy were met with petty racial contempt and attempted subversionattack outright hostility. This faction first tried to subvert other lifeforms into serving its own will, and later influenced and manipulated events and decisions of several neutral interstellar sovereignties. The Stratocracy issued over 487 separate warning and deterrence warnings, only 7 of which, the preliminary ones sent to faction (called "Mecrapoids" by Alliance personnel, as the faction and its species did not present an official identity)  forces seen in each region of incursion. Each of these replies were filled with presumptuous declarations of their own incomprehebsible superiority to all others due to their ancient knowledge. After the Stratocracy confirmed that the Mecrapoids were practicing neuropsychic subliminal brainwashing on the inhabitants of the affected sovereignties without their knowledge or consent, containment procedures were approved by local Alliance Galactic Command, including the testing of experimental matter-energy transmutation devices as practical implements of warfare.
In 48,188 BCE, the Mecrapoids conducted a mass-blitzkrieg operation on a scale of approximately 1,745,623,654 ships against the Irevai Confederation and Ninu Empire. The Stratocracy sent in perimeter forces stationed outside of the borders of the two sovereignties with their consent after bring explained as to the current situation. They then established covert Interdiction fields across the  systems the gates were inside, to trap the enemy. Most of the Mecrapoid fleets arrived through 7 (seven) nexuses that served as dimensional Acceleration gates of massive scale.
In this situation, the majority of enemy forces  contained inside an optimally-efficient testing environment to test the  effectiveness of the matter-energy transmutation devices.

The ships equipped with the devices first activated a time-dilation bubble approximately 100 AU in diameter, and all other Stratocracy ships activated their dimensional shields allowing for free movement inside the field as they were on standby. The entirety of the Mecrapoid fleets were then allowed to enter the field, which it then locked into effect after this confirmation. The ships then calculated the mass and energy content of the enemy fleets, they calibrated their transmutation devices and programmed the  results to be the equivalent mass and energy in Stratocracy warships, and fired. The entire eny fleet was engulfed and for the Mecrapoid forces, it seemed instantaneous, as they were not benefitted by the technology that let the Stratocracy move freely in time-dilated fields. The result was a success, with no side-effects and within 34.946 nanoseconds, they activated their full functions and were as if they were put straight out of Charum Hakkor's Star-mines.

Seemingly never before meeting civilizations that were inoculated against their strategy of subliminal brainwashing and well above their technology and capability to preclduct and anticipate the moves of, the Mecrapoids were effectively-contained to an easily-monitorable non-occupied space where the Alliance calculated that they would have more than enough resources and space to thrive amongst themselves, but not be of any negative interference to the activity and development of other civilizations.

The Mecrapoids would periodically attempt to break free of their containment reservation allowed by the Alliance and all affected and previously-influenced civilizations that the Alliance could find, requiring the hostile elements to be culled as soon as they passed the border. The Stratocracy put in place a multivector, multi-layered Interdiction and containment network around the Mecrapoid reservation, to make it so that they could not exit the border or translocate using their dimensional acceleration gates without Alliance permission after a reasonable objective is presented.

The Mecrapoids never did try to present valid objectives and reasons for leaving, as the only thing that they were limited of was their capability to cause civilizations to collapse due to their malicious interference and indoctrination, including several forms of techno-organic infection amongst the populace before attacking and wiping out said population to feed on. However, when Stratocracy and San Shyuum conducted tests on their histroy and physiology via autopsy on recovered specimens, absolutely no evidence whatsoever was presented as to their tendencies being at all necessary to their survival and mental stability.

With this information confirmed by additional specimins recovered from Mecrapoid forces engaged in border violations into the Irevai Confederation and Ninu Empire, the Alliance deemed it appropriate to contain their area of influence away from other civilizations until a method of corrective control is possible and can be agreed upon by all involved parties.

Such an example is typical of standard Stratocracy and Alliance combined-arms tactics, as waste due to conflict is aimed to be minimized and avoided if possible. The Stratocracy military structure is far more Mechanized and streamlined than that of their 7th Dominion forebearers, with vast and cyclopean system-wide intelligence and Strategios matrices whose analytical and computational processing powers are ytterly incomprehensible for civilizations not at least on the scale of Tier 1 on the Forerunner technological achievement scale in conputor physics and sciences. For the sake of fostering a more-familiar and easily-approachable system of take to new recruits whose cultures still use predominantly-living physical officers and command personnel, the ranking hyperintelligence matricies will take the role of multiple physical avatars as delegates and conduits to which they proliferate their orders smoothly. They also impue higher-ranking personnel with a fraction of their own processing power and access to their experience banks, allowing them to more-optimally manage and maintain the ever-expanding Intergalactic [Multiversal] [Interdimensional] military operations that ocvur in the Stratocracy and Intergalactic Stratocratic Alliance in mind on a near-constant basis.

