lefty-2000's avatar
23 Watchers5.6K Page Views203 Deviations
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  • Deviant for 5 years
  • He / Him
My Bio

I am a retired aerospace engineer.


Favourite TV Shows
Breaking Bad
Favourite Books
Wallander and Hornblower series'
Favourite Writers
Henning Mankell, Mark Twain, C.S. Forester
Favourite Games
The Movies Game
Favourite Gaming Platform
PC
Tools of the Trade
Blender
Other Interests
3d animation

Corto Maltese

Corto Maltese

When I first saw the Corto Maltese mod on 8eyedbaby, my reaction was "who in heck is that?" Eventually, I got around to looking him up and found out that he was the creation of the Italian comic artist and writer known as Hugo Pratt. Recently I got my hands on "The Ballad of the Salty Sea" which is a new English translation of "Una ballata del mare salato," an early example of the graphic novel genre. This one is different from the classics like "Watchmen" and Spiegelman's "Maus" in that it is pure fun and adventure, but Hugo Pratt was said to be meticulous with his historical research. The story begins in the year 1913, on the eve of the Great War. In the first few pages, Corto appears to be a rogue of the heroic mold, but he has some rather wretched friends who are always threatening to kill him or anyone else who gets in their way. I am about two thirds of the way through, so I don't know what he is up to and I am somewhat doubtful that I will come to understand his true

Setting Set Name and Description (The Movies)

Setting Set Name and Description (The Movies)

When you install a set mod, usually it appears in the game menus with a name like "set_medieval_lib" and a description of "blurb set_medieval_lib." It turns out you can set these fields in the blueprint section of the medieval_lib.ini file. For example: [blueprint] tag = Medieval Library tagdesc = A library from the middle ages For a more complete explanation, read the tutorial at TheMovies3D.com by OkepTM.

ANM Import 2020 Version B

ANM Import 2020 Version B

This version allows you to import multiple bone animations and apply origin and translation data.  In the  example, you start with an empty blender scene, start the anm import script, and follow the prompts on the screen.  In the video, you see we first load the animation data, then load the appropriate meshes required to use the animation data. Once the bone animation data has been loaded for each actor, you can apply the origin and translation data from the animation headers to play the scene correctly. You can download this version at lefty2000.com/TheMoviesGame.  The link for the download is show in the right sidebar under "latest downl

Comments 2

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Beowulf71Hobbyist
Thanks for the :+fav:
Beowulf71Hobbyist
Welcome to the group!