I’d always been fascinated by tabletop RPGs, though they seem a bit too daunting, and as in the case of the most well-known TRPG system, Dungeon and Dragons, it can get pretty tedious.
So imagine my delight upon discovering Dungeon World, a TRPG system where the fiction comes first. Sure, there are rules and regulations, but they are far less involved than what DnD prescribes. There is little that player characters cannot do — all they have to do is to roleplay it, run it by the GM and fellow players, and roll the dice to see if they succeeded or not. Dungeon World is a collaborative TRPG experience, where the players have as much say in the fiction as does the GM.
I can go on about the simplicity and potential of Dungeon World, but not here. If you are interested in learning more, here’s the standard reference website: www.dungeonworldsrd.com. It actually has all you need to start playing (buy the book if you really like it).
I invited a friend and his fr