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This is the third in a series of videos on creating prop animations using helicopter animations as a template.  The original scene is heli_rotor_start.flm which shows a helicopter starting up before flight.  The scene uses two animation files, heli_rotor_start.anm and heli_rotor_idle.anm.  The first animation shows the rotors beginning to turn at low speed, then the second animation shows the blurry rotor which represents the rotor turning at high speed. 

In the course of the video, we will take our jenny airplane prop, which consists of a fuselage and a propellor, add the blurry rotor to it, and then edit the animation files to show the airplane propellor spooling up and then starting to idle at high speed.  Basically, we are dismantling the helicopter model and the airplane model, and then reassembling a new airplane model than contains three parts, a fuselage, a propellor, and a blurry rotor which represents the fast moving propellor.

Once an animated prop is created in this way, you can take any helicopter animation file and modify its animations to animate your new animated prop.

Mod Madness Part 3

Scripts used in this project are:
msh_import_2009
msh_export_2009
importanm(5.1)
exportanm(5.1.1)
:iconmikedboing:
MikeDBoing Featured By Owner Jan 17, 2018  Professional Filmographer
Looking pretty cool. awesome work Lefty!
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January 17
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