A group dedicated to the accurate depiction of dinosaurs and other prehistoric creatures
How To Get Started:
1) To become a member of the group in order to submit your content click the "Join Our Group" near the top of the page.
2) Once you've been accepted you are free to comment & even better you can submit your artwork of your prehistoric & extinct creatures.
3) To submit your artwork to the group click the "Contribute Art" button near to top of the page then choose which gallery you wanna submit to & everyone in this group can view your latest artwork!
Here Are The Group's Rules:
(1) Be nice to our members & no fighting, bullying, trolling, spamming or anything negative whatsoever.
(2) No stolen art! all art must be originally submited by their original creators.
(3) Submit to the right folders as we don't like having to sort out the artwork that's been submitted to the wrong gallery.
(4) When submitting make sure it is prehistoric or at least extinct related if it isn't it'll be removed without warning but if you continue to do the same thing 3 times you'll be banned.
(5) No blocking admins otherwise you'll be banned without warning.
(6) Absolutely no negative talks about different races, disabilities, age, sex etc or you'll be banned without warning.
(7) Mature Content must have a filter on it if you submit artwork without it & it's mature art it'll be removed without warning.
(8) If you have any questions or problems please don't hesitate to tell us as we wanna make this group good enough for everyone who joins.
(9) If you break these rules constantly you'll recieve warnings but if you don't listen on the 3rd warning you'll be banned from the group.
(10) Have fun submitting artwork & if you guys have any questions please don't hesitate to ask.
|More Journal Entries|
|New art is to be added here|
Carnivores: BeachcombersHey, everyone! I recently downloaded Carnivores Triassic and I’ve enjoyed that mod so much that I decided to do another mod idea, and, with help from @SpinosaurRobertsonia , I settled on doing one focussing on semi-aquatic animals. I had to settle for some pretty obscure faces, but this should hopefully prove enjoyable if it actually were a mod. If this looks weird in any way, it’s because I drafted it up in Word due to Eclipse. I am also aware that some of the creatures here are from other mods despite my best efforts but I tried to stick to animals either intended to be cut out of alter versions or from projects that are currently cancelled. Hope you guys like this!Synopsis: This mod would use the Carnivores 2 engine. On the southernmost coastline of the Central Sector (with the Triassic Sector a mere sea away), DinoHuntCorp has set up its latest tour for enterprising hunters, wherein they will face off against a variety of semi-aquatic prehistoric animals from across the geological timescale. With all the huntable animals capable of swimming and even faster in water, prospective clients may have to brave the ocean depths to pursue their prey…Menu picture: The hunter pursuing a Placodus out to sea, unaware of the shadow of the enormous Sarcosuchus lurking in the water just behind them…Starting points: 50.Trophy room: A massive metal raft with relatively short walls standing in the middle of an ocean, the trophies stored in glowing blue boxes refrigerated by cool air rising from said boxes. Maps:Kerva Beach: The first map in the game, costing 0 points. A typically pebble beach, Kerva is a surprisingly varied environment. The hunter can stalk prey across the stones (and can even find one or two rock pools containing a couple of tiny Machaeracanthus), within the maze-like collection of hulking grey rocks or up into the grassy cliffs. All of these areas are mostly easily accessible, making this a good place for novice hunters.Dead Reef: The second map, costing 20 points. The result of dramatic climate change over the past few centuries, the Dead Reef is a tiny, isolated island, almost forming a perfect circle. A barren desert covered in dried but colourful corals, the player can roam amongst the polyp skeletons and even travel over them to hunt quarry. The island is also surrounded by a dense ring of floating blue coral, where players can also occasionally find and hunt prey.Arvasht Lagoon: The third map, costing 50 points. There is significantly less sea than usual in this area, with the player instead hunting prey in and sprung a beautiful and deceptively deep crystal-blue lagoon, surrounded by exotic palms. Though most of the land here is flat (and thus it’s very easy for your prey to see you), those looking for more dangerous hunting and a little flair of mystery can stalk prey within the waters of the lagoon and reach a tiny island near its centre, on which a strange, grey monolith, covered in glowing green runes and built by the ancients for some