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#88 - Pain by Legacy-Galaxy Kyanite v.s the Big One by Legacy-Galaxy Sick Burns by Legacy-Galaxy Jenny and Jackass by Legacy-Galaxy In a Fog by Legacy-Galaxy
#showyourheart
Mary Sue/Gary Stu test: Sunny Kong

Appearance

[] They have a rare hair/fur colour
[] Their eyes are an unusual colour
[] This happens to be red
[] Their eyes change colour
[] (if a female) they have large boobs
[] (if a male) they are very muscular
[] They are very attractive to the opposite gender
[] They are very attractive to the same gender
[Of course, her weird plant-powers garner lots of friends] They have lots of friends/no friends
[] They have an unusual/unrealistic pet
[Mother Nature was involved when she was born, if that counts] They have a guardian spirit 
[] Some part of their body glows(that isn't supposed to glow in their species/race)
[She has a certain cuteness about her] They are emo/cutesy
[] They have wings 
[] They always dress like a certain 'label'
[] They look quite a bit like a character from a popular anime/manga
[] They have a piece of jewelry/clothing that they always wear
Subtotal: 2.5

Relations

[] They have a twin/sibling that they were separated from at birth
[] They have an evil nemesis
[] Who is their sibling
[] They are from a very poor/lowly family
[] They are from a very rich/royal family
[] They don't know that they are from a very rich/royal background
[] They have lost one/both of their parents
[] They witnessed one/both of their parent's death/s
[] Who were killed by the OC's arch nemesis
[] Their parents are cruel, uncaring, abusive etc.
[She used to live on an island up north, but the Kremlings turned it into Mekanos, so the majority of the population, her included, evacuated, and now she lives on DK Isle] So they ran away from home, and somehow fell in with a famous hero, or bumped into an infamous villain who promptly became their arch nemesis
[] Their parents were fine, but they ran away from home anyway, seeking adventure
[] They look much younger/older than they really are.
[] They never knew their parents
[] They were abused/spoiled as a child
[] They are currently in a relationship
Subtotal: 1

Race/Species

[] They are possessed by an angel
[] They are possessed by a demon
[] But they struggle to be good anyway
[] They are a mythical creature
[] They are an alien
[] They are part mythical creature
[] They are part alien
[] They are a race/species that is discriminated against/misunderstood
[] They are a mythical creature/alien who was raised by human parents
[] And they grew up thinking they were human
[] They are the last of their kind
Double your points if they are descended from two or more kinds of mythical creatures/aliens
Subtotal: Not needed: Everybody in the DKverse is human, save for the animal buddies

Powers

[] They are telekinetic/pyrokinetic/etc
[] They have sixth sense/can mind-read/etc
[] They have an object of some sort that gives them powers
[She has plant-controlling abilities, ranging from making plants grow faster than average to using them as offense] They have a special ability/power
[] But they don't know about it yet
[It must've been something about Mother Nature popping in for a visit] They were bestowed/cursed with these powers
[] They can grow extra body parts/shapeshift 
[] They are immortal(cannot be killed by conventional means)
[] They can summon spirits/demons/angels etc. 
[] They have a 'special type' of soul
[] Their soul is not the same as them
[] They can talk to spirits/ghosts (Anyone can talk TO spirits; it's getting them to talk back that is the hard part)
[] They have a certain power that is misunderstood/feared
[] Certain noises/smells/situations/etc make their powers activate/give them a nervous breakdown
Subtotal: 1

Mentality

[] They have a mental disorder
[] They have an emotional disorder
[] They struggle to stay sane
[] They talk about their struggle to stay sane a lot
[] They are a psycho
[] They have multiple personalities(x2 if this is shown to be funny)
[] They are very intelligent
[] They are not smart, but in a funny way, and somehow always manage to find the hidden switch/secret door
[] They have hallucinations
[] They are very mysterious/dark
[Of course, she's like a better-written Stanley] They are very lively/happy
[] Their mood changes a lot/very quickly
[She must be] They are very patient
Subtotal: 2

Miscellaneous

[] They are physically strong
[] They have lots of morals and state them a fair bit. For example: 'I would rather be with my friends than with my boyfriend/girlfriend' 'Nothing matters more to me than my friends/family' 'I wouldn't hesitate to die in place of a friend' etc. It's fine if your OC has these beliefs/values, but if they constantly say them out loud/preach them to others, then we have a problem.
[] They have a rare/unusual name
[] They were born on an important date, such as New Year's Eve, Midsummers Night, The Winter Solstace etc.
[Flowers and plants, of course] They are connected with a certain element
[] They are connected with a certain animal
[] They live/lived on the streets at some point in their lives
[] They are hiding from someone/something
[] They have a rare blood type 
[] They cry blood
[] They are from a different country to where they live
[] They are from a long line of ninjas/magical princesses/paladins/ad nauseum
[] They come from two such lines
[] Which have been at war for all of history
[] But are now at peace because of the OCs parents who loved each other in defiance of their families' hatred, showing them there was a better way (my god, I can't count how many time I've seen this)
[] They have amnesia
[] They have some sort of permanent medical condition
[] The have a curse upon them
[] They are involved in some sort of prophecy
[] They are 'the chosen one'
Subtotal: 1

