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What happens next is best described as an interlude. There's a panel vignette with all the Robot Masters coming home for repairs and consolation.

Duo: That's the end of the story, right? Mega Man defeated the Stardroids, Sunstar retreated somewhere, the Robot Masters returned home to ask for repairs...

The vignette shows Duo sleeping under a tree. Every time he finds himself on another planet, he sleeps wherever he happens to be.

Duo: However, I... I can't help but feel like... Something's wrong...

The vignette fades to white. Every time something fades to white, you know there's some dreaming to be had here. In this case, Duo appears to be dreaming about his place of residence and employment, Star Manor.

Star Manor Dreamscape Overworld BGM: Dark Clouds over Hyrule (The Legend of Zelda: A Link to the Past)

Duo: Hm, that's strange... I can't believe I'm back here again.

Walking forward a little bit pans the camera towards the big doorway, wherein Mercury is seen walking just past it.

Duo: !?

Walk forward some more, closer to the doorway. The controls lock up once you hear that same "splat" sound Mercury makes when he walks rather than Duo's thunderous thumping. A very short panel vignette involving Duo finding something very slimy under his foot begins!

Duo: Gah!? What the!?

Mercury then shows himself, sliding out from under Duo's foot.

Mercury: How do you figure, Duo!?
Duo: The better question is, how did you get in here!? I'm gonna report this to my caretakers!
Mercury: Ha, good luck with that.

Try to walk back towards the main entrance. You'll find they lock up when you walk just two steps back.

Duo: !?!?

The camera pans to Venus, who's standing in front of the two grand doors.

Venus: Aww, you thought you could escape, didn't you?

Then it pans to Jupiter, who's flying in front of the left railway.

Jupiter: There's 10 of us...

And then it pans to Pluto, who's opposite to him.

Pluto: And only one of you!
Duo: Alright guys, you're about to make me do something I'll seriously regret...!
Terra: Like what, destroy the building or lose to a band of outlaws?
Duo: Bring it on!

Star Manor Dreamscape Battle BGM: Final Boss: 0 (Kirby's Dream Land 3)

Duo
Lv. 51
HP: 28/28
WPN: 28/28
ATK: 68
DEF: 76
SPD: 78
EXP: 0/100
Duo has the following moves:
Hand Amp
Duo grabs the enemy with his enormous left hand. He seems to use it on robots he deems suspicious.
DMG: 10
Meteor Strike
Duo rolls around into an angry ball of alien energy. This leaves him Dizzy afterward.
DMG: 9
WPN: 1
Rocket Ram
Duo uses his jetpack on his back to ram himself headfirst into the enemy. Clear the way if you're on his good side.
DMG: 11
WPN: 2
Divebomb
Duo flies sky-high for a turn. The next turn, he crashes headlong into the enemy.
DMG: 12
WPN: 3


The other Stardroids have all the same moves. They're just a level higher than when Rock was fighting them, and they don't give any sort of EXP reward, because after all 9 Stardroids have had at least 2 turns to act, Sunstar interrupts the battle.

Sunstar: Alright boys, you've had your fun! Now it's time for me to deal with the pest...
Duo: What??

The battle ends. A panel vignette is shown, with Duo looking injured and upset.

Duo: N-no, p-please...! H-have mercy...!
Sunstar: I'm afraid not. It seems myself and mercy don't make a very good combination!

The light from the Nova Weapon is so strong, it covers the entire screen in a matter of milliseconds. The resulting fade-in comes back to the earlier vignette with Duo sleeping under the tree. He then wakes up in... W-well, I wouldn't say "cold sweat", since robots don't sweat...

Duo: !!

Yet another strange dream I had before I woke up! There was this Garfield movie, and then it cut to something Sunstar-related, and then there were all these camera shots that I couldn't care to remember, all focused on Batman's face-shaped cave entry, and then there was this black-clad Proto Man guy who was tired of the whole thing.
Don't mind me, Caddy, just shutting my hole...
You can call him Sunspot, Sunburn, Sunscreen, Sunshine, Sundance, Sunflower, Sunsoft, Delilah Sunstar...