As for actual army composition, the smallest official standardized military unit is a sub-squad, which is a group of 3 or 4 Legionnaires. 24 Legionnaires is the size of a standard squad, and is led by a Legionnaire with the position of Sergeant. The number 24 is chosen to be optimal for the necessity of separation into smaller units of 3 or 4 and still function effe tively in self-contained units. Such doctrine is typically maintained and the precise breaking up of troop distribution based on the circumstances at hand.
Each Legionnaire is equipped with a variable loadout of morphic interdimensional smartmatter that can configure into any kind of weapon imsginable for each and every kind of scenario that could happen, pulling access mass and energy from a generated pocket dimension if necessary. This way, a Legionnaire will never be caught unequipped for battle or hostile circumstances. Morphic tactical devices also assist in maximizing all available field and mobile versatility at all times. The smartmatter is inbuilt with a linked servitorial tactical assistant that handles most of the calculations and operations of the armaments and tools generated by the equipment in tandem with the user's own implants. The most common forms the smartmatter of Stratocracy Legionnaires manifests into are Dissolution and Conversion weapons. Conversions weapons are the [interdimensional] [Multiversal] mass-energy transmutation technology described earlier in this document, used in any situation that calls for the neutralization of a threat without causing any permanent destruction or waste, in any situation where something of the materiel of the enemy can be salvaged.
Dissolution weapons are weapons employed when the target (s) are deemed as too irredeemable or too risky or too difficult to salvage, and that the Stratocracy has deemed appropriate for total extermination. The weapon utilizes esoteric [Multiversal Interdimensional] technologies recovered from the Domain and the many allies in the Alliance [and alternate universes] to shred apart the target so thoroughly a ross such a cosmic level that the particles of the former target can never be recovered whatsoever by known sciences or practices. These weapons function so that (if they can't isolate the subatomic particles and energy and reform it to suite their own needs) break the target down into subatomic particles, and phase those particles by accelerating and exciting them to such a degree that the interdimensional bonds are broken and they are scattered across all instances and variations of every possible universe in existence, ripped and distributed until they are but quarks, and deposited into random dimensions and universes and with no hope of reconstitution, due to adapting to the laws of the specific dimension or universe that that the particular quark of the target was deposited in. This effect contains shielding and phase filters to bypass defenses that would normally prevent this from happening, such as psychic or thaumatic means. Active shift-cyphers and phase-engrams are always inotion and on alert for potential countermeasures to their weapon. In addition, the tactical servitorial assistant will try to actively scan for dimensions and universes that are just at the end of this lifespan, as some verses in the infinite sea of layers come into being and others pop out of existence spontaneously. There is an entire subtype of weapon dedicated to this, though.
The category of Anteversal weaponry is a specialized type if Stratocracy weapon that not only dissolves and distintegrates the target, but utterly erases it from the all phases [and timelines] associated with the one that the target originated from. It will use a [trans-multuversal]  resonance scanner to isolate and triangulate with the universe that is directly-opposite of the first one in all concievable criteria. When the harmonizer locks on to the two universes, it pulls the specific targeted area from both universes to erase both instances, as well as all timelines borne of identicality of those two, rendering the target as if they never existed to begin with. This outcome is then closed and irreversible once the universes disconnect, but does not affect the continuity of of the past in any way. Only personnel who are authorized with Totalis decrees via order or emergency may utilize the Anteversal Weaponry in their arsenal.

In the Legions, a group of 10 squads are referred to as a cohort, commanded by Master Sergeant. A group of 10 cohorts form a demi-company, led by a Sergeant Major. A group of 6 demi-companies forms a century, led by a Corporal. A group of 10 centuries forms a company, lead by a Lieutenant-Captain. A group of 25 companies forms a battalion, led by a Captain. A group of 100 battalions forms into a great battalion, led by a Major. A group of 10 great battalions forms into a Grand battalion, led by a Lieutenant-Colonel. A group of 16 Grand battalions forms a Greater battalion, with a Colonel. A group of 10 Greater battalions forms a High Battalion, led by a Lord Colonel. A group of 120 High Battalions forms a Prime Battalion, led by a High Colonel. A group of 24 Prime Battalions form a Demi-regiment. A group of 10 Demi-regiments form a Regiment, led by a Lord Commander.
A group of 1000 regiments form a Grand Regiments, led by a Brigadier general. A group of 25 Grand Regiments form a Demi-corps, led by a Major General. A group of 30 Demi-corps forms a Corps, led by a Lord General. A group of 200 Corps forms a Greater Corps, led by a High-General. A group of 100 Greater Corps forms a Grand Corps, led by a Rear Marshal. A group of 100 Grand Corps forms a Demi-legions, led by a Vice Marshal. A group of 50 Demi-legions form a Legion, led by a Marshal. A group of 1000 Legions forms a Greater Legion, led by a Lord Marshal. A group of 1000 Greater Legions forms a Grand Legion, led by a High Marshal. A group of 36000 Grand Legions forms a Prime-Legion, led by a High-Lord Marshal. All Prime Legions operating in in a specific galaxy or galactic equivalent report to their designated Grand Marshal, and considering how viciously-thorough the Stratocracy are with military defense and how packed their space is relative to other factions, that is no small feat. [Forces of parallel/alternate realities, realms, realities and dimensions utilize and rely on their own versions or equivalents of these officers, but every universe, iteration, variant and reality keeps in touch with each other regularly for practicality and unity purposes.] All of the Legionary and army forces operating in the Stratocracy, its protectorates and Brethren states (Sovereign nations such as the Stratum Concordance, Human Coadunation, Neo-Dominion/Dominus Secundus, and Tempus Domain, who view themselves as sovereign and separate entities in territory and internal politics than the Stratocracy, but one and the same in alliegance, motives, mission statement and cultural heritage serving under the same grand unifying military ideal) report to the Lord of Marshals, who is represented by a single figure but is in reality a vast gesalt hivemind of Strategic Intellects and personalities of previous men and women who have held the title.

An average legion consists of 2.388782 * 10^37, or 23, 887,872,000,000,000,000,000,000,000,000,000,000 Legionnaires and their corresponding officers and associated appropriate proportional servitorial, mechanized, vehicle, aerial, structural, ordinance, and siege vehicle support, including transport vessels, devices, and army-specific vessels, provided and/or built on a necessity basis using the associated base installations of the legions. In addition, forces can be translocated via Quantum-entanglement or pop teleportation if needed in a particularly-frantic situation, which usually only happens in simulations and psy-scapes for training and practice purposes [As well as from observation and discrete combat against hostile or confirmed-malign forces from other dimensions, corrupted timelines and realities, usually with a varying degrees of exaggeration and difficulty added in the training to compensate for when the Stratocracy will have to subdue the real threat.]

In terms of legion force distribution across Stratocracy and Alliance space, the mainstay concentrations of Legions and major forces are stationed on the Alliance's ever-expanding borders, as well as the strategically-placed and important systems of the Stratocracy itself, which are relocated by the Stratocracy to be as evenly-spread out across their Dominion as possible, do that there is no weakspot or crack which an enemy might exploit to attack the Stratocracy in any way. The Stratocracy also gives additional forces to the systwms, worlds, and equivalents of all of its allies and protectates, even if they do not agree to relocate their systems to a more-uniform and optimally-efficient defensible formation.