Total: 7.5


Point Reductions

Take points off your OCs overall score if they fit any of the following statements:

[] They smoke
[] They are an alcoholic
[] They are overweight
[] They are addicted to drugs
[] They have a short temper
[] They enjoy bullying others
[] They do not care much about others
[] They are emotionless
[] They are stupid, in an unfunny way
[] They are unattractive
Total Reduction: 0


Final Total: 7.5

<5 -Anti-Sue
Your character may be a bit on the boring side. No reason a character scoring this low can't be a a fascinating and exciting character, but generally if they are scoring this low, it wouldn't hurt to 'spice them up' a bit.

6-15 -Balanced Character
If your OC scored around here, then they are probably quite a well-balanced and interesting character. Those scoring in the higher end of this category may be a bit too much though.

16-25 -Borderline Mary-Sue
You probably need to tone your character down; characters that score this high tend to annoy people.

26> -Mary-Sue 
I had a pretty awful dream last night about cartoons.
And since the Kongs like fruit on everything, they pile the cranberry sauce on thick! They slap it on the turkey, the casserole, the potatoes, the stuffing, you name it!
Just before I woke up, I had this incredibly vivid, realistic dream wherein I was about to get on my computer. Sadly, I woke up as I was about to open it.
My dream last night involved orange goo and monkeys.
Of course, the first of these dreams completely escapes me, but the second is a bit more memorable. Here, there was a stop-motion Santa and his equally-stop-motion reindeer. Then, I tried to grab chocolate stuff off of the wall with a fork. It didn't last long, because my mother woke me up with news about McDonalds.
Who wants to do an art trade with me!?
Halloween is on the way, and with Americans everywhere putting appropriate paraphernalia, candy, and costumes in stores nationwide, and my mother's workplace even having celebrated a Halloween Day back in September, let's work on Creepy Castle!

Introduction cutscene


A KaSPLAT, probably Gucci's, emerges from a door in the throne room, shaking beyond belief.

Kremling: Whoa, dude! What happened here?
KaSPLAT: I-I called the queen a g-ginger, r-right to her face.
Kremling: I don't suppose you were forced to watch an extremely raunchy movie of sorts, were you?
KaSPLAT: I-I need t-therapy...


Anyway, welcome to Creepy Castle. Home of some appropriately frightening setpieces, the difficulty might scare you away from 101%ing this game, but most people want to see the entire ending, right?

In DK's lab, you'll find the final move in the game right here.

DK: I'm so sorry you had to wait for this one. It was worth it, though, right, {name}? You and the others can now hit the red switches too! I'm terribly sorry, this is all I have. But you can come here if you want your Crystal Coconuts refilled!


Every subsequent time you come back...

DK: Hello again. Sorry, I'm all out of potions for the time being. Oh, would you like a free restock of Crystal Coconuts? Here you go!


And Barry and Jeffy's Armory holds the Sniper Scope.

Barry: Hey, you're back! Would you like my special Sniper Scope for just 9 coins?
Jeffy: It's kind of mandatory, so you have to accept.
Barry: Anyway, here you go! In first-person mode, just press C➡ or C⬅ to zoom in or out. You can hold Z in first-person mode for 10 seconds to toggle the Scope now!
Jeffy: That way, it won't be permanent! It'll make any bananas you may have missed much easier to get!


Every subsequent time you come back...

Barry: Oh, we're so sorry, we're all out of new upgrades to your weapons.
Jeffy: Don't worry, refills are on the house!


Laurie is also here to provide you with the last upgrade.

Laurie: Hi! You're ready for my 9-coin upgrade, yes? Your instrument is now packed with extra power, meaning you can use it a lot more before you can come back to me! Well, that's all you'll be getting from me. See you around!


Every subsequent time you come back...

Laurie: What'd I say? I'm out of upgrades! However, I'm more than happy to refill you guys up.


