A quick access to bios, certain links, and references to make my searches easier
How to make custom Splatoon hairstyles in GMOD by LKGamingART, journal
How to make custom Splatoon hairstyles in GMOD
Hey guys, Luca here again. And welcome to what I can hopefully assume is the first-ever tutorial on my gallery. And yes, I’m sorry that it took so long to get out. I just have too many deadlines up ahead so apologies if this may sound a little rushed but I might fix it up later down the line.
So I know a lot of you guys have been constantly requesting and asking over and over again ever since the release of my Splatoon 3 hairstyle recreation: How the H-E-double hockey sticks were I able to make something that was only achievable in SFM, in GMOD? And to those said people, you've finally got your wish. You happy now? But all jokes aside, this tutorial will provide all the info you need to design the perfect look for your character in less than 30 minutes.
You will need:
Addons:
- *Enhanced Inklings: https://steamcommunity.com/sharedfiles/filedetails/?id=572513533
- *Splatoon 2 - Octolings [PM/RAG/VOX]: https://steamcommunity.com/workshop/filedetails/?id=1544841933
- Splatoon 2
SFM/GMod Porting Tutorial Part 2 (Textures) by Tomato127, journal
SFM/GMod Porting Tutorial Part 2 (Textures)
This honestly took too long to come out. The previous part is Extracting textures is easy. Using them correctly is another task, though. I hope to provide as much information on the texture parameters for SFM/GMod as I can along with information on the textures themselves. Tools I use Noesis to convert DDS files to TGA or PNG, and use VTFEdit to convert those to VTF. Switch Toolbox can extract textures from BNTX files, which are often included in the BFRES model files, directly into PNG. Texture Types What type of textures do the models use? More often than not, the suffix of a texture name denotes its role. Here's a list of the ones...