The legions are typically either assigned to guard a specific region of space, to expand and secure new territories and foster new alliances with undiscovered civilizations. That being said, due to the highly-advanced and speedy systems of communication, information, resource, and ability sharing, integration, security and proliferation, the presence of active Legion and fleet assets (referred to as Primary military assets) are typically given a reduced presence and force density, relegating most of the defense operations and responsibilities to the automated systems and local Governance hiveminds of the systems in those areas of space, who, in the event of an unknown attack, will fully-operating the time-dilation barriers and immediately shift to a total-hostility mode, downloading  [and all of the associated dimensions which can be directly-accessed via some form or another and are not part of a separate timeline or reality or universe-incarnation. In regards to the security of the prime dimensional.plane and those which the Alliance holds a vested interest in exploiting &/or protecting, ample interdimensional stabilization hyperemitters are built and fortified, more than enough to hold against all but the absolute greatest of known and estimated interdimensional and interversal and transdimensional threats, for an amount of time at least that it would have taken the old 7th Dominion forces to respond provided they were being jammed of Slipspace travel, more than enough time for Stratocracy forces to pour into the locations of suspected breach (most to somewhat-unlikely, and least-likely) primarily utilizing inter-reality locks, neuropsychic physics, interverse-linked reinforcements, and breakage from all of the normal restrictions of temporal warping and materiel auto-proliferation, and the use of Anteversal weaponry if need be ] . The primary method of transport that the legions use is transdimensionally-secured quantum-entanglement translocation, also called "instant" teleportation by many technological civilizations. This allows them to eschew the need for vessels when travelling in non-forruptive, non-anomalous territories (anything and anywhere where larger besels would not be needed to complete the strategic and local objective.
To understand why the Stratocracy, despite their harsh history, would be so "lax" as to not delegate greater forces to defend their territories, it is important for those not immediately familiar with the doctrine to understand the manner in which the Stratocracy build and settle star systems. The average system of the Stratocracy is a veritable fortress of repurposed mass and energy, solidified, pulsing, and ethereal, which converts every quark of usable mass and energy present at the time of the system's claim and settling into usable, practical infrastructure and installations, typically dyson swarms and security megastructures as well as the translocation or manufacture of a star-factory to cage itself around the host star, using its mass and energy to build new devices and technologies as necessary. The material and resource costs of such operations are negated, since the fabrication and conversion devices that are used to reformat matter and energy can utilize the fundamental "dark", "anti", "neuro", "psychic" [and transdimensional, interversal, and transreality] energies and matter to near-instant transmute into anything that is necessary, so the entire system can be completely-militarized in the event of a detectable hostile event. In addition to this, it is not like the Stratocracy leaves it's territories without a degree of conventional defense that would be considered quite impressive amongst a tier 1 civilization. The average system had a Garrison of automated and servitorial units numbering in the quadrillions, with tens of billions of line warships (3-15km average) that can be activated at a moment's notice as an immediate reserve force, but the usually only a small fraction are necessary for any enemy that can emerge in the realspace baryyonic universe that mostly originates from it, due to the temporally-accelerated transmutation and dissolution weapons the ships and system defenses are armed with have a Chainlink effect that spreads the destruction of a single beam to a massive fleet, as mentioned in the part of this document referring to the first test of transmutation weapons mentioned above. Since the systems of electronic, psychic, dimensional and cyberwarfare used by civilizations that can challenge the Alliance  usually clog up the dimensional planes to such a degree in deadlock that physical battles between fleets and "ground" forces are required.

The average mass of a Stratocracy system is about 1.175 local solar masses, taken from the baryonic matter of the former natural system to form the living infrastructure and habitats for the non-combat active population, which on average hosts a healthy and comfortable populace of 0.5102 septillion (trillion trillion) inhabitants, or 512,000,000,000,000,000,000 (accounting for the average biomorphic and interspecies percentages of the populations), though this varies from system to system. In the event of an emergency, every single one of these beings will have their conciousnesses and bodies transferred and downloaded with the standard emergency/combat system package, which gives them intrinsic knowledge and mastery of the basics of every single applicable combat style, weapons usage, vehicle control skill, and tactic known to the Alliance [as well as any interdimensional, transreality, and interversal allies or surveiled groups] and the unlocking of latent psychological traits and capabilities that make them as effective as novice troopers just under the Legionary level. These activations will correspond with the a location and armament of every piece of Stratocracy morphic technology (standard issue for convenience and safety purposes), including the personal armor of every single inhabitant. With the governance system of the effected area, provided sufficient evidence and approval from the virtual copy of the local legion authority on the matter, the verification speed which takes all of 2.95474 Femtoseconds. With these procedures, and personality copies of legion authorities, a system is mostly self-sufficient and capable of functioning entirely on its own even if separated from the wider Stratocracy, though it is much-preferable that it is to remain integrated, and as such, foes not need excess military support in any way unless the situation is dire enough to require legion or navy level restricted implements.

Legion troopers and servitorial units are all, by default, to enter an enhanced version of hyper-alertness in a combat state, to be able to function indefinitely and are not subject  to fatigue or unproductive stress.
In terms of territory, a legion in a homeland defense and internal patrol role, an average legion is assigned to a section of space 1000 cubic light-years in volume, due to how relatively-ancient Stratocracy systems are, the light of the stars the great state raises from Primordial ashes and gasses if the cosmos selectively-filtered or completely absorbed by the star-factory that surrounds each one, in order to maintain the illusion of a mostly-natural galactic subgroup, to not reveal their presence too blatantly to less-advanced civilizations and for the pleasure of their allies who still are sentimental enough to want to keep the placement of the Universe as it is unless absolutely necessary.

On the frontier and borders of the Stratocracy and Alliance, the legions are constantly-vigilant as to the threats and unknowns that lurk in the greater cosmos. Though they have less of an active patrol and deterrence role than the Stratocracy naval forces, they are no less dutigul in expanding and securing the borders of the Stratocracy and Alliance, and are oftentimes used in operations that are too small-scale or specific for it to be deemed appropriate for naval forces to engage the problem.
Sorry for the confusion caused by the latest entry on my profile, it's not nearly done, but I accidentally clicked the submit button since for some reason my Goddamn keyboard is automatically shutting down and closing from my s been literally every five seconds. Literally. I'm not good with smartphone electronics in general, so I'm not sure precisely what is happening. I had to pull up the keyboard every other words of this statement even, and it always cuts off at the point between words.