Golden banana locations: Tri


  1. First up, you can find a creepy dungeon filled with all sorts of goodies. Of course, the crypt should be where one such goodie is located. In Tri's section of the crypt, he'll be able to find bouncy walls made of pulsating flesh! There's a Mighty Flyer pad that'll let Tri whirlwind around and bounce all over the place, hitting each wall about 3 times each to make the banana appear.
  2. There's another dungeon here too. Within the second dungeon, Tri's objective is to SUPER DUPER Simian Slam three different pads in a Simon Says-like manner. Do it right to claim your prize! (Candy's hint: "I bet Tri loves memory puzzles.")
  3. The museum is home to a Reflective Perspective thing! Pop on into the side of the glass that used to be home to the Pillar that Does Nothing and hop on inside the hole. I guess this is where the minecart game has been moved to. "Squawk! I'm much braver than Squawks, but are you much braver than DK? Well, let's see if you can grab at least 25 coins here. Use the joystick to turn your minecart and control its speed. Press A to jump, and now you can hold Z to stop the minecart completely! Have fun, but be mindful of the gravestones. I've also heard that a demon lives in this track, so watch out for him! Bwark!" Yep, Tawks is right. That demon DK had come across last time is back and just as ready to anger fundamentalist Christian parents as ever! Dodge his sparkling fists and army of flaming fire skulls and you're all set. And just like last time, the ride pulls a Mr. Freeze and forces you to do it again, but backwards! If you lose: "Squawk! So close... Sounds like you need to be wary of where the gravestones pop up and where the demon will punch. Bwark!" If you win: "Squawk! Hooray! You've done it! Braving the scary minecart course wins you a banana! Bwark!"
  4. Inside the tree trunk is a Welcome to Bonus Stage at the end of the watery hole. It contains Peril Path Panic!.
  5. Tri's KaSPLAT is in the museum.

Golden banana locations: Randy


  1. The first dungeon's crypt is home to a huge casket. Sword Barge it open to reveal a bony miniboss encounter! This giant skeleton takes around 7 Sword Barges to collapse and you've got your banana!
  2. The second dungeon has a Welcome to Bonus Stage at the end of the Sabrina-like maze. Fortunately, it's Teetering Turtle Trouble!. (Candy's hint: "Randy needs to find his way around the teleportation pads!")
  3. The ballroom has something special for you. Inside you'll fight off a bunch of skeleton Kremlings and bedsheet Kremlings. After they're done with, you're greeted by a Kopter carrying a banana. Shoot the bastard down and it's yours!
  4. There are five targets you need to hit with the Calamitous Cannon. Fortunately they're all fairly close to the top, thereby saving you precious Crystal Coconuts. Success means a cloudy staircase to the highest point in the castle, where there's a banana just waiting for you!
  5. Randy's KaSPLAT is in the tree trunk, where all the bats are.

Golden banana locations: Cody


  1. Inside the first dungeon's crypt, it seems over time someone changed the long hallway into a precarious platforming puzzle by cutting out most of the floor and filling it with acid! Use your Primate Pounce to make it to the other side, which has those same Hover Vines over a pit of some more acid. Cross them to reach the Welcome to Bonus Stage which contains Krazy Kong Klamour!.
  2. The second dungeon is home to a Partners in Time-like puzzle. You're on a boat with a SUPER DUPER Simian Slam pad that flashes arrows of 8 different directions. Slam it once to get it moving in the direction you slammed it on, and again to stop. The twist is that it's sort of a maze with lots of enemies. There are also some spots where you can stop and recover, even a few bananas here and there. The banana is on the other end of the maze! Good luck!
  3. The greenhouse is home to a small cloud with green eyes. "Oh, Cody... I hope you can find me with your barrel move." The Sparks Fly barrel is right next to you, thank the Banana Fairies, and the cloud is on the other end of the maze. You have around 30 seconds to find the cloud, but I think you can find him/her with 8 remaining. Zap him/her: "Thank you, Cody! You're the best! Let me work my magic on these hedges." He/she begins creating a thunderstorm on the hedges and causes a banana to appear!
  4. Next up is a tall tower. There's mercifully NO Beaver Bother!, but instead, there's a switch with a lightning symbol on it. Rid the room of fake ghosts and a Sparks Fly barrel will appear! Zap the switch to open the wind tunnel. Fortunately, Cody's light enough that he doesn't need to inflate to fly up there. (Candy's hint: "Reach the banana with the power of lightning and wind!")
  5. Cody's KaSPLAT is in the ballroom.

Golden banana locations: Gucci


  1. The first dungeon's crypt is home to not those hands from last time. Instead, you have this lost, adventurous little brown-eyed ferret thing with a bowtie. "Help! I can't remember how I got up here! Can you help me down?" Primate Platforms your way to the little guy and approach him to have him tag along for the moment. "Please, help me out, Gucci... I wanna get down from here!" Fortunately, the Primate Platforms doesn't dissipate the moment you transition out of the move. Help this adorable ferret get to the bottom of this path you created: "Oh, thank you thank you thank you! You've been such a big help! Have my banana!"
  2. The second dungeon sees you with a big plank of wood. Great opportunity to Tempest Twist! Cross your newly created bridge and play the Welcome to Bonus Stage, which contains Stash Snatch!.
  3. Now go to the trash can. Gucci can't shrink, but he can knock the lid over with Funnel Fury! He hops on in via a conspicuous mushroom and only has around a minute to dispatch the flies inside or it's lights out for him and he has to try again. This might be because he handles bad odors even worse than his mother did. Plus, your Tuba Tumble is disabled. Complete it and you get the banana!
  4. Gucci has something to do in the library. Maybe he's a bookworm. There's a book miniboss you can defeat for your banana!
  5. Gucci's KaSPLAT is on the highest point of the castle.

