I know it's kind of out there, but I just needed to draw something different today. So yeah, llamas. They're super cute, make durable yet fluffy wool, will gladly spit in your eye, and they're the preferred trade units of Deviant Art. I figured it's best not to ask. Better to just make another picture of my Incan dwarf people, but not fighting or prepping for war or whatever D&D people do all day. They're just hanging out with llamas and selling bags of wool or whatever. Just a happy and chill picture for a quiet Sunday afternoon before Thanksgiving. Time for a Google search on Incan outfits (the woman is wearing more modern Peruvian clothes, while the guy is dressed as an Incan soldier. Obviously he's off-duty. The llama's cute). Now that I think of it, the reason why I like these tranquil pictures of these dwarves is my first "exposure" to Incan/Peruvian culture was through my Grandpop's National Geographic collection. I've never been to South America, much less the Andes Mountains, but every issue that showcased these people had photographs of smiling people with bright festive clothes in quiet, out-of-the-way villages I couldn't pronounce. That and it's impossible to listen to Andean flute music and be in a bad mood. I don't care where your musical tastes lie, there's something special about that music. Like I said, just a tranquil picture to get my mind off things.
Such a novel and interesting concept, nice work!
So you see dwarves as human-proportioned rather than more width per height?
I've gotten so used to people drawing 'em as two-to-five heads heigh and humans as six-to-ten heads high; we have some odd art habits in fantasy/alt-history/etc.
Honestly I think the reason why I draw them with human proportions is simply because that's what I'm used to in order to draw humans. There's no official "dwarf proportions" rulebook out there, so the best I can think of is "stockier proportions on people." Slightly wider shoulder to hip ratio, as well as the limbs, but never too exaggerated as far as head ratios go. I never liked fantasy art that portrayed them as looking like football linebackers, because to me it looks like they'd weigh over 300 pounds (just denser humans). I remember one of the Shadowrunner rule books (I think) saying that a dwarf could, quote, "borrow a human's shirt, but yes, they are short." Maybe that was my subconscious guideline all along.
My gaming campaign's idea of dwarves changed over time due to various player characters, especially with a homebrew character-building system that started out as "Make original D&D fairer and less silly" and ended up closer to the Hero System build-your-own-character rules, but with a lot of GM influence: You could build a character your way in general, but they had to fit into the campaign style, stay within a certain range of stat/power limits, not crowd another player character's main specialties, and be someone the rest of us could both like and respect.
(I did run a GMPC so I could be in in-character group discussions, etc., but my GMPC was usually the lowest-powered character and mostly used for two things: covering major gaps in the group so that, for example, if nobody else wanted to run a healer, we weren't always up wound creek without a paddle, and asking those questions like "Gee, mister, where did you get that scar?" to make sure even the shyest & quietest gamers got included in things.)
By and large, though, my campaign's dwarves were usually between 3 1/2 to 5 feet tall, pert' strong & sturdy, and the sort of stubborn buggers who'd try to rip their enemies' throats out with their teeth if they ran out of weapons and sharp rocks. As one of my gamers put it, "Both sexes are macho."
i love that concept