This tutorial focuses on creating custom height maps.
This is not news worthy - MB3D artists have long made use of this technique. Recently my friend Jorge - batjorge - has posted a tutorial on using dIFS with a height map - the HeightMapIFS and the amazingIFS formula. The tutorial is meant to easily generate the classic bulb shape and it achieves this admirably. The height map in Jorge's guide is a uniform, gray image. This results in a clean and texture-free bulb form. But what happens if a more complex height map is used?
This tutorial will walk you through creating a quality custom height map and applying it in a MB3D dIFS render.







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