Golden banana locations: Cherry


  1. The first dungeon's crypt is full of invisible traps. You'll have to sniff your way across this invisible maze to claim the banana.
  2. The second dungeon has a huge bullseye that you have to shoot at 4 times to spawn the Welcome to Bonus Stage that contains Teetering Turtle Trouble!.
  3. Inside the library, there's no book miniboss. Instead, have a book maze! Fortunately, there's an X-Ray Eyes barrel to help you pick out the fake walls, which is the only way to get to the banana. (Candy's hint: "Did you know that some mazes have fake walls?")
  4. Cherry can hop on inside the tree trunk, destroy it with grenades, and use a Sniper Scope puzzle to release a caged miniboss. It's identical in appearance to that Randy miniboss from Fungi Forest, but it's mobile and requires grenades to destroy for real this time! Destroy it to claim your banana.
  5. Cherry's KaSPLAT is near the gateway portal.

Kerrie's question: Creepy Castle

Which arcade classic is the song you hear in this stage based off of?
"Donkey Kong" "Mario Bros"


Banana Fairy locations

1: Inside the tree trunk, after Cherry defeats the miniboss
2: Inside the greenhouse, after you get your banana


Boss fight: Resident Demon

Pitted against: Tri
Arena: Identical to the course you rode through, but your minecart is equipped with a cannon and there are no coins or gravestones to worry about
Hits to take down: 9

Yet again the boss is upgraded from a cardboard version of K.Rimson to this thing! The fight resembles a mix between what went down in the museum and Glitzem Grotto's secondary boss. Luckily, you don't get booted out of the fight because there's a bouncy shroom blocking the door until you beat this thing.

Introduction cutscene: Tri gets into a minecart. Sadly, Tawks isn't back. Fortunately, he installs a cannon into his minecart. Then, the demon-thing appears!

Fortunately, you can now do more than avoid the demon's sparkling fists. Press Z to fire a cannonball and hope the demon isn't blocking his face! Every 3 hits he'll get meaner and nastier with his behavior and block his face more often, as evidenced by him turning redder than before. One final hit and kaboom! He explodes into a fury of green smoke and sparkles and you've got your key! It cuts to you exiting the minecart area once you get the key.
My dream last night involved moldy Q-Tips and maybe even a few Robot Masters here and there.
I had a bunch of terrible dreams last night. The first of which involved me being thrown around, but the rest didn't happen until after I had satisfied my hunger with the last of my birthday cake. They were really weird.
My Wii U wouldn't turn off, but when I "woke up", the lights were on and my sister was there, so I woke up for real and yep, the lights were off and I was the only one in my bedroom!
A winged dog, a few video games that totaled to 2,000 dollars, a shop that was open for 99 hours, 99 minutes, and 99 seconds...
A nap-dream this time, and I had this really bizarre one. It kept involving water, electric circuits made with construction paper, a game known as Electric Nurse which had been in production since the early 1960s, and of course, the end of the dream, where a man rubbed powder Ramen on someone's boob. A running theme was voices in one's head, and the girl said she had "other heads in her more head" (I think she meant to say other heads in her main head), thus introducing Esker, her etsy.
These things were in my dream last night.
  • Chinese Mung Daal
  • Sex
  • Games that resemble from Fifth Cell
  • Puzzle about cars and dead ends
  • New pants
My dream last night involved games, TV, not to mention this bit at the end where this big black dog didn't like me very much and decided to bite me by jumping over the counter, even though the larger a dog is, the less sociopathic he/she gets to be.
Oh boy, we're getting into difficult territory now! Despite Tropers calling this place easy, keep your guard up for the tricky samey-looking interiors of the cave. Better have a walkthrough guide handy, lest you get lost and swim towards the wrong waterfall!

Introduction cutscene


The cutscene begins with Bear Armstrong opening the viewing thingy.

Bear Armstrong: Are you responsible for giving me such a terrible, primitive strategy? That sweet girl Kong is a lot craftier than she looks!
K.Rimson: Oh...! What you're given is what you'll use. What seems to be the problem?
Bear Armstrong: Don't you see, Mistress? My paws hurt beyond belief, and a tree branch was shoved in my face! Owww!

The viewing thing closes.

One thing you'll notice, is that the peaceful music isn't interrupted every 2 or 3 minutes by a spell of stalactites that rains down from the ceiling. This is a hint for later, okay?

The final wave of proper moves is here, and it starts with Sparks Fly.

DK: Alright, your moveset's all finished up! Hop into a barrel with your face, and your electrifying new powers are sure to shock any foes in your way! Be wary of your Crystal Coconuts, though. Might I suggest something in Fungi Forest to test your new ability?


Then, we have Funnel Fury.

DK: Hold Z and press B to create a mini-tornado! You'd be surprised as to what can happen.