Sorry for ranting , but that's what it is.
This is kinda random, but does anyone know of someone making an SCP report about the Super Crown?
It just occurred to me this morning, but as I have little time and experience on the subject, I'd like to know if any of y'all know of something like it.
Ancient Human Lord Commander
A design for a Lord Commander of the Saggitaran Remnant faction of the AHE Remnants of the early formation of the Pan-Hominid Stratocracy, circa 91,868 BCE. The armor is updated to be more layered and covering than previous models, and contains more advanced features such as adaptive armor systems, psychic defense measures, timelock-shift field generators,neuropsychic hybrid immune functions, mind-transfer conduits, hardened hivemind isolation systems, dimensional shielding, transphasic adaptive barrier system, antithaumic systems, mass-energy conversion system, transdimensional  defensive screens, morphic absorbant structure, and several others, most of which are not observable visually, and serve as passive background functions. 

The weapon that the Lord Commander is holding is a type-10 Adaptive combat polearm, currently in a halberd form with a spearpoint, axehead, bladeguard, and hammer-analogue with transphasic and transdimensional dissolution abilities. The individual in question in the image file is Lord Commander Serodi Sylphonn, a veteran of the 3rd Coalition-Ecumene war and Last Dominion-Ecumene war.

Halo 4 © 343 Industries and Microsoft
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[ ] Designates classified material, please proceed

Primary File: Thus is a written codified document detailing the basic military hierarchy and combat doctrine of the [Multiversal] [Interdimensional] Pan Hominid Stratocracy//8th Great Hominid Dominion, as of Erda Standard Time 0500 hours of 02/11/4600 (Zero-Two-dash-Eleven-dash-Four-Thousand-Six-Hundred) years CE (Common Era)----------- (Note: System is displayed in Reclaimer calendar for your convenience: the system presents the time system that the viewer is most familiar and confortable with for the ease of understanding by the viewer in question)

The Stratocracy is a massive, intergalactic [Multiversal]  [Interdimensional] civilization that is greatly diverse in its inhabitants and subcultures, yet maintains an unbreakable cohesion and decisive unity due to the militarized over culture of the state permeating and connecting every tier and facet of society and operation to some degree. There has never once been a case of dissent or hostile internal action amongst the population and factions of the Stratocracy since its founding in about the 98th millennium BCE by the 8 largest Remnant factions of the former 7th Great Hominid Dominion. Loyalty amongst the populace is complete in all necessary matters, and factionalism is internally self-restrained to productive competition, with no parasiticm or corruption of any kind. Thus is due to the Stratocracy's strict standards of quality and competance, as well as advanced governance and logistics management embedded in all notable operational parts of society, from [Multiversal] intergalactic to intrasquad levels. [The Stratocracy has been cooperating with several allied nations including but not limited to: the Vanrezhan Dynastic Empire, the Miralezan Host, the Panversal Foundation, the Nichtmer Federation, and the Guardians of Chronis, to ensure that stability and loyalty a ross the known multiverse is maintained via research into temporal and overpsychic manipulation, including the experimentation with, and development of effective countermeasures against, hostile or anomalous time travel, once the phenomenon's possibility was discovered by the Stratocracy in 56,067 BCE.]

The Stratocracy is in complete definition a Militarized Liberal Hegemon with great degrees of Gerontocracy as well as Meritocracy. The main fact that allows this sustwm to exist in Union is the institutionalized biological and medical immortality of Stratocracy citizens, so it us if no surprise that those who have the most experience and practice in service are trusted with more powerful positions because they have proven to be reliable, effective, and competant across a longer operational record. However, if there was an individual that comes across who proves to consistently be more competant and capable for a position than an operationally-senior officer, then that individual will be given higher power, as benefits their effectiveness and capability to deliver results. The Stratocracy does not make any distinction or discrimination as to the individual or intelligence that serves in the Stratocracy, so long as they consent to Stratocracy law and regulation and provide loyalty and results. Exceptions only include those whose intents are verified to be beyond reconciliation to be hostile and/or a history of willful hostile action against the interests of the Stratocracy and its allies. Numerous reconciliation measures have been developed over the millennia to help increase the stability of loyalty amongst the drive to utilize the full extent of an ever-increasing recuitment pool.

The military society of the modern-day Stratocracy parallels, but in some aspects greatly different from its 7th Great Hominid Dominion predecessor faction. The old Dominion had in place a utilitarian and flexible market economy with the military being partially-confined by the financial capability of the state. Soldiers were paid with the standard Dominion currency of Mikta (Credits) and could be used to conduct transactions in civilian areas.
However, in the modern-day, the Stratocracy is a civilization where due to its relatively-advanced mastery of manner and energy manipulation and transmutation, conventional currency is no longer a necessity for the function of society and the military. Whereas in less-advanced and less-fortunate civilizations an army would begin to be started for resources if support for it wanted and taxpayer and treasury money could no longer fund it sustainably, the Stratocracy military has access to and the capability to produce a virtually infinite amount of resources and forces, being completely self-sufficient and capable of multiplying and conquering at a rate that would otherwise be impossible.
In this system, the citizens and Intelligences of the Stratocracy are markedly less-materialistic in many ways, only ever utilizing resources for the sake of practical power and reasonable, meaningful goals, such as expanding to unite and optimize the living quality of as much of the universe as possible, to glean more knowledge and better protect their Dominion and allies from what may lurk beyond [As well as pulling in entire galaxies worth of star systems from parallel universe on the brink of spontaneous collapse, so that there are in fact over 55,983 equivalents of the IGSA that are similar and verified to be allied and friendly to the Stratocracy based in this specific instance of this specific version of this universe in this dimension
Insert part one here.