Interestingly, this vignette features a flashback to the "fusion reactor going critical" part of the 5th World game!

What's the magic word?
When we fine de killin flaw, wew fine Sunshaw
Wily Fortress Overworld BGM: Amazing Arena, Labyrinth (Knuckles's Chaotix)
Wily Fortress Battle BGM: Wily Fortress A (Mega Man 2)
I think it was called Buebeam Trap or something...
We're all going to DIE.
Robot Master Killing Floor BGM: Wily Star (Mega Man World 5)

From there, you can... W-well, "interact" is a strong word, considering all you'll get out of it is some text boxes with the Stardroid's name and then his respective Robot Master's name. Pharaoh Man is fair game, though.

Pharaoh Man: Hide! Sunstar is coming!
Rock: Oh jeez, you're right!!

And that's where I got my inside joke of "Jooper" from!

When the Stardroids are gathered in the back of the room where Sunstar is because of Venus's rage-screaming, you suddenly get to play as Tango, if only for that brief moment! You have to talk to everyone for the story to continue.

Acid Man: Go away. It's not like any of my employees will miss me when I'm gone. Oh, sure, my friends might, b-but... Sniff... I-I'm not crying... M-my helmet sprung a leak, and now some chemicals went into my eyes...!!

Dust Man: Hi Tango. If only Duo could've saved me and all these other robots... I'll never forgive Venus for what he did! Yeah sure, Mikhail could always build another scrap-eating robot, but he or she just wouldn't be the same! I just want out!

Flash Man: Grr... I hate these restraints... They chafe, they're such a bad color, and they restrict my movements! I just wanna dance, darn it! You make a good point... This glass tube is too small for me to dance even if the restraints weren't there anyway!

Napalm Man: You know what? Mars is right. I shouldn't have gone to Vietnam to fight Mega Man. None of my friends would stop teasing me about it, and now he won't either. Guess that's why I don't visit the likes of Star Man much...

Tengu Man: 'Ey, Tayno. Zorryifoo canunnersand me... Ijus wan'go gemmaseffix. Juswan prollemtho... Ican geddowt! Wahhh...!

Galaxy Man: Grrr! Rrrrgh! Darrrrgh! Get me outta here already!! And one final word of advice before I die... Do NOT eat Saturn!

Centaur Man: Good evening, cat. I want to tell you what I think of Uranus, but if I'm to be believed, he can perhaps understand all Earth languages, so I'll just shut my tongue...

Splash Woman: You know, Neptune kind of has a point. He would've continued to loved me had I not said those awful things to him. I'm almost considering marrying him... What, you think I'm crazy? Being Neptune's wife would at least mean Sunstar's plan wouldn't go through!

Slash Man: I shouldn't have even told taken advantage of Pluto's stupidity. He got really mad when he found out there was no plutonium in that direction, and now these words are the final words I'll say to you. I'm gonna miss my friends... Oh, Shade Man...

Pharaoh Man: Turn away, Tango! And bring Rush and Eddie with you too! Staying in here will mean you'll get caught in the high voltage, costing the three of you your lives as well! And tomorrow... We'd like you to come to our funeral.

Rock: Help a robot out here, huh, Tango?? I'm stuck and I can't get out of this icky goop, no matter how hard I try! Don't give me that look, come on and get me down! What, your claws can't scratch through Mercury's goop? They'd get stuck!? Sigh, guess I'll die then...

Oh Jeremy Scott, beating me to the punch as always.
Cutscene BGM: It's Duo! (Mega Man 8)
On the bright side, Terra's actually in this gauntlet, instead of just Oobi and Grampu.
Boss Battle BGM: Boss Fight (Mega Man World 5)

Mercifully, only 3 Stardroids will attack per turn, so as to not make this fight drag on and seem unwinnable.