And finally, Rain Maker.

DK: Harness the power of weather by pressing Z on my pad with your face! Sometimes bananas will hide in clear weather.


You can go to Barry and Jeffy for a further increase in ammo.

Barry: Hey guys, I hope you like your new 200-ammo belt.
Jeffy: You also should give the Kongs more oranges.
Barry: Right!


And Laurie should give you 4 more HP.

Laurie: I've given you each one more melon. Now you can withstand more enemy fire until you surrender! Sadly, I can't upgrade your health any further. But what I can do, is increase the amount of times you can play your instrument.


Golden banana locations: Tri


  1. The cabin is home to a huge mirror that spans the entire back wall. Pop inside for a surprise! It's a Welcome to Bonus Stage that contains Teetering Turtle Trouble!.
  2. Inside the igloo is also a Reflective Perspective area, but it doesn't look it. What makes it poppable is the floor. Duck and press B to pop on the other side. Bad news? The same spiky maze from before is here. Good news? You can stop time, thereby making the 46-year-early deaths almost completely moot. The banana is yours! (Candy's hint: "Tri can also traverse through mirrors on the floor.")
  3. Fortunately, there's no other obnoxious cabin. Instead, you Super Simian Slam into a hole where the cabin used to be. Inside is a maze of precarious edges, so make sure not to fall off. At the other end of the maze is a box, which you need to Super Simian Slam for the banana.
  4. Elsewhere in the caves, you can find a Mighty Flyer pad. Somewhere within its vicinity is another banana!
  5. Tri's KaSPLAT is near DK's lab.

Golden banana locations: Randy


  1. The cabin is much more forgiving on Randy, but still quite challenging. It's like bowling, but with grenades and Klobbers. Your goal is to kill the Klobbers within 3 hits or less. Doing it right triggers the banana, but missing makes the GET OUT thing happen.
  2. He also has something to do in the igloo. You have to Sword Barge the correct sequence of numbers: 1, 2, 3, 4, 5, 6: to get the banana. Hitting one in the wrong order or after you get your banana spawns some enemies and a few banana balloons. (Candy's hint: "Randy's sword is also useful for simple counting.")
  3. Sky Diving is also a possibility for him. Doing it right will open a secret section of the cave only he and Cody have anything to do in. Inside this cave within a cave, Randy has a Welcome to Bonus Stage. Inside is Kremling Kosh!.
  4. Fortunately, Randy also has no other cabin. Instead, have a challenge similar to what Cherry did back at Frantic Factory.
  5. Randy's KaSPLAT is near where Lanky's cabin used to be.

Golden banana locations: Cody


  1. Cody's cabin (now where Diddy's second cabin used to be) is the perfect opportunity to test out his new electrifying power. More electric than a sequel's boogaloo, he powers a small minigame from within the cabin. Match With Grapefruits! This time, you match character faces and not various sounds heard in the game. On this 5-by-4 board, you match the faces of both D-Krews, new and old. The board is randomized each time you play, so don't trust other playthroughs. Correctly do it and the banana is yours!
  2. Inside the igloo, you can find three pictures of Kaptain K.Rool. Shoot the one you think looks different from the other two (hint: look for the one whose tricorn has a slightly but noticeably larger symbol) and you're rewarded with a Welcome to Bonus Stage that contains Stash Snatch!. (Candy's hint: "Spot the difference with Cody's Grapefruit Bomb.")
  3. That cave that Randy opened contains a Grapefruit Bomb switch that leads to a minecart. "Squawk! Hey, these gems are awfully pretty, no? Well try to get 50 coins and you win. Use the joystick to turn your minecart and control its speed. Press A to jump, and now you can hold Z to stop the minecart completely! Also, beware of TNT! Bwark!" Hectic banjos are heard in this track, and you have to dodge the falling Kabooms. This is somewhat difficult! Losing has Tawks express his disappointment thusly: "Squawk! Sounds like you need a little more game. Dodge the TNT a little faster by turning! Bwark!" But if you win: "Squawk! You're amazing! Here, take it. The banana's all yours! Bwark!"
  4. There are ladders on the big ice castle now. Climb the one that leads to the top, shoot the switch, and-- Wait, is that Tiny?? "Oh, hi Cody. I just discovered this slide, and now you can race me to the bottom with 50 coins in tow, can you? Use the joystick to steer yourself, push forward to speed up, and pull back to slow down. Press A to jump and now you can press B to stop completely, but use it wisely! Here I go, ready to kick your butt!" Refreshingly, she starts adjacent to you, but at the cost of making you lose 3 coins now if you hit her. If you lose: "You may be fast, but better luck next time." If you fall off (PAL exclusive): "Remember - stay on the slide, like me." If you win with 49 coins or fewer: "Nice job, but I'd suggest not bumping into me as much." If you win: "Great job! Here's your banana - you've earned it!"
  5. Cody's KaSPLAT is near his cabin.