Many Stratocracy officers manifest and conduct their duties in multiple bodies and spread their minds into local hivenet systems to exponentially accelerate their cognitive, logistical, and processing capabilities. This allows the officers to conduct their duties in a much greater scale of the theatre that they are engaged, as well as serving the funtuons of a security measure against possible assassination attempts and a way to be "actually-present" in many different events while the other facets of the conciousness are left to conduct other tasks. Considering that it is Standard procedure for Stratocracy officers to lead from the front, they can do this with multiple units and still be completely safe outside of the normal backing up and resurrection procedures. The physical presence of Stratocracy officers is also a morale benefit to allied forces and works to strengthen unit cohesion in allied forces who do not rely on a secure hivemind to instantly-understand each other, and when orders may not be perfectly clear.

In terms of the army, the standard mobile infantry-based forces are units of the Stratocratic Legions, the direct descendant organization of the old 7th Dominion's Imperial Legions. The legions are in charge of patrolling and maintaining and defending the territories and installations of the Stratocracy and of its allies in regards to actually sending in forces inside of installations, worlds, and other habitats across the galaxies [Dimensions][Universes][Realms]. The resources and personnel of the Legions are varied both in the physiocultural sense and the tactical specialization sense. However, the connectiveness of Stratocracy society means that the individual Legionnaires can be completely self-sufficient but also integrally-united and in cohesion with the rest of their forces. In the context of the Stratocracy, a Legionnaire is an individual or being who has completed the required service terms to qualify for full status as a citizen of the Stratocracy beyond the psychological, material, and  genetic memory skill implementation and augmentation procedures granted as basic safety measures for all people and Beings who decide to live/are born or created in the Stratocracy . In other words, while normal citizens are in a sense programmed to know all of the tactics and moves known to Stratocracy history, Legionnaires are members who have real physical field experience and are on active duty.

Stratocracy doctrine emphasizes versatility and adaptivity over all, followed shortly by self-sufficiency. Due to the technological progressiveness of the Stratocracy, its citizens and forces have access to practically-unlimited resources, making such things as supply lines utterly-obsolete. Many enemies have assumed the folly of trying to besieged and isolate Stratocracy positions by establishing anything from realspace blockades to interdimensional trench-webs and temporal storms, but all to no avail, as Stratocracy forces simply proliferated using available mass and energy, including that of the enemy's own forces. This capability, in tandem with the Stratocracy's time-dilation technology, can allow a single Stratocracy warship to neutralize trillions of ships, each hundreds of times its own mass, with astronomically little waste, as he enemy vessels are rendered down into base component mass and energy, which is then reformed into mass and energy to produce its equivalent in Stratocracy ships and other relevant war material.

This tactic was first tested in 48,187 BCE against a relatively-primitive techno-organic faction after over 2400 formal attempts at diplomacy were met with petty racial contempt and attempted subversionattack outright hostility. This faction first tried to subvert other lifeforms into serving its own will, and later influenced and manipulated events and decisions of several neutral interstellar sovereignties. The Stratocracy issued over 487 separate warning and deterrence warnings, only 7 of which, the preliminary ones sent to faction (called "Mecrapoids" by Alliance personnel, as the faction and its species did not present an official identity)  forces seen in each region of incursion. Each of these replies were filled with presumptuous declarations of their own incomprehebsible superiority to all others due to their ancient knowledge. After the Stratocracy confirmed that the Mecrapoids were practicing neuropsychic subliminal brainwashing on the inhabitants of the affected sovereignties without their knowledge or consent, containment procedures were approved by local Alliance Galactic Command, including the testing of experimental matter-energy transmutation devices as practical implements of warfare.
In 48,188 BCE, the Mecrapoids conducted a mass-blitzkrieg operation on a scale of approximately 1,745,623,654 ships against the Irevai Confederation and Ninu Empire. The Stratocracy sent in perimeter forces stationed outside of the borders of the two sovereignties with their consent after bring explained as to the current situation. They then established covert Interdiction fields across the  systems the gates were inside, to trap the enemy. Most of the Mecrapoid fleets arrived through 7 (seven) nexuses that served as dimensional Acceleration gates of massive scale.
In this situation, the majority of enemy forces  contained inside an optimally-efficient testing environment to test the  effectiveness of the matter-energy transmutation devices.

The ships equipped with the devices first activated a time-dilation bubble approximately 100 AU in diameter, and all other Stratocracy ships activated their dimensional shields allowing for free movement inside the field as they were on standby. The entirety of the Mecrapoid fleets were then allowed to enter the field, which it then locked into effect after this confirmation. The ships then calculated the mass and energy content of the enemy fleets, they calibrated their transmutation devices and programmed the  results to be the equivalent mass and energy in Stratocracy warships, and fired. The entire eny fleet was engulfed and for the Mecrapoid forces, it seemed instantaneous, as they were not benefitted by the technology that let the Stratocracy move freely in time-dilated fields. The result was a success, with no side-effects and within 34.946 nanoseconds, they activated their full functions and were as if they were put straight out of Charum Hakkor's Star-mines.

Seemingly never before meeting civilizations that were inoculated against their strategy of subliminal brainwashing and well above their technology and capability to preclduct and anticipate the moves of, the Mecrapoids were effectively-contained to an easily-monitorable non-occupied space where the Alliance calculated that they would have more than enough resources and space to thrive amongst themselves, but not be of any negative interference to the activity and development of other civilizations.

The Mecrapoids would periodically attempt to break free of their containment reservation allowed by the Alliance and all affected and previously-influenced civilizations that the Alliance could find, requiring the hostile elements to be culled as soon as they passed the border. The Stratocracy put in place a multivector, multi-layered Interdiction and containment network around the Mecrapoid reservation, to make it so that they could not exit the border or translocate using their dimensional acceleration gates without Alliance permission after a reasonable objective is presented.

The Mecrapoids never did try to present valid objectives and reasons for leaving, as the only thing that they were limited of was their capability to cause civilizations to collapse due to their malicious interference and indoctrination, including several forms of techno-organic infection amongst the populace before attacking and wiping out said population to feed on. However, when Stratocracy and San Shyuum conducted tests on their histroy and physiology via autopsy on recovered specimens, absolutely no evidence whatsoever was presented as to their tendencies being at all necessary to their survival and mental stability.