Mercury
Lv. 50
HP: 28/28
ATK: 61
DEF: 54 (INF when using Melt)
SPD: 67
Mercury has the following moves:
Grab Buster
Mercury fires a yellow sparkle from his hand. Not only does it hurt, it steals whatever E-Tanks and bolts you have.
DMG: 4
Melt
Mercury sinks into the ground for a turn. He can't be damaged whatsoever in that period.
Trip Up
Mercury creates a slimy trail in the middle of the field. The target has a 50% chance of tripping and taking 7 damage after that.
Split Apart
Mercury splits into 3 slimy balls. They then take turns bouncing for 9 turns. Only one is the real Mercury.
DMG: 1 per turn
EXP reward: 11

Venus
Lv. 50
HP: 28/28
ATK: 64
DEF: 72
SPD: 56

Venus has the following moves:
Bubble Bomb
Venus fires an extremely volatile bubble that encapsulates the target. It explodes the next turn.
DMG: 5
Bubble Wrap
Venus wraps the target in a string of bubbles. They can't move the next turn, and the bubbles explode when his turn is over.
DMG: 8
Bubble Bath
Venus finds the time to unwind in a bath of soapy water. He heals off whatever damage he took beforehand.
Bubble Follow
Venus fires a special heat-seeking bubble from his arm-gun. Dodging it is a pipe dream.
DMG: 7
Temper Tantrum
Venus rants and raves in a white-hot rage. He's Hyper the following turn, venting seems to make it worse.
Crab Walk
Venus walks in his signature high-stepping walk. He seems to be trying to intimidate the target.
Paranoid: 100%
EXP reward: 11
Terra
Lv. 50
HP: 28/28
ATK: 67
DEF: 57
SPD: 73
Terra has the following moves:
Spark Chaser
Terra fires a concentrated spark of hard light that relentlessly pursues the target. It hits over multiple turns.
DMG: 2 per turn
Immobility Shot
Terra fires a special energy that freezes the target in place for 5 turns or until they take about 14 damage. It's his second favorite move.
Gauntlet Slice
Terra releases the sharpest possible slice from his gauntlet. It's said to cut through Tungsten and skyscrapers.
DMG: 7
Fray: 100%
Hair Flip
Terra flips his hair, releasing a shockwave. Who knows what was in that shampoo...
DMG: 8
EXP reward: 12

Mars
Lv. 50
HP: 28/28
ATK: 69
DEF: 70
SPD: 72
Mars has the following moves:
Photon Missile
Mars releases an ultra-fast missile from his head-cannon. Nothing escapes its fiery wrath.
DMG: 9
Marksman's Missile
Mars releases a tiny yet super-precise heat-seeking missile from the tiny cannon on the back of his head. Dodging it is a pipe dream.
DMG: 7
Barrage
Mars fires missile after missile from his arm-guns. Unless you don't value your space bar, I'd suggest using Jet Flyer first.
DMG: 2 per missile
Flames of Crimson
Mars releases a steady stream of circuit-melting fire from his arm-guns. This is a very recent modification, inspired by a dream.
DMG: 10
Burn: 100%
Mine Field
Mars unleashes a mine for each player on the other side of the field. They all explode the next turn.
DMG: 7
Jet Flyer
Mars flies into the air using his own jetpack. He always seems to use it when Eddie does.
EXP reward: 11

Jupiter
Lv. 50
HP: 28/28
ATK: 64
DEF: 51
SPD: 83
Jupiter has the following moves:

Electric Shock
Jupiter releases a concentrated blast of lightning from his arm-gun. It can be as powerful as 59,700 volts
DMG: 7
Spreadshot Sparks
Jupiter releases a bunch of tiny sparks towards the other side. They hit everyone on said other side.
DMG: 5 on all party members
Speed Demon
Jupiter creates a tornado around the target. He prefers fly-fishing this way.
DMG: 8
Dizzy: 100%
Geronimo!
Jupiter flies back really far for a turn, making him immune to damage. The next turn, he rams headlong into the target.
DMG: 4
Swoop
Jupiter rams towards the target. He then fires a small dose of voltage towards their neck.
DMG: 6
EXP reward: 11

