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DakotaLDE

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Deviation Spotlight

Creatures A2 by DakotaLDE, visual art

Artist // Professional // Digital Art
Badges
Albino Llama: Llamas are awesome! (88)
I've seen it: It's Coming -- Stay Tuned!
My Bio
Living Dream Entertainment is an independent video game development team based in Southern California, United States. Simply put we make video games but if you want to dig deeper what we do is make dreams come to life. Worlds you'd normally have to close your eyes to see you can now visit with your eyes wide open.

As you can imagine that involves a lot of art work to make those worlds beautiful and believable which is why we're here on Deviantart. You can take a look at anything from concept work to screen shots. Like what you see? Check out our website at, www.livingdreament.com

We can't make these worlds come to life without your support so be sure to spread the word, tell your friends how awesome we are, or in the least how pretty our art work is. We have quite a few talented artist amongst us and they deserve credit.

You can find each of them below. . .

Concept Artist- 00-empty-00 00-empty-00.deviantart.com/

Character Artist- Riley Stark rileystark.deviantart.com/

Environmental Concept Artist- Erel N8watcher n8watcher.deviantart.com/

Environmental Asset Artist: Nicola Chasseaud

Follow us on Twitter, we tweet quite a lot: twitter.com/LivingDreamEnt

Favourite Games
The Last of Us, Faster Than Light, Brothers: A Tale of Two Sons, Mass Effect series
Favourite Gaming Platform
PC
Tools of the Trade
Photoshop
Great game that could use all the help it can get. Check out the page, play the game, give them all your moneyz https://www.deviantart.com/t-free/journal/CrossCode-on-IndieGogo-516459740
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Forbidden

0 min read
    I often wonder why so many sidequest or random events in RPGs seem so underwhelming?  Why do they not seem important?  They're usually just meant as a way of delivering more loot or money to the player.  I once heard Ken Levine, (ex?)founder of Irrational Games, say that you can't have every character be a "star" character because there would be too many characters for people to keep track of.  That if you instead just had a few stars it would be much easier for people to keep track of them and understand their importance.  While that may be true I counter that theory with the question, If you're going to make these characters anyway, why
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The Angels of Life and Death

0 min read
Going through old files of mine I found a mission I had wrote for A Shadow's Tale over a year ago.  Seeing as that game won't go in production for another year I figured it wouldn't do much harm to share part of it with you now.  (Keep in mind it's an old writing and might not match up with our design as of now.  For example light and dark choices are no longer a thing)  Let's get to it.... The Angels of Life and Death Dean and Black Light arrive at a large house a few miles from the Capitol.  Gardeners seem to be hard at work and the housekeepers seem to be preparing for some sort of festival.  Dean ask for Black Light to stay back from th
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No problem, you deserve it n_n
Hello!

I find the development of your game, Out of the Storm, very interesting! I will gladly follow :)


Thanks :D  Glad to have you
Thanks, it's going to be one hell of a game and pretty soon we're going to make it where everyone can participate in the design.  Basically like a Kickstarter but instead of t-shirts and coffee mugs you get to come up with ideas for characters, locations, and quest and our team brings them to life.  (We just have to finish showing what is possible to be made and find some people to test out the system for us and find out what needs improving)

I look forward to seeing you there!
 I invite you to my gallery:)If you like my work, watch me :)