Golden banana locations: Gucci


  1. The cabin is home to a bundle of wood planks in front of a large hole. Funnel Fury somehow puts them into place. Don't ask why they don't just fall down the hole... Anyway, the hole was separating you from a Welcome to Bonus Stage, and now you can get it. It leads to Minecart Mayhem!. (Candy's hint: "Gucci may not have any means to spin and glide for long distances, but he can blow down planks of wood.")
  2. Inside the igloo lies a banana, but it's too high to reach normally. Instead, Primate Platforms is key!
  3. If you Primate Platforms up to the highest area of the cave, you'll find a lone Kosha club that's abnormally large and covered in moss. Pressing B in front of it prompts Gucci to attempt to lift the thing. He's small, like his mother, so he ultimately fails. What's accomplished, though, is the handle breaking off, revealing a banana! After this, though, the screen rumbles while angered Kosha noises are heard momentarily.
  4. Somewhere in the ice igloo castle is a horde of Gnawties that you have to stave off. Then there's a drove of Zingers, then a group of Armies, and finally, your banana.
  5. Gucci's KaSPLAT is near the ice castle.

Golden banana locations: Cherry


  1. The cabin has a small palm-like sapling. Near it is a Rain Maker pad. Creating rainclouds to grow the tree prompts you to climb it and claim your banana!
  2. The igloo, surprisingly, is not home to a Chunky who is strapped to an exploding barrel. Instead, we've got a bunch of those shades-toting fireball-men. Punching them hurts you, so don't do it. Instead, there's an invisible Rain Maker pad which you have to sniff for! The rain douses the fireball-men, giving you your banana.
  3. Take a detour to the one part of Crystal Caves that is actually a crystal cave. Inside is a series of mirror-like walls that showcase your reflection, only one is different-looking than the other two. Attack the one you think is different (hint: look for a reflection that has slightly darker trim on her camisole), and it triggers a miniboss fight against a shapeshifting ghost! This works exactly like Dark Link or the Amiibo feature from Smash Bros 4, in that the fake Cherry learns your attack patterns and adapts her AI based off of that. It'll take around 5 hits to disintegrate her into dust and you've got your banana! (Candy's hint: "One of Cherry's reflections is not what it seems...")
  4. Next up is a boulder you need to carry to the appropriately-marked switch. It'll grow huge, should you place it there! Roll it the other way, onto where DK's KaSPLAT had been, and it'll explode and turn into your banana. If you roll it off in this embiggened state, you're lucky, because it respawns already grown!
  5. Cherry's KaSPLAT is near Bananaport 1B.

Kerrie's question: Crystal Caves

What kind of enemy was responsible for the periodic stalactite storms?
"Gnawty" "Kosha"


Banana Fairy locations

1: On the wooden plank bridge
2: On top of the igloo


Also, begins a new segment. I hadn't covered the bosses from Jungle Japes to Fungi Forest because they were already covered in this  We're the New Kremlings! by Legacy-Galaxy image. Now seems like an appropriate time.

Boss fight: Kilo-Kosha

Pitted against: Gucci

Arena: Large circular arena with lava at all sides
Hits to take down: 6

That's right, what I've frequently called the Kosha of Unusual Size, or rather, a ghostly version thereof, has been upgraded to a boss in the game! Referred to in at least one strategy guide as Kilo-Kosha, he's introduced thusly.

Introduction cutscene: Interestingly enough, you're given control over Gucci right away! The cutscene only begins once you go close to the edge of the lava moat. Right about then, a rumbling sound is heard, scaring Gucci. A huge ghostly Kosha appears from the center, prompting Gucci to turn around and face the undead beast. This is Kilo-Kosha. Certainly more promising than a rematch with Torrance as Tri, am I right!?

Kilo-Kosha attacks by ramming into the wall. After a while, he'll stop to take a ghostly breather, leaving him open for a couple of horseshoes. This process will repeat until the third hit has concluded. Kilo-Kosha will then dunk himself into some lava, coming out as a giant undead golem made from the same dark greyish brown rocks and cyan crystals that compose the caves! He'll spawn in a similarly-crafted club from the same lava moat. He'll create stalactite storms using this club and, since the storms are always programmed to follow Gucci, you'll have to position him near Kilo-Kosha. That hurts him, and you need to do this two more times before his stone body crumbles in defeat and his ghost flies away. Upon grabbing the key, the lava cools down.
I don't know why Tiny's boss was before Lanky's, considering on the Tag Barrel and in the final boss, Lanky came before Tiny.

Introduction cutscene


K.Rimson's bored, once again.

K.Rimson: I need some entertainment.

She opens the viewing thingy to find Cody messing with some Kremlings.

K.Rimson: Perfect, he's outnumbered!

Suddenly, Cody then finds a Cody Cloned pad and stands on it, joined by a second Cody.

Cody: Hey guys! Which one's the real Cody?
Kremlings: Um... *points to the one on the right* That one?
Cody: Wrong!