Saturn
Lv. 50
HP: 28/28
ATK: 67
DEF: 74
SPD: 72
Saturn has the following moves:
Black Hole
Saturn uses his ring to pull the target in. He then slaps them silly.
DMG: 5
Ring Toss
Saturn throws his ring at the target. He then slides around to get it.
DMG: 7
Circle Shot
Saturn pauses the target to ensure dodging is impossible. He then fires a ring of shots all around.
DMG: 4 on all party members
Ring Warp
Saturn warps to the target using his ring. He then kicks them in the face.
DMG: 6
Ring Rest
Saturn takes a short nap on his ring. He heals half of whatever damage he took beforehand.
EXP reward: 11

Uranus
Lv. 50
HP: 28/28
ATK: 69
DEF: 73
SPD: 77
Uranus has the following moves:
Deep Digger
Uranus grabs a rock and throws it. Some say he carved it himself.
DMG: 7
Sideways Ram
Uranus tilts sideways and rams at the target. He's clearly inspired by his namesake planet's axial oddity.
DMG: 4
Fray: 10%
Supersonic Winds
Uranus runs around the target, creating a small dust devil. It's not as good as Jupiter's, though.
DMG: 6
Dizzy: 50%
Methane Mayhem
Uranus expels a nasty breath of methane. You should be thankful he doesn't use the other end for this...
Poison: 100%
Diamond Rain
Uranus makes it rain diamonds from the sky. He should be rich afterwards, but he only wants to kill Centaur Man.
DMG: 7 on all party members
Fray: 25%
Dogs of War
Uranus sends in an army of Frienders and Wah-Wahs. He's Hyper the following turn.
DMG: 7
Ceiling Crusher
Uranus sends the ceiling crumbling down, making rubble out of the target. He thankfully doesn't use this often.
DMG: INF
EXP reward: 11

Neptune
Lv. 50
HP: 28/28
ATK: 63
DEF: 68
SPD: 71
Neptune has the following moves:
Salt Water
Neptune fires forth a liquid blast. It's comprised of the salt he's taken out of his diet.
DMG: 7
Fray: 10%
Bounce Around
Neptune bounces around the arena like a lunatic. He should be careful not to break anything or pop a circuit.
DMG: 2 per hit
Rain from the Ceiling
Neptune creates a ceiling-based rainstorm by jumping up and down madly. It hits everyone on the other side.
DMG: 5 on all party members
Fin Spin
Neptune curls up into a big fishy ball and spins around like some kind of lunatic. He's Dizzy afterwards.
DMG: 2 per hit

One-Two Punch
Neptune punches the target twice. It's reliable when he can't splash them to death.
DMG: 3 per punch

EXP reward: 11

Pluto
Lv. 50
HP: 28/28
ATK: 69
DEF: 59
SPD: 80
Pluto has the following moves:

Break Dash
Pluto rams into the target as hard as he can. He'll do this to his reactor's desire.
DMG: 8
Fireball Fury
Pluto releases a fireball from his hand. Watch out, it's very hot!
DMG: 7
Burn: 20%
Homing Havoc
Pluto releases a shot of energy from his hand. Dodging it is a pipe dream.
DMG: 9

Cat Scratch
Pluto claws at the target relentlessly. His claws are made out of pure ramoonium alloy.
DMG: 9
Fray: 50%
Vicious Roar
Pluto roars menacingly at the target. After 3 Earth years of practice, he's got this down.
Paranoid: 15%
EXP reward: 11


Rock: No! I'm not stopping until each and every one of you space creeps is dead!

Chapter 2: Mega Man Intervenes


Lots of spaghetti! YEAH TOAST!
Light Labs BGM: Shopping (Mega Man 11)

Events pan out as normal, until Bomb Man has a say in why his big brobot just snapped.

Bomb Man: Rock, what got into you?

From there, you're free to interact with all the other DLN bots. Some of them will give you stuff, and a few even let you recruit Eddie, Rush, and Tango! Sadly, you can't leave without either of the three.

Rock: I feel like I'm forgetting someone.

So...

Roll: Be careful out there! I watched the news this morning, and apparently there've been reports of helper robots going crazy!
Rock: I'll be fine. Ain't nothing a little Mega Bustering can't fix!
Roll: Just to make sure, though.
You got 10 Face Revives!