With this information confirmed by additional specimins recovered from Mecrapoid forces engaged in border violations into the Irevai Confederation and Ninu Empire, the Alliance deemed it appropriate to contain their area of influence away from other civilizations until a method of corrective control is possible and can be agreed upon by all involved parties.

Such an example is typical of standard Stratocracy and Alliance combined-arms tactics, as waste due to conflict is aimed to be minimized and avoided if possible. The Stratocracy military structure is far more Mechanized and streamlined than that of their 7th Dominion forebearers, with vast and cyclopean system-wide intelligence and Strategios matrices whose analytical and computational processing powers are ytterly incomprehensible for civilizations not at least on the scale of Tier 1 on the Forerunner technological achievement scale in conputor physics and sciences. For the sake of fostering a more-familiar and easily-approachable system of take to new recruits whose cultures still use predominantly-living physical officers and command personnel, the ranking hyperintelligence matricies will take the role of multiple physical avatars as delegates and conduits to which they proliferate their orders smoothly. They also impue higher-ranking personnel with a fraction of their own processing power and access to their experience banks, allowing them to more-optimally manage and maintain the ever-expanding Intergalactic [Multiversal] [Interdimensional] military operations that ocvur in the Stratocracy and Intergalactic Stratocratic Alliance in mind on a near-constant basis.

As for actual army composition, the smallest official standardized military unit is a sub-squad, which is a group of 3 or 4 Legionnaires. 24 Legionnaires is the size of a standard squad, and is led by a Legionnaire with the position of Sergeant. The number 24 is chosen to be optimal for the necessity of separation into smaller units of 3 or 4 and still function effe tively in self-contained units. Such doctrine is typically maintained and the precise breaking up of troop distribution based on the circumstances at hand.
Each Legionnaire is equipped with a variable loadout of morphic interdimensional smartmatter that can configure into any kind of weapon imsginable for each and every kind of scenario that could happen, pulling access mass and energy from a generated pocket dimension if necessary. This way, a Legionnaire will never be caught unequipped for battle or hostile circumstances. Morphic tactical devices also assist in maximizing all available field and mobile versatility at all times. The smartmatter is inbuilt with a linked servitorial tactical assistant that handles most of the calculations and operations of the armaments and tools generated by the equipment in tandem with the user's own implants. The most common forms the smartmatter of Stratocracy Legionnaires manifests into are Dissolution and Conversion weapons. Conversions weapons are the [interdimensional] [Multiversal] mass-energy transmutation technology described earlier in this document, used in any situation that calls for the neutralization of a threat without causing any permanent destruction or waste, in any situation where something of the materiel of the enemy can be salvaged.
Dissolution weapons are weapons employed when the target (s) are deemed as too irredeemable or too risky or too difficult to salvage, and that the Stratocracy has deemed appropriate for total extermination. The weapon utilizes esoteric [Multiversal Interdimensional] technologies recovered from the Domain and the many allies in the Alliance [and alternate universes] to shred apart the target so thoroughly a ross such a cosmic level that the particles of the former target can never be recovered whatsoever by known sciences or practices. These weapons function so that (if they can't isolate the subatomic particles and energy and reform it to suite their own needs) break the target down into subatomic particles, and phase those particles by accelerating and exciting them to such a degree that the interdimensional bonds are broken and they are scattered across all instances and variations of every possible universe in existence, ripped and distributed until they are but quarks, and deposited into random dimensions and universes and with no hope of reconstitution, due to adapting to the laws of the specific dimension or universe that that the particular quark of the target was deposited in. This effect contains shielding and phase filters to bypass defenses that would normally prevent this from happening, such as psychic or thaumatic means. Active shift-cyphers and phase-engrams are always inotion and on alert for potential countermeasures to their weapon. In addition, the tactical servitorial assistant will try to actively scan for dimensions and universes that are just at the end of this lifespan, as some verses in the infinite sea of layers come into being and others pop out of existence spontaneously. There is an entire subtype of weapon dedicated to this, though.
The category of Anteversal weaponry is a specialized type if Stratocracy weapon that not only dissolves and distintegrates the target, but utterly erases it from the all phases [and timelines] associated with the one that the target originated from. It will use a [trans-multuversal]  resonance scanner to isolate and triangulate with the universe that is directly-opposite of the first one in all concievable criteria. When the harmonizer locks on to the two universes, it pulls the specific targeted area from both universes to erase both instances, as well as all timelines borne of identicality of those two, rendering the target as if they never existed to begin with. This outcome is then closed and irreversible once the universes disconnect, but does not affect the continuity of of the past in any way. Only personnel who are authorized with Totalis decrees via order or emergency may utilize the Anteversal Weaponry in their arsenal.

In the Legions, a group of 10 squads are referred to as a cohort, commanded by Master Sergeant. A group of 10 cohorts form a demi-company, led by a Sergeant Major. A group of 6 demi-companies forms a century, led by a Corporal. A group of 10 centuries forms a company, lead by a Lieutenant-Captain. A group of 25 companies forms a battalion, led by a Captain. A group of 100 battalions forms into a great battalion, led by a Major. A group of 10 great battalions forms into a Grand battalion, led by a Lieutenant-Colonel. A group of 16 Grand battalions forms a Greater battalion, with a Colonel. A group of 10 Greater battalions forms a High Battalion, led by a Lord Colonel. A group of 120 High Battalions forms a Prime Battalion, led by a High Colonel. A group of 24 Prime Battalions form a Demi-regiment. A group of 10 Demi-regiments form a Regiment, led by a Lord Commander.
A group of 1000 regiments form a Grand Regiments, led by a Brigadier general. A group of 25 Grand Regiments form a Demi-corps, led by a Major General. A group of 30 Demi-corps forms a Corps, led by a Lord General. A group of 200 Corps forms a Greater Corps, led by a High-General. A group of 100 Greater Corps forms a Grand Corps, led by a Rear Marshal. A group of 100 Grand Corps forms a Demi-legions, led by a Vice Marshal. A group of 50 Demi-legions form a Legion, led by a Marshal. A group of 1000 Legions forms a Greater Legion, led by a Lord Marshal. A group of 1000 Greater Legions forms a Grand Legion, led by a High Marshal. A group of 36000 Grand Legions forms a Prime-Legion, led by a High-Lord Marshal. All Prime Legions operating in in a specific galaxy or galactic equivalent report to their designated Grand Marshal, and considering how viciously-thorough the Stratocracy are with military defense and how packed their space is relative to other factions, that is no small feat. [Forces of parallel/alternate realities, realms, realities and dimensions utilize and rely on their own versions or equivalents of these officers, but every universe, iteration, variant and reality keeps in touch with each other regularly for practicality and unity purposes.] All of the Legionary and army forces operating in the Stratocracy, its protectorates and Brethren states (Sovereign nations such as the Stratum Concordance, Human Coadunation, Neo-Dominion/Dominus Secundus, and Tempus Domain, who view themselves as sovereign and separate entities in territory and internal politics than the Stratocracy, but one and the same in alliegance, motives, mission statement and cultural heritage serving under the same grand unifying military ideal) report to the Lord of Marshals, who is represented by a single figure but is in reality a vast gesalt hivemind of Strategic Intellects and personalities of previous men and women who have held the title.

