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The green screen aviation scenes require the Vintage Aviation Pack, which can be downloaded on the same page.   Actually, it is only one scene, but the addon includes the Ryan-NYP model which is interchangable with the Jenny, in this scene.  First install the vintage aviation pack,then install the green screen addon, on top of that.


In a previous journal entry, "Magic of the Movies Game," I reported observing "Look At Behavior" in at least one FLM file (001_group_move.flm).  The discussion of that observation led to the question "What data element in the FLM file triggers this behavior?"  I think I may have at least a partial answer.

Header by lefty2016

The header of the file 001_group_move.flm shows four actors, the lead is Actor 1 and the 1st support is Actor 1090.  If we trace the flow of the Ref to Next Item ID filed from Actor 1 to the next block, we soon arrive at the following type4 block number 1197:

Lead Type4 by lefty2016
 Note that item 28 is the ID of the first supporting actor.  Could this block be telling the actor to interact in some way
with the first support?  Hmmm.

If we follow Actor 1090 from block to block, we arrive at the type4 block 1196:


Support by lefty2016
If we look in slot 28 we see the number 1 which is the ID of the lead actor.  Hmmm.  What if you change 1090 to something else?  How about -1?  Maybe that
turns off the effect.  So I tried it.  When you play the scene, the lead actor does not look at the supporting actor.  The two other actors in the scene do not use any type 4 blocks and they walk straight without turning their head.

The number in slot 29, immediately after the actor ID, is the time the "look at" option is in effect.  It appears to be in miliseconds.  If you
increase that number, the actors continue looking at one another for about 2 seconds.

The game is afoot!  Anybody who has a copy of flmreaderzero can play.
















I have managed to adapt another Emmanuel Berringer model (the Spirit of St. Louis) to The Movies Game and I found that it works in my existing "flying along" scene.  The scene has a pilot and a passenger (it was adapted from the helicopter scene) but while the pilot animation works for this prop, the passenger animation doesn't.  The mannikin is inside the gas tank, so if you put a costume on him, you still can't see him.

Anyway, I made a little video to showcase the flying scene using Jenny and Ryan-NYP (Spirit of St. Louis).



I wasn't able to get the Wright Whirlwind engine model included in Berringer's model to work.  It was too complicated and had too many triangles to export to the game.  Anyway, all you can see are the tops of the cylinders sticking out of the fuselage.  So I replaced the engine with 9 plain black cylinders as placeholders.  The propellor animation for the jenny does not work for the Ryan-NYP, but the prop is hidden inflight.  I left the blurry rotor out.  My own experience suggests that you can't see the spinning prop most of the time, unless the light is just right.  There is a solution to the prop animation, however.  There are 10 unused animation channels in this animation; eventually I intend to use one of these to animate the Ryan-NYP prop.  That would make the animation file compatible for this scene with both the Jenny and the Ryan-NYP.
Download Version 3 of the TMG GUI here.
Readme file has been updated with installation instructions and user notes.


Introduction (New version with fewer goofs):


Creating a Rescaled Character:


Inserting your character into the game:


Creating a Scene for your Rescaled Character


If you have questions, you can post them here or on the individual videos at Vimeo.


Here is a clip that demonstrates some effects.



It turns out you don't need the rescale_arm.py script to make a giant or a dwarf.  Awhile back Dib asked me if we could do it without that, and it turns out you can.

Here is a simplified procedure (no scripts required) to make a baby gorilla:

1.0 Import the gorilla mesh into blender.
2.0 Unparent the mesh object from the armature object.
3.0 Select the armature and rescale it in the properties menu to .5 for all three axes.
4.0 Use Object->clear/apply  to make the scale change permanent.
5.0 Select the mesh object and set its scale the same as the armature.
6.0 Use object->clear/apply to make the scale change permanent.
7.0 Re-parent the mesh to the armature.
8.0 Change the name of the armature (e.g. 507812352 can become 527812352).
9.0 Run tmpreflight.py
10.0 If all is well, export the mesh.
11.0 Use MED to inject it into the game.

Here is a video tutorial of this process.





The green screen aviation scenes require the Vintage Aviation Pack, which can be downloaded on the same page.   Actually, it is only one scene, but the addