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Lefty's Prop Shop
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Accessories
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00:27
HammerAHorseshoe
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Sm Tutorialspage By Themoviesgame-dbclkrw
Sm Tutorialspage By Themoviesgame-dbclkrw
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Green Screen Scenes for JN4 Vintage Airplane (WIP)
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Squadron
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VintageFlyingHelmet
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Jenny 2c
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WIP: Another Airplane Prop
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Feb 15
United States
Deviant for 4 years
An Easy Auto Animated Prop
If you have a costume with a head and no face bones, you can quickly turn it into an auto-animated prop. A readily available and suitable costume is cos_g_gorilla.  All you need to do to the mesh is rename it and set the autoanimated flag to 1, which can be done either in blender or using a hex editor. After that, all that is required is to create the necessary support files by copying and renaming existing game assets and export them to the game with MED.  I used MED to extract the auto-animated dog prop and saved it in a work space.  I then went through the files extracted and set  up a matching structure for p_aa_gorilla.msh,  which is j
Here Come The Hobbits: Part 2
This part did not go well at all.  The primary goal of this task was to develop a reliable checklist that a user could follow and create a successful rescaled mod.  I expected to proceed smoothly and systematically to a successful conclusion, carefully writing down all steps in the procedure, but as things started to go wrong, I abandoned my systematic approach and started trying various things and quit taking notes and cursing my computer and the vanished gods at DCModding. However, all is well that ends well.  I finally succeeded in creating two hobbit characters, Bob and Jim.  I think the checklist is now in pretty good shape.  One thing
Here Come The Hobbits: Part 1
 Why am I writing another journal article on Dwarf and Giant mods for The Movies?   The reason is, that I keep refining the process and learning better ways to do things.  Also, I want to make a record of what I have learned and this seems like a good way to do it. The goal of this series is to develop a set of dwarf characters.  The target scale is 50%, so I am calling these characters "Hobbits" after the race of little people in Tolkien.  For each character, there will be two versions, a full scale and a 50% scale version.  The full scale version will have face bones and can be used for lip syncing and emotions in close up shots, and of co

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