strange purpose, stands.Livross Estuary: The first advanced map, costing 100 points. Enclosed within a hilly valley, this map follows the Livross River from birth to the sea, trickling from a high mountain through the forested valley and into the sea. Most of the area is the estuary formed by the meeting between the Livross and the ocean, where the player can encounter the map-specific ambient Valenticarbo (a summer visitor from the Arctic Sector). Difficult terrain and many branching tributaries make this a fairly hard map to traverse.Dorsetia: The second advanced map, costing 150 points. First discovered by Akasha Anning (distant relative of famous palaeontologist Mary Anning), Dorsetia is mostly a sandy beach cut off by towering cliffs of sandy rock. However, it does have some interesting features, such as its vast sea, a land formation eerily similar to Durdle Door, a vast network of caves within the cliff face and many strange fossils of creatures closer to Earth’s dinosaurs scattered within said caves or poking out of the cliffs. These fossils have proven vital in reconstructing the life of FMM-UV32. The player can also find the corpses of modern animals, specifically the beached bodies of the jellyfish Octomedusa.Sunken City: The final map and the only expert one, costing 200 points. Located beneath a normal beach, the Sunken City is an entire, mostly city abandoned by the ancients, having fallen into a dark underwater cave only lit by glowing crystals (that change colour throughout the day, being orange at dawn, blue during daytime and green at night). This vast cavern, where the player must constantly wade through knee-deep water (often encountering the predatory shellfish Gigantoproductus in said water) and even exit into a wider ocean via various flooded tunnels, is taken as a temporary refuge from the hostile seas by deep-diving animals, and is even populated by regular beach fauna due to the mass-beachings of Lepidotes fish that occasionally occur here (the hunter can even see the results of this for themselves, with many barely alive, still-twitching Lepidotes scattered over the thin, furtive sand banks of this map) providing ample food.Ambient animals:Diadectes (Moschops AI slot): Not much larger than its Earth counterpart, the amphibian known as Diadectes is a common sight along this stretch of coast. A prolific herbivore, Diadectes tend to be rather furtive, and will flee at the first sign of trouble. Though their tough hides can defend from smaller carnivores, they are little match for cold lead. The Diadectes’ appearance would be based on the artwork of it in The Complete Illustrated Encyclopedia of Dinosaurs and Prehistoric Creatures by Dougal Dixon.Ludodactylus (Pteranodon AI slot): One of the largest pterosaurs of the southern Central Sector’s coast is the piscivorous Ludodactylus. This unusual flying reptile uses its toothy beak to grip onto fish. It generally prefers to watch its prey from high above (a state Ludodactylus can stay in for weeks on end) before diving into the sea, so is of little concern to the hunter. The Ludodactylus’ appearance will be based on its picture on Pteros: https://www.pteros.com/pterosaurs/ludodactylus.htmlCorallestrisaurus (Gallimimus AI slot): An even more diminutive relative of the Compsognathus of more eastern regions of the Central Sector, Corallestrisaurus is a semi-aquatic predator, typically preying on small fish such as Machaeracanthus. Feeble and frail, they will flee from larger carnivores, as they have proven to be a favourite light snack of the local carnivores. The Corallestrisaurus is, of course, based on the infamous fin-handed Compsognathus corallestris, with its appearance based on the painting by Halstead here: https://svpow.com/2012/10/02/2000ads-bizarre-fin-handed-compsognathus/Dinocephalosaurus (Brachiosaurus AI slot): An extremely close relative of the eastern Central Sector’s Tanystropheus, Dinocephalosaurus is far larger and far more durable. A peaceful fish eater, Dinocephalosaurus’ hide is too thick for any weapon to pierce, so it’s best not to waste ammo on them. The Dinocephalosaurus’ appearance would be based on the painting of it in this article: http://www.sci-news.com/paleontology/triassic-fossil-live-birth-archosauromorphs-04621.htmlCasineria (Dimetrodon AI slot): Roughly 6 times the size of its Earth counterpart, Casineria is a colourful little tetrapod that hunts sand fleas along the beaches. Completely harmless, hunters are advised not to shoot them due to their natural beauty and important niche that no other animal shares. The Casineria’s appearance, like the Diadectes, would be based on its depiction in The Complete Illustrated Encyclopedia of Dinosaurs and Prehistoric Creatures.Rhamphorhynchus (Dimorphodon AI slot): The iconic Rhamphorhynchus is another piscivorous pterosaur