Both Codies gang up on the poor Kremlings.

K.Rimson: My men may be pretty stupid, but at least I'm entertained!


Fungi Forest retains its gimmick of walking between night and day. They're even activated by weapons. The main passageways are all open though.

And now that you've gotten 15 Banana Medals to show to DK...

DK: Alright! Sweet, now you can play my Jet-Pac game! I have it emulated because the original was lost to time, of course, but you can have a go anyway. Get to 5,000 points and the coin is yours!


Get the coin and...

DK: Great job! You've earned this one, {name}! Alright, I'll shut up about the games.


The move you get in Fungi Forest is, again, Super Simian Slam.

DK: Listen to this, {name}! I've upgraded you and your pals so that you can hit the blue switches now.


Laurie is absent from Fungi Forest. Don't know why. But Barry and Jeffy sure aren't!

Barry: What's up, {name}? Jeffy says he'd like to show you something cool.
Jeffy: It's only 5 coins to purchase it!
Barry: Congratulations on your homing ammo! You'll now be able to home in on enemies and switches as long as you find a few red crates around here.
Jeffy: And I've also updated the old formula here! You can now switch between regular and homing at any time by pressing Z rapidly 3 times when you're in first-person. Have fun!


Golden banana locations: Tri


  1. First off, is the shed in the blue tunnel. The number used to activate the conveyor belt has been changed from 21132 to 31241, and due to Tri lacking any means to pull levers, he now has to hit four Simian Slam switches marked with numbers in the right order. Fortunately, this banana is day-exclusive rather than night-exclusive.
  2. At night, you can access a shack surrounded by poisonous brambles. There's a Mighty Flier pad which'll make Tri into a living lawnmower, chopping down all the brambles that stand in his way! When you're done, you're invariably hurt, though. You were touching poisonous brambles! Now you can safely hit the Super Simian Slam pad to go inside! Inside is another banana, but it keeps moving from side to side. It's unobtainable while in motion like that, so use the Put on Pause barrel to stop it in its tracks and grab it. (Candy's hint: "Tri can spin around wildly and chop down plants in the way.")
  3. There are Mighty Flier pads in the areas with the tall grass, which he can mow like this. Saves you the trouble of having a Rainbow Coin hidden for years. A spot near DK's lab contains a banana!
  4. The giant mushroom contains a banana that's only there for around 6 seconds, even if you shoot the spot with everyone's ammo and open up the cannons. Perfect spot to use Put on Pause, because the cannons work even with time stopped!
  5. Tri's KaSPLAT is in the shack that he goes into.

Golden banana locations: Randy


  1. At night, Randy can access two different kinds of shacks. The first night shack is the winch room, and just outside is a banana far too high for Randy to reach. This time, it's the up winch that's been broken, and the down winch is needed to lower the banana. "Squawk! Try shooting at the red button up top. Bwark!" Now you can make sweet, sweet music on your little tambourine to release the banana!
  2. The other shack is home to some precarious platforming. Shoot the Fig Caber switch directly above you to summon some Zingers holding torches for easier platforming! The Welcome to Bonus Stage that awaits you at the end is Minecart Mayhem!.
  3. There's now a thick wall of concrete where Lanky's KaSPLAT used to be. Hop into a Calamitous Cannon barrel to destroy the concrete and claim your banana!
  4. The giant mushroom has a bit of a problem regarding a Venus Fly-Trap up top, so feed it cannonballs. It'll take 8 cannonballs to explode the plant and give you a banana. (Candy's hint: "Randy's cannon is perfect for exterminating dangerous plants.")
  5. Randy's KaSPLAT is hanging out next to Oddball's House.

Golden banana locations: Cody


  1. At night, the shack is open for business again! Cody's part of the shack contains a Super Simian Slam pad. Hit it to release a lone Rekoil, who's holding a banana. Chase him around the shack and hit him 5 times to claim your prize. Remember, the exit's on top of that bag of flour.
  2. Go through the log tunnel during the day and you'll find that the carrot and bunny are gone. In their place is a small wooden shed and a certain Hell of a guy. Serenade him during the day and he's more than happy to challenge you to a race: "H-hello, friend Cody. Chunky d-doesn't like night, b-but more than happy to race you in daylight. Collect 10 coins during obstacle course and beat me for banana, okay?" The race should be easy enough, since he's Chunky, he's slow, but there are a few enemies here and there who'll take away coins if you hit them. If you lose: "Chunky faster than you thought! Race again?" If you win with 9 coins or fewer: "Good job, but Chunky still need 10 coins." If you win: "Whew! Chunky rusty from not doing much since last adventure... You win. Take banana and have fun." (Candy's hint: "The area with the falling leaves is home to a familiar face Cody can come across.")
  3. Next up on Cody's banana agenda is a power generator within the heart of the forest, but I think he'll need to go to Crystal Caves first for that.
  4. Again, the giant mushroom has some stuff for Cody. The Super Simian Slam pad opens up a doorway to a room with bouncy mushrooms and fast Zingers. They have to be killed for the Welcome to Bonus Stage to appear. Going inside reveals Peril Path Panic!.
  5. Cody's KaSPLAT is in the mushroom on the ground floor.