Time Man: Be back by midnight, or I'll have to arrange a funeral for you.
Rock: That's a little harsh! Don't you think just trying to find me would be enough? Yeah I know, Stardroids, but still!
Time Man: If you can't defeat the Stardroids, we might as well surrender unless Duo happens to be quick. Here, just so you don't die as fast.
You got 20 Big Healths!
You got 20 Big Weapons!

Oil Man: Oi, what's up? You seem a little jumpy this evening.
Rock: I've been like this all day! I'm worried sick for my sibling-bots, what if they're dead!?
Oil Man: Probably held captive by Saturn and Neptune. If you see them, drink these unless you wanna meet them in the scrapyard.
You got 10 E-Tanks!
You got 10 W-Tanks!
You got 3 S-Tanks!
You got 5 Attack Boosts!
You got 5 Defense Boosts!
You got 5 Speed Boosts!

Auto: It's okay, Eddie... Nobody'll hurt you ever again...
Rock: Can I see him?
Auto: WAHH!!! Don't you DARE lay a little blue finger on my little baby, or-- ...Eddie?
Eddie joined the party!

Cut Man: Hey! I heard Duo showed up on Earth today! If you see him, tell him I said hi, okay??
Rock: yeesh... Fine, whatever...
Cut Man: What, why the long face??
Rock: You ever meet an alien robot who promises to help you out, only for him to nearly zap you to death later on?
Cut Man: Sigh...

Guts Man: Sob, sob...
Rock: It's okay... I'll bring them home safe and sound.

Ice Man: Hey, X told me Rush needs to come outside too!
Rock: Great! He helped me out that time 3 years ago too, anyway!
Rush joined the party!

Bomb Man: You feeling okay? Yeah, I get the Stardroids are out causing trouble, but still...
Rock: Do I LOOK okay?? I'm scared Neptune may have worn away Splash Woman into nothing and Saturn may have trapped Galaxy Man forever within his ring!!
Bomb Man: Dude, every time you overreact like that, I'm scared you'll pop a circuit.
Rock: This is coming from the crazy bomb-throwing one of the family...

Fire Man: Hey. Tango looks like he wants to come with you.
Rock: Great! Not since the last time the Stardroids attacked has he even shown any interest in helping me!
Fire Man: Oh, I'm sure he's shown some interest... You must've ignored him.
Rock: Oh right...
Tango joined the party!

Rock: Hey dude, you okay?
Elec Man: Easy for you to say. You've been rattled and worried since this morning!
Rock: None of this would've happened had Wily just recruited some more familiar Robot Masters and sicked Bass rather than reaching into the outer depths of space...
Elec Man: Wait, THE Wily? That crazy guy who stole us, made us evil, and you had to beat us up to save us!?
Rock: Sounds about right. I should be lucky he's not involved this time.

Concrete Man: Hey Rock, I hope you survive out there. All those Metalls and Joes and whatnot, along with those Stardroids...
Rock: I know, right? If only Proto Man would pop in to visit some days that aren't his creation-day... Maybe he'd help me out here and there, whistle a little, heal me right up!
Concrete Man: Oh, he calls often. In fact, he just called me this morning, said he's staying at a hotel just 5 miles from the next city!

Rock: You seem unusually happy. Haven't you heard there's a Stardroid invasion going on right now?
Tornado Man: At least it wasn't me who dreamt of Jupiter last night. Wasn't Gyro Man either. I saw a funny-looking long-nosed robot--
Rock: TENGU MAN!!!
Tornado Man: Riiiiiight... I bet he sounded really dumb.
Rock: Even worse than that, since the news said he got struck by some of Jupiter's lightning.
Tornado Man: Okay, I'll stop now.

Plug Man: Ohhh, this is bad! Venus and Neptune came to my room and destroyed everything!! How can I watch my show now!?
Rock: I'm sure Roll would buy you a new laptop so you don't have to come to Auto's room and potentially plague his search history!

Jewel Man: Hey blue raspberry~ Be safe out there, okay pal?
Rock: Alright. I think I've got it covered!