that calls the southern Central Sector home. These colourful little pterosaurs tend to be territorial on the ground, but are peaceful and majestic in the skies as they wait for prey. The Rhamphorhynchus’ appearance would, of course, be based on its showing in Walking With Dinosaurs.Huntable animals:Placodus (Parasaurolophus AI slot): The first animal available to hunt, costing 10 points. The humble Placodus may not look like much, but it more than makes up for it in speed, and its shearing teeth (designed for breaking open the shells of shellfish, Placodus’ most common prey) make for an impressive-looking trophy. Ill-equipped to deal with predators, the first instinct of the Placodus is to flee, and hunters may have to pursuit it for some time before bringing it down. The Placodus’ appearance would, yet again, be based on the drawing of it in The Complete Illustrated Encyclopedia of Dinosaurs and Prehistoric Creatures.Basilemys (Ankylosaurus AI slot): The second animal, costing 15 points. Surprisingly speedy for a giant turtle, Basilemys’ massive shell makes for an impressive mount, but can also be a big problem when actually hunting them. They are one of the largest turtles on FMM-UV32. The Basilemys’ appearance would be based on its depiction in the video game Saurian.Lupeosaurus (Stegosaurus AI slot): The third animal, costing 20 points. Closely related to the Triassic Sector’s Edaphosaurus, Lupeosaurus is rather different to its close relative in that it is completely incapable of fighting back. This cowardly creature prefers the swamps, where it feeds on water plants, but will head to the coast in times of drought. The Lupeosaurus’ appearance will be based on this reconstruction but with more mottled colouring and yellow-and-black eye spots on the sail: https://commons.wikimedia.org/wiki/File:Lupeosaurus.jpgOligolycus (Allosaurus AI slot): The fourth animal, costing 30 points. A close relative of the Nothosaurus of the eastern Central Sector, Oligolycus is a low-slung and ferocious predator, and though it prefers fish it frequently takes down larger prey. It has the usual kill animation of standing ver the hunter and eating their body. The Oligolycus named after a dubious genus whose fossils were reassigned to Nothosaurus, has its appearance based on the Nothosaurus from the Trilogy of Life special Sea Monsters.Centrosaurus (Chasmosaurus AI slot): Suggested by @PaleozoicFun . The fifth animal, costing 50 points. Though not exactly fluent in water travel, the Centrosaurus regularly engages in a mass migration across the Central Sector to greener pastures in the Pristine Kingdom during the summer months, and they are forced to head through rivers. The Centrosaurus walking along the coastline are attempting to find a shortcut to their eventual destination. Like the Central Sector’s other ceratopsians, Centrosaurus prefer to flee, but are more than capable of fighting back when cornered or wounded, goring the hunter on their monstrous horn. The Centrosaurus’ appearance would have the colourisation of its depiction in Dinosaur King, but have a model based on John Sibbick’s painting of it (thanks to BirdFungi of the Carnivores Discord server for helping me identify that image!).Segnosaurus (Velociraptor AI slot): The first advanced animal, costing 100 points. Though usually a peaceful piscivore, Segnosaurus are notoriously territorial, and will charge anything around their size which could possibly eat fish. A smaller relative of the eastern Central Sector’s Therizinosaurus, these colourful animals are a frequent nuisance for all sorts of creatures. When it catches a hunter, it will rip and tear into their bodies whilst they’re still alive with its hooked claws. The Segnosaurus’ appearance and colour scheme would, of course, be based on John Sibbick’s iconic fish-eating portrayal of it.Eustreptospondylus (Spinosaurus AI slot): The second advanced animal,costing 250 points. A smaller relative of the Triassic Sector’s Megalosaurus, Eustreptospondylus does occasionally go swimming, but is mostly a true beachcomber, either hunting Diadectes or Rhamphorhynchus along the coast or scavenging washed-up carcasses. Despite its preference for small or dead game, it can still do a number on the hunter, though it has the regular killing animation of just eating the hunter’s body. The Eustreptospondylus’ appearance would be based on its depiction in Walking with Dinosaurs.Ichthyovenator (Ceratosaurus AI slot): The first expert animal, costing 300 points. The beautiful Ichthyovenator is mostly a fish-eater, though has a tendency to go after larger prey if it so feels like it. Far better adapted for water travel than Spinosaurus, hunters are often out of their depth (in more ways than one) when stalking this graceful creature. That said, if it does catch the hunter, it will savagely pull