Golden banana locations: Gucci


  1. In the shed is a night-exclusive area for Gucci to get into. During the day, and if you're playing as someone else, it's blocked by a web. Inside is a spider who looks remarkably like whatever species Squitter is, and in fact resembles a smaller version of Arich. She just became a mother, seeing as if you look up before starting this miniboss you can see that she has a huge egg sac. Even scraping the feather in your hat on the edge of the web triggers a miniboss fight with Arich Jr, whose eggs will hatch into 4 droves of little baby spiders. Rather than those Kevin Bayliss noises, Arich Jr will let out these strange roars. Each drove consists of 5 baby spiders, and they only take one hit to kill. Arich Jr waits on standby, occasionally spitting out blobs of web that hurt you upon contact, until all 20 baby spiders are done for. She then barges toward you, chasing you around the webby arena. She's impervious to weapons and standard melee, so throw grenades at her and claim your banana!
  2. The next thing on Gucci's banana agenda is to hop in the tree trunk. Luckily, due to Gucci not being able to shrink, the opening is much wider. Inside is a Primate Platforms barrel. Create a path to the Welcome to Bonus Stage, which is blocked by a mold-like miniboss. Lob 14 horseshoes at it to kill it and play the minigame. It contains Busy Barrel Barrage!. Fortunately, when you complete it, there's another one next to it, so you can take the cannon.
  3. Next up is to climb up the now-titanic beanstalk. "Hey there! Hop on my leaves for a nice surprise." It leads to a cloudy area that's home to the Banana Bird Queen! The music that plays is a 64-bit remix of the Mama Bird theme from Dixie Kong's Double Trouble!. "Why, hello, Gucci. I see you've made it up here by yourself, yes? Follow me using your barrel and I'll give you a prize." What she means is, use Primate Platforms to follow the Queen to the banana. "I think you deserve this prize for being so diligent!" (Candy's hint: "Someone lies at the top of the beanstalk that Gucci may recognize in tales told by Dixie.")
  4. And of course, the giant mushroom is home to a banana that's at the tippy-top of the mushroom.
  5. Gucci's KaSPLAT is on top of the giant mushroom.

Golden banana locations: Cherry


  1. Cherry can grab some giant metal barrels and put them onto the conveyor belt, but only if she plays the flute and Tri has done the thing. The third one contains a banana!
  2. Inside the green tunnel lies some angry tomatoes. This time, they're vulnerable to her when she's not big! The Cherry Mini-Grenade can blow these tomatoes into a sweetened reduction, granting you a Welcome to Bonus Stage that contains Batty Barrel Bandit!, but this is the only one in the game!
  3. Next on the list is, of course, the minecart. "Squawk! You ready for this, Cherry? Grab 50 coins and make it to the end! Use the joystick to turn your minecart and control its speed. Press A to jump, and now you can hold Z to stop the minecart completely! Watch out for the bell-activated gates and all this stuff falling over, though. Bwark!" Less than 50 coins nets you with this message: "Squawk! You're an amazing minecart driver, but don't forget about the 50 coins! Bwark!" If you succeed: "Squawk! You won this banana! Here, take it! It's all yours! Bwark!"
  4. The giant mushroom has a cup and ball puzzle. Only this time, the "ball" is a banana and the "cups" are barrels, as per Donkey Kong fashion. (Candy's hint: "Can Cherry use her memorization skills? Watch the banana closely!")
  5. Cherry's KaSPLAT is in the area with the angry tomatoes.

Kerrie's question: Fungi Forest

What is the main attraction of Fungi Forest?
Answers: "A giant mushroom" "A giant tree-clock"


Banana Fairy locations

1: In the giant mushroom
2: Inside Tri's portion of the shed, after making the conveyor belt move

In Frantic Factory, Funky's shop was just a tunnel with a few decorations. But let's leave that aside, because the next part of the dream involves some sort of food-based event going on! Delicious, amazing food! Custard and chocolate cake! It was part of something that alternated between "Pretty Precure Preppy" and "Miss Madame Mirage", while a Left 4 Dead-based animation was playing in the background. I think then, Mario made a reference to the infamous Marco pasta by creating the formula using various wildly-misspelled objects, one of which is a microwave filled with lightbulbs. I think dream!me found that super hilarious, seeing as I was laughing super-hard in the dream, but evidently not in real life.
My most recent dream involved the family dogs, especially the Boston Terrier of the bunch. At one point she growled angrily, and her yawning made me yawn in unison with her. Donkey Kong 64 was also involved, though I'd erroneously dreamt up the fact that you would encounter Army Dillo in a cave within Jungle Japes rather than his own little arena.