Hornet Man: Do bee careful out there! Haha... Sorry, it's the best I can do when my processor's all frazzled with worry.
Rock: I'm not in the mood for jokes today. Even I'm all worried sick. It all started this morning, when Bomb Man brought up the Stardroids so suddenly. Then they left... And they haven't been back since!
Hornet Man: Anyway, my advice to you, kid, is to go out there and show Saturn and Neptune what's what!

Rock: Is everything okay, Magma Man? You're even angrier than you normally are.
Magma Man: (He shoots streams of fire from his firepit.) THAT'S NONE OF MY HOT TAMALE BUSINESS!!
Rock: I feel like it's those Stardroids that've got you worked up. And you should probably go somewhere windy, that'll help cool you off!
Magma Man: (He cools down somewhat.) Grumbly grumble...! (He walks away.)
Rock: And that was coming from someone who's worried sick...

Interacting with any of the support units just has them make a noise based on whatever animal they are. Except Eddie, who just squeaks adorably.

Interacting with the front door now that you have all the support units in tow results in Rock suiting up and another panel vignette starting.

And some brand new abilities for Rush!
Nightfall Travels Overworld BGM: Mere Thief, Zsasha (Drawn to Life)

Mega Man
Lv. 45
HP: 28/28
WPN: 28/28
ATK: 57 (114 when using Power Gear or equipped with Super Adapter)
DEF: 57
SPD: 57 (114 when using Speed Gear)
EXP: 0/100
Mega Man has the following moves:
Mega Buster
Mega Man fires 3 solar bullets from this famous arm-gun of his. There's not much he can't fix with it, especially after going through several modifications.
DMG: 1 per bullet
Charged Mega Buster
Mega Man charges up for a turn, then unleashes solar-powered fury. He first got it when he heard Cossack was attacking. Becomes a powerful punching move when Super Adapter is equipped.
DMG: 9
Mega Arm
Mega Man charges for a turn, then separates his hand from the rest of his body. It's useful for stopping any evil alien robots. It can slap anywhere from once to 5 times.
DMG: 3 per slap
Grab Buster
Mega Man fires a yellow sparkle from his hand. He's rewarded with a Small Health every time.
DMG: 5 (10 on Pluto)
WPN: 2
Bubble Bomb
Mega Man fires an extremely volatile bubble that encapsulates the enemy. It explodes the next turn.
DMG: 6 (12 on Jupiter)
WPN: 2
Spark Chaser
Mega Man fires a concentrated spark of hard light that relentlessly pursues the enemy. It hits over multiple turns.
DMG: 2 per hit (4 on Neptune)
WPN: 2
Photon Missile
Mega Man releases an ultra-fast missile from his arm-gun. Nothing escapes its fiery wrath.
DMG: 7 (14 on Venus)
WPN: 2
Electric Shock
Mega Man releases a concentrated blast of lightning from his fingertips. Some say it reminds them of a movie.
DMG: 5 (10 on Saturn)
WPN: 2
Black Hole
Mega Man sucks everything in with a powerful force from a dead star. He then blows it away with a powerful shockwave blast.
DMG: 8 (16 on Mercury)
WPN: 2
Deep Digger
Mega Man grabs a rock and throws it. Nobody knows where he got it from, not even him.
DMG: 7 (14 on Terra)
WPN: 2
Salt Water
Mega Man fires forth a liquid blast. It tastes oddly salty.
DMG: 9 (18 on Mars)
Fray: 10%
WPN: 2
Break Dash
Mega Man charges for a turn. He then rams into the target as hard as he can.
DMG: 6 (12 on Uranus)
WPN: 2
Speed Gear
Mega Man doubles his speed for 4 turns, glowing blue. He can't use it for 8 more turns after that, though.
WPN: 14
Power Gear
Mega Man doubles his attack for 4 turns, glowing red. He can't use it for 8 more turns after that, though.
WPN: 14
Eddie
Lv. 45
HP: 28/28
WPN: 28/28
ATK: 51
DEF: 56
SPD: 51
EXP: 0/100
Eddie has the following moves:
Here You Go!
Eddie opens his flip-top, giving another party member a useful item. It's usually a Big Health or a Big Weapon, but it can be a Face Revive or even an S-Tank!
Ram
Eddie rams headlong into the enemy. He's lucky he's as sturdy as he is, being shaken up by Guts Man like that.
DMG: 4
Jet Flyer
Eddie flies high into the sky, making him immune to ground-borne damage. It reminds him of that fun part of reaching Tengu Man around the time of the meteor incident.
WPN: 1
Rush
Lv. 45
HP: 28/28
WPN: 28/28
ATK: 53
DEF: 50
SPD: 56
EXP: 0/100
Rush has the following moves:
Bite
Rush bites the enemy. Normally, the DLN bots would complain, but there's a Stardroid offense going on.
DMG: 5
Fray: 10%
Foot Damage
Rush steps on the enemy's foot. You'd be surprised how much weight a dog carries with a single foot.
DMG: 7
Rush Coil
Rush offers the spring on his back to Mega Man. Any non-spiked enemies then meet the glowing red center of a big blue boot.
DMG: 7 (unless a Gabyoall, then Mega Man takes 3 DMG)
WPN: 3
Rush Jet
Rush turns into a hoverboard. Mega Man then rides around, firing solar death at everything on the other side.
DMG: 1 per hit on all enemies
WPN: 3
Super Adapter
Rush fits himself onto Mega Man's armor. This doubles his attack stat and allows him to use a powerful PUNCH in place of his Charged Mega Buster!
WPN: 7
Tango
Lv. 45
HP: 28/28
WPN: 28/28
ATK: 54
DEF: 54
SPD: 70
EXP: 0/100
Tango has the following moves:
Scratch
Tango claws at the enemy relentlessly. Normally, the DLN bots would complain, but there's a Stardroid offense going on.
DMG: 5
Pounce
Tango pounces on the enemy. There seems to be a lot of pent-up rage built up inside him.
DMG: 8
Wild Buzzsaw
Tango curls up into a little ball of green fury. He goes on for an awfully long time. He's the perfect defense against crazed doomsday weapons.
DMG: 2 per hit
WPN: 7