their guts out with its slender jaws. The Icthyovenator’s appearance would be based on this deviation by @DeinonychusEmpire : https://www.deviantart.com/deinonychusempire/art/Here-We-Go-Again-840438465Sarcosuchus (Tyrannosaurus AI slot): The second and final expert animal, costing 500 points. The colossal crocodile Sarcosuchus is easily the apex predator of the Central Sector’s coastal regions, being a ferocious tour de force in water and on land. Massive jaws combined with a powerful tail make this one deadly predator, and it will tear hunters apart in a ferocious death roll when it catches them. The Sarcosuchus’ appearance would be based on Madison Henline’s drawing of it.Lurdusaurus (Pachycephalosaurus AI slot): The final animal, a master rank creature costing 1000 points. The hyper-aggressive herbivore Lurdusaurus is the hippo of FMM-UV32 (well, apart from the actual hippos…), eating plants and yet being most active at night and tearing through predators like paper. Some individuals will even attack other herbivores. This monstrous dinosaur will not hesitate to run down the hunter, crushing them with multiple two-footed stomps when it catches up to them. The Lurdusaurus’ appearance would be based on this painting of it by Christopher DiPiazza: http://prehistoricbeastoftheweek.blogspot.com/2015/11/lurdusaurus-beast-of-week.htmlDLC huntable animals:Anatotitan (replaces Placodus): The hulking hadrosaur Anatotitan is more adapted for water travel than most of its cousins. Using its duck-like beak to sift through the water for aquatic plants, this herbivore will flee at the first sign of trouble despite its immense size. The Anatotitan’s appearance will be based on the hadrosaurs in the Charles R Knight painting Hadrosaurs by a Lake. Though @PaleozoicFun did not suggest this per se, he did tell me about an old semi-aquatic mod concept of his which I borrowed Anatotitan from.Labyrinthodon (replaces Oligolycus): The almost serpentine Labyrinthodon is rarer predator of the Central Sector’s coastlines due to it being an amphibian, but is no less deadly than its reptilian and saurian contemporaries. When it catches a hunter, it will crush their skull in its jaws before dragging them off to its lair to devour their bodies. The Labyrinthodon is based on the unnamed lanyrinthodont from Primeval.Tasmaniosaurus (replaces Oligolycus): A migrant stranded in the Central Sector when it disconnected from the Australis Sector millions of years ago, the stout little archosaur Tasmaniosaurus is a rather pugnacious proterosuchid. Armed with sharp-toothed, notched jaws, Tasmaniosaurus’ bite isn’t quite as powerful as Oligolycus or Labyrinthodon, and so it must pull with all its might to remove limbs, but it is still dangerous and will still attempt to do just that to the hunter. The Tasmaniosaurus’ appearance would be based on the Cadbury Yowie toy of it. Magnosaurus (replaces Eustreptospondylus): Easily the smallest megalosaur of FMM-UV32, the diminutive Magnosaurus makes up for its tiny size in savagery. These ferocious predators are far more aggressive than any other creature on the tour sans Lurdusaurus, and will quite literally tear the hunter to shreds. The Magnosaurus’ appearance would be based on its appearance in the bookazine (yes, really) British Dinosaurs.Scopospondylus (replaces Eustreptospondylus): Another megalosaur of the Central Sector, the odd-looking Scopospondylus has rough, almost roughy skin which is painful to the touch, designed as a sort of deterrent to larger predators such as Sarcosuchus. Far more strategic and cerebral than Eustreptospondylus or Magnosaurus, it will kill the hunter with tactical brilliance over brute force, using its long, thin jaws to rip out vital organs. The Scopospondylus is based on @SaurianTarget ‘s suggestion for Eustreptospondylus unto Carnivores Dinosaur Hunter: https://www.deviantart.com/sauriantarget/art/Eustreptospondylus-668422848Cristatusaurus (replaces Ichthyovenator): The exotic Cristatusaurus behaves more like a heron when it comes to catching fish rather than Ichthyovenator’s method of diving into the depths and ripping out its prey’s guts. They tend to be just as aggressive, however, and so hunters must be on edge when stalking them. The Cristatusaurus’ colour scheme would be based on the painting of Baryonyx from the book A Field Guide to Dinosaurs by Henry Gee and Luis V Rey (complete with a toothy beak encasing its jaws), but the actual model would be based on this deviation by @cisiopurple : https://www.deviantart.com/cisiopurple/art/Cristatusaurus-834240469Weapons: As I usually say, I’m rather useless at weapon concepts, but I’d rather have a more aquatic-themed arsenal here, including harpoons and spearguns.Carnivores belongs to Tatem GamesThe mods, artworks and documentaries mentioned all belong to their respective owners