concept by me, created by Avitus12
This is a massive undertaking by us (90% Avitus, my 10% comes from the payment and sprinkled amounts of encouragement and corrections.
and so this train will be uploaded by single car types at a time.
Despite their advancements in nearly every field of science and some areas of mysticism, there are truths that have never been worked around......like the awesomeness of trains.
Only on their Category 3-5 worlds have the Tsvìets built a massive transportation network for planetary logistics. Both on the ground, through the depths of the seas and oceans, and even in underground tunnels, there exist war trains gargantuan in size and force projection.
The minimally accepted standard size of the War Train is ten cars, which are usually 1100-1300 meters long.
Featured here is the Engine Car, of which there are two of them with a single other car type between them in the middle of the train.
30 meters wide at the top, 50 meters wide in the middle and 40 meters wide at the bottom, while it is 35 meters tall and 120 meters long. The floors are two meters thick while the walls are 3 meters thick.
The insides are very claustrophobic with just enough room for CIP engineers to walk single-file down the walkways to oversee each reactor and generator. The reactors and the safety features take up majority of the room, yet each's non-vital components are heavily encapsulated by thick, armor shells. In case of catastrophic meltdowns, they will send a large energy surge to all of the train, giving them a surplus of energy to operate for 30 minutes longer (varies pending circumstances, such as under enemy attack) before it dies out.
For the rest of the energy stored and produced, the explosion is contained by the EGO shields, sacrificing the generators themselves to protect the crew of the Engine Car and the rest of the train.
The walkways surround the outside of the Engine Car completely on multiple levels as you can see, allowing CIPs to quickly rush around to respond to approaching enemies from different directions if needed. Planted around it are 33 x Shockwave Sentinel automated turrets of the 5 m variety, 50 x Hard-mounted, single barreled, gangway guns, armed with a standard Heavy Sun-Forged Plasma Lance rifle, an upsized brother of the standard Medium SFPL rifle used by CIPs. Slightly slow rate of fire and charge time but 50% higher reactor output.
On the level below first level gangway, there are firing holes for 2 x Degenerative Energy Cannons in each, making 24 in total. They have an effective range of 2 miles and a recharge time of ten seconds. These are used for precision strikes against HVTs when the opportunity shows itself, whether it's an officer, a supply truck, artillery platform, or even indirect targets such as destabilizing terrain to impede, incapacitate or destroy enemies.
On the level beneath those are 800 mm Shatter-class short-barreled broadside cannons, 12 in total. While they have an effective range of 20 miles, terrain rarely allows that so they are usually used to provide Shock & Awe levels of firepower at once to enemies out in the open or enemy occupied territory with an assortment of different shell types. Crew favorites and most simplistic are High Explosive rounds with a killing blast radius of one kilometer to unarmored meatbags such as Humans.
The Shatter-class happens to be an Auto-loader type, meaning instead of a single shot type of cannon, it has a magazine that can hold five rounds. A full magazine can be emptied in ten seconds and replaced/reloaded in one minute.
On the bottom, there are anti-gravity pads used to make this train a hover train. Power can be overloaded to have the train arc into the air at a maximum height of 100 ft.. Distances range according the speed but the longest recorded jump on flat terrain is two kilometers. It would take a weight ten times greater than the Engine Car to sink the propulsion units dangerously close to the ground.
There is a garrison of 100 CIPs assigned to the Engine Car with another 50 strictly for Engineering.
There are three reactors inside that are Exotic Matter Reactors, particularly Neutronium, providing more than enough power to sustain the train's systems, from weapons and shielding to propulsion and levitation.
Feeding directly from them are six EGO Shield generators. As the Engines provide power to the rest of the train's defense and operation systems, its protection is paramount for the rest of the train. However, due to size limitations as well as energy consumption, the generator deploy barriers rather than domes. The EGO energy itself is stored in them but to manipulate them properly is what consumes energy from the Neutronium reactors. The individual barrier strength can range from enough to destroy small arms to tanking multi-megaton yield nukes. However, such variety of barriers will draw a congruent amount of energy from the reactors with each use. These barriers can be projected out to 300 meters. The train will have to return to a train station to restock on EGO energy but given that these trains are on colonies and worlds heavily fortified, they aren't in as many threatening situations as their construction and design would imply.
Spread around the car are the tubes poking up and disks on the walls. These are Disruptor Field emitters, serving as the actual main passive aggressive shield network of the train. There are 182 providing omni-matter disintegration fields with forty meters of each one. Even the CIPs and the train itself has to be keyed into the system to avoid being disintegrated and even then, for flesh-lings, it'll feel like a constant static feeling around them. The only area unprotected is the underside and that'd be bad if you accidentally keep disintegrating the ground under the rest of the cars behind the Engines.
The war train provides supplies and troops imperative for planetary infrastructure, which are vital to the military war machine of the Tsvìets. With a cruising speed of 300 mph and an overclock reactor speed approaching 950 mph, it's a metal monster near unstoppable. There are even 'energy rail way' versions like the dozen present at the base of Outer Heaven's main cannon (out of danger and brought out in case main cannon malfunctions and enemies infiltrate through the cannon's muzzle) can reach speeds up to Mach 9.
The Engines are built and defended to a degree of higher standards than the rest of the cars for good reason.
Please do not copy and/or edit this image without my approval. If you want to use it as a reference or in one of your stories, it has to be a non-profit work and it has to have a link/reference to this profile/page. It also needs my approval. However, you might want to wait until the train is actually finished. Thank you for future compliance.