Nightfall Travels Battle BGM: A looped version of the second part of the Mega Man 2 intro theme

Metall
HP: 28/28
ATK: 49
DEF: 64 (INF when using Duck)
SPD: 43
Metall has the following moves: Duck (blocks damage for one turn), Spreadshot (2 DMG to all party members)

EXP reward: 5

Sniper Joe
HP: 28/28
ATK: 52
DEF: 58 (INF when using Shield)
SPD: 52
Sniper Joe has the following moves: Shield (identical to Duck), Triple Shot (1 DMG per shot)
EXP reward: 10

Gabyoall
HP: 28/28
ATK: 53
DEF: 53
SPD: 56
Gabyoall has the following moves: Caltrop Rampage (8 DMG, has a 33% chance to Fray, you WILL beg for mercy)
EXP reward: 25

Pride

I AM PROUD

Made with pride by the DeviantArt community BROWSE ALL ART

Journal History


What happens next is best described as an interlude. There's a panel vignette with all the Robot Masters coming home for repairs and consolation.

Duo: That's the end of the story, right? Mega Man defeated the Stardroids, Sunstar retreated somewhere, the Robot Masters returned home to ask for repairs...

The vignette shows Duo sleeping under a tree. Every time he finds himself on another planet, he sleeps wherever he happens to be.

Duo: However, I... I can't help but feel like... Something's wrong...

The vignette fades to white. Every time something fades to white, you know there's some dreaming to be had here. In this case, Duo appears to be dreaming about his place of residence and employment, Star Manor.

Star Manor Dreamscape Overworld BGM: Dark Clouds over Hyrule (The Legend of Zelda: A Link to the Past)

Duo: Hm, that's strange... I can't believe I'm back here again.

Walking forward a little bit pans the camera towards the big doorway, wherein Mercury is seen walking just past it.

Duo: !?

Walk forward some more, closer to the doorway. The controls lock up once you hear that same "splat" sound Mercury makes when he walks rather than Duo's thunderous thumping. A very short panel vignette involving Duo finding something very slimy under his foot begins!

Duo: Gah!? What the!?

Mercury then shows himself, sliding out from under Duo's foot.