An average legion consists of 2.388782 * 10^37, or 23, 887,872,000,000,000,000,000,000,000,000,000,000 Legionnaires and their corresponding officers and associated appropriate proportional servitorial, mechanized, vehicle, aerial, structural, ordinance, and siege vehicle support, including transport vessels, devices, and army-specific vessels, provided and/or built on a necessity basis using the associated base installations of the legions. In addition, forces can be translocated via Quantum-entanglement or pop teleportation if needed in a particularly-frantic situation, which usually only happens in simulations and psy-scapes for training and practice purposes [As well as from observation and discrete combat against hostile or confirmed-malign forces from other dimensions, corrupted timelines and realities, usually with a varying degrees of exaggeration and difficulty added in the training to compensate for when the Stratocracy will have to subdue the real threat.]

In terms of legion force distribution across Stratocracy and Alliance space, the mainstay concentrations of Legions and major forces are stationed on the Alliance's ever-expanding borders, as well as the strategically-placed and important systems of the Stratocracy itself, which are relocated by the Stratocracy to be as evenly-spread out across their Dominion as possible, do that there is no weakspot or crack which an enemy might exploit to attack the Stratocracy in any way. The Stratocracy also gives additional forces to the systwms, worlds, and equivalents of all of its allies and protectates, even if they do not agree to relocate their systems to a more-uniform and optimally-efficient defensible formation.

The legions are typically either assigned to guard a specific region of space, to expand and secure new territories and foster new alliances with undiscovered civilizations. That being said, due to the highly-advanced and speedy systems of communication, information, resource, and ability sharing, integration, security and proliferation, the presence of active Legion and fleet assets (referred to as Primary military assets) are typically given a reduced presence and force density, relegating most of the defense operations and responsibilities to the automated systems and local Governance hiveminds of the systems in those areas of space, who, in the event of an unknown attack, will fully-operating the time-dilation barriers and immediately shift to a total-hostility mode, downloading  [and all of the associated dimensions which can be directly-accessed via some form or another and are not part of a separate timeline or reality or universe-incarnation. In regards to the security of the prime dimensional.plane and those which the Alliance holds a vested interest in exploiting &/or protecting, ample interdimensional stabilization hyperemitters are built and fortified, more than enough to hold against all but the absolute greatest of known and estimated interdimensional and interversal and transdimensional threats, for an amount of time at least that it would have taken the old 7th Dominion forces to respond provided they were being jammed of Slipspace travel, more than enough time for Stratocracy forces to pour into the locations of suspected breach (most to somewhat-unlikely, and least-likely) primarily utilizing inter-reality locks, neuropsychic physics, interverse-linked reinforcements, and breakage from all of the normal restrictions of temporal warping and materiel auto-proliferation, and the use of Anteversal weaponry if need be ] . The primary method of transport that the legions use is transdimensionally-secured quantum-entanglement translocation, also called "instant" teleportation by many technological civilizations. This allows them to eschew the need for vessels when travelling in non-forruptive, non-anomalous territories (anything and anywhere where larger besels would not be needed to complete the strategic and local objective.
To understand why the Stratocracy, despite their harsh history, would be so "lax" as to not delegate greater forces to defend their territories, it is important for those not immediately familiar with the doctrine to understand the manner in which the Stratocracy build and settle star systems. The average system of the Stratocracy is a veritable fortress of repurposed mass and energy, solidified, pulsing, and ethereal, which converts every quark of usable mass and energy present at the time of the system's claim and settling into usable, practical infrastructure and installations, typically dyson swarms and security megastructures as well as the translocation or manufacture of a star-factory to cage itself around the host star, using its mass and energy to build new devices and technologies as necessary. The material and resource costs of such operations are negated, since the fabrication and conversion devices that are used to reformat matter and energy can utilize the fundamental "dark", "anti", "neuro", "psychic" [and transdimensional, interversal, and transreality] energies and matter to near-instant transmute into anything that is necessary, so the entire system can be completely-militarized in the event of a detectable hostile event. In addition to this, it is not like the Stratocracy leaves it's territories without a degree of conventional defense that would be considered quite impressive amongst a tier 1 civilization. The average system had a Garrison of automated and servitorial units numbering in the quadrillions, with tens of billions of line warships (3-15km average) that can be activated at a moment's notice as an immediate reserve force, but the usually only a small fraction are necessary for any enemy that can emerge in the realspace baryyonic universe that mostly originates from it, due to the temporally-accelerated transmutation and dissolution weapons the ships and system defenses are armed with have a Chainlink effect that spreads the destruction of a single beam to a massive fleet, as mentioned in the part of this document referring to the first test of transmutation weapons mentioned above. Since the systems of electronic, psychic, dimensional and cyberwarfare used by civilizations that can challenge the Alliance  usually clog up the dimensional planes to such a degree in deadlock that physical battles between fleets and "ground" forces are required.

