Mandelbulb3d has several ways to render 3d fractals. One of them, dIFS, has the ability to make use of height maps.
This tutorial focuses on creating custom height maps.
This is not news worthy - MB3D artists have long made use of this technique. Recently my friend Jorge - batjorge (https://www.deviantart.com/batjorge) - has posted a tutorial on using dIFS with a height map - the HeightMapIFS and the amazingIFS formula. The tutorial is meant to easily generate the classic bulb shape and it achieves this admirably. The height map in Jorge's guide is a uniform, gray image. This results in a clean and texture-free bulb form. But what happens if a more complex height map is us
Hello everyone! Glad to see you all around! I've been testing new possibilities in Mandelbulb3D and I found easy and clever way, how to save your render time to make fabulous and outstanding pieces. Let me explain you what I'm talking about here!
As the title says, there's a "Mix" mode in DEcombinate function. It remained unused for quite a time. It's time to make revolution.
First of all, let's start with something basic, like bulbs! I will explain each step and every single thing to make you understand the technique! Ok, Let's go.
I suppose you already opened your Mandelbulb. And now:
1. In first formula slot place _AmazingBox formula,