Mercury: How do you figure, Duo!?
Duo: The better question is, how did you get in here!? I'm gonna report this to my caretakers!
Mercury: Ha, good luck with that.

Try to walk back towards the main entrance. You'll find they lock up when you walk just two steps back.

Duo: !?!?

The camera pans to Venus, who's standing in front of the two grand doors.

Venus: Aww, you thought you could escape, didn't you?

Then it pans to Jupiter, who's flying in front of the left railway.

Jupiter: There's 10 of us...

And then it pans to Pluto, who's opposite to him.

Pluto: And only one of you!
Duo: Alright guys, you're about to make me do something I'll seriously regret...!
Terra: Like what, destroy the building or lose to a band of outlaws?
Duo: Bring it on!

Star Manor Dreamscape Battle BGM: Final Boss: 0 (Kirby's Dream Land 3)

Duo
Lv. 51
HP: 28/28
WPN: 28/28
ATK: 68
DEF: 76
SPD: 78
EXP: 0/100
Duo has the following moves:
Hand Amp
Duo grabs the enemy with his enormous left hand. He seems to use it on robots he deems suspicious.
DMG: 10
Meteor Strike
Duo rolls around into an angry ball of alien energy. This leaves him Dizzy afterward.
DMG: 9
WPN: 1
Rocket Ram
Duo uses his jetpack on his back to ram himself headfirst into the enemy. Clear the way if you're on his good side.
DMG: 11
WPN: 2
Divebomb
Duo flies sky-high for a turn. The next turn, he crashes headlong into the enemy.
DMG: 12
WPN: 3


The other Stardroids have all the same moves. They're just a level higher than when Rock was fighting them, and they don't give any sort of EXP reward, because after all 9 Stardroids have had at least 2 turns to act, Sunstar interrupts the battle.

Sunstar: Alright boys, you've had your fun! Now it's time for me to deal with the pest...
Duo: What??

The battle ends. A panel vignette is shown, with Duo looking injured and upset.

Duo: N-no, p-please...! H-have mercy...!
Sunstar: I'm afraid not. It seems myself and mercy don't make a very good combination!

The light from the Nova Weapon is so strong, it covers the entire screen in a matter of milliseconds. The resulting fade-in comes back to the earlier vignette with Duo sleeping under the tree. He then wakes up in... W-well, I wouldn't say "cold sweat", since robots don't sweat...

Duo: !!

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:icontalec:
Talec Featured By Owner Apr 19, 2019  Hobbyist Traditional Artist
Thanks for the fav~
Reply
:iconlegacy-galaxy:
Legacy-Galaxy Featured By Owner Apr 19, 2019  Hobbyist Digital Artist
No problem. And I got a lot more coming your way!
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:icontalec:
Talec Featured By Owner Apr 20, 2019  Hobbyist Traditional Artist
I was kinda wondering if you'd come back for those haha
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:iconlegacy-galaxy:
Legacy-Galaxy Featured By Owner Apr 20, 2019  Hobbyist Digital Artist
Anyway, no problem.
Reply
:iconedencrafty127:
edencrafty127 Featured By Owner Apr 18, 2019
Thanks for the watch
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:iconlegacy-galaxy:
Legacy-Galaxy Featured By Owner Apr 18, 2019  Hobbyist Digital Artist
No problem.
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:iconprotogril:
protogril Featured By Owner Apr 16, 2019
Wow, thanks for all the faves 😆
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:iconlegacy-galaxy:
Legacy-Galaxy Featured By Owner Apr 16, 2019  Hobbyist Digital Artist
You're welcome. I just found out last night that someone else made a Stardroid-based favorites collection before me, and he'd found images that I hadn't favorited.
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:iconprotogril:
protogril Featured By Owner Apr 16, 2019
Oh, hehe cool😆
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:iconlegacy-galaxy:
Legacy-Galaxy Featured By Owner Apr 16, 2019  Hobbyist Digital Artist
And of course, I'd just purchased Mega Man World 5 on my 3DS's Virtual Console 2 days ago. It's fun so far, and I last left off after just having gotten Saturn's weapon!
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