The average mass of a Stratocracy system is about 1.175 local solar masses, taken from the baryonic matter of the former natural system to form the living infrastructure and habitats for the non-combat active population, which on average hosts a healthy and comfortable populace of 0.5102 septillion (trillion trillion) inhabitants, or 512,000,000,000,000,000,000 (accounting for the average biomorphic and interspecies percentages of the populations), though this varies from system to system. In the event of an emergency, every single one of these beings will have their conciousnesses and bodies transferred and downloaded with the standard emergency/combat system package, which gives them intrinsic knowledge and mastery of the basics of every single applicable combat style, weapons usage, vehicle control skill, and tactic known to the Alliance [as well as any interdimensional, transreality, and interversal allies or surveiled groups] and the unlocking of latent psychological traits and capabilities that make them as effective as novice troopers just under the Legionary level. These activations will correspond with the a location and armament of every piece of Stratocracy morphic technology (standard issue for convenience and safety purposes), including the personal armor of every single inhabitant. With the governance system of the effected area, provided sufficient evidence and approval from the virtual copy of the local legion authority on the matter, the verification speed which takes all of 2.95474 Femtoseconds. With these procedures, and personality copies of legion authorities, a system is mostly self-sufficient and capable of functioning entirely on its own even if separated from the wider Stratocracy, though it is much-preferable that it is to remain integrated, and as such, foes not need excess military support in any way unless the situation is dire enough to require legion or navy level restricted implements.

Legion troopers and servitorial units are all, by default, to enter an enhanced version of hyper-alertness in a combat state, to be able to function indefinitely and are not subject  to fatigue or unproductive stress.
In terms of territory, a legion in a homeland defense and internal patrol role, an average legion is assigned to a section of space 1000 cubic light-years in volume, due to how relatively-ancient Stratocracy systems are, the light of the stars the great state raises from Primordial ashes and gasses if the cosmos selectively-filtered or completely absorbed by the star-factory that surrounds each one, in order to maintain the illusion of a mostly-natural galactic subgroup, to not reveal their presence too blatantly to less-advanced civilizations and for the pleasure of their allies who still are sentimental enough to want to keep the placement of the Universe as it is unless absolutely necessary.

On the frontier and borders of the Stratocracy and Alliance, the legions are constantly-vigilant as to the threats and unknowns that lurk in the greater cosmos. Though they have less of an active patrol and deterrence role than the Stratocracy naval forces, they are no less dutigul in expanding and securing the borders of the Stratocracy and Alliance, and are oftentimes used in operations that are too small-scale or specific for it to be deemed appropriate for naval forces to engage the problem.

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:iconulimann644:
ulimann644 Featured By Owner 13 hours ago  Hobbyist General Artist
Thanx for :+fav: :squee:
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:icon3892:
3892 Featured By Owner 5 days ago
Thank you for the llama. 
Llama...an important part of life 
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:iconkamikage86:
Kamikage86 Featured By Owner Edited Oct 12, 2018
That is SOOO AWESOME, hope that info gets into a journal, thank you so much. Also check this out, I think you'll find it helpful: www.youtube.com/watch?v=vJTt_P…
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:iconkamikage86:
Kamikage86 Featured By Owner Oct 11, 2018
Here's a Tactical Slipspace question, what if instead of opening portals the IGSA developed Slipspace Phasing, like how the Shadows in B5 Phase into Hyperspace, it would be stealthy and faster then a portal, what do you think? 
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:iconlordarcheronvolistad:
LordArcheronVolistad Featured By Owner Oct 11, 2018  Hobbyist General Artist
That's a pretty great idea. The Stratocracy and combined arms forces of the IGSA use quantum-entanglement temporal-mediated translocation drives to travel. They essentially enclose themselves in a time-dilation variable field to all but stop time relative to everything else and combine that effect with interdimensional phasing to quickly and efficiently triangulate the coordinates of their destination and create a space-time bridge that will allow them to fold space and skip the distance from point A to point B entirely, instead of having to take time to travel. They do have forces that scan and monitor the various dimensions they know of of any and all movement and signatures that they can detect and catalog and analyse (this is one of the tasks that they build Matrioska brains for) to see if there is any kind of potential hostile or notable movement or presence in said dimensions, so they can respond appropriately, optimally, and pre-emptively. Their ships simply pop up from one place to another, and to an outside POV, it would look like their ships are being copied, cut and pasted by some unseen power. That way they can be all but undetectable and uncounterable to nearly any enemy they could meet in the universe that is not vastly superior to them in detection technology, reaction time, countermeasures, and competance. And the likelihood of such a conflict happening to begin with are slim to none, since the IGSA would try and do everything they can to get on said faction's good graces and bridge the power gap as fast as possible. 
As for actual emergence into realspace to conduct combat operations, the phasing trick would definitely be useful, and I could see them doing that with their multidimensional systems to spontaneously appear, "stop" time, phase, and utilize their superior speed and relative reaction time to cleanly neutralize the obstacles.
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:iconkamikage86:
Kamikage86 Featured By Owner Oct 10, 2018
Thanks for replying to the Isu question. Here's a question about the military structure Journal entry coming up, will fleet structure also include ship number in Battlefleets, Squadrons, etc.?
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:iconlordarcheronvolistad:
LordArcheronVolistad Featured By Owner Oct 11, 2018  Hobbyist General Artist
I'll try to include some details as to that.
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:iconkamikage86:
Kamikage86 Featured By Owner Oct 11, 2018
Thank you so much, I would love to get more info on the Navy and Fleet Composition so I can get an idea on how they fight Void Warfare.
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:icondragunalb:
Dragunalb Featured By Owner Edited Oct 9, 2018  Student Traditional Artist
Thanks for the faves on =)
Arbiter vs Truth Extended by Dragunalb Kaeli garment variants by Dragunalb ODSTs on horses... by Dragunalb Osman and 'Telcam by Dragunalb
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:iconlordarcheronvolistad:
LordArcheronVolistad Featured By Owner Oct 9, 2018  Hobbyist General Artist
No prob, keep up the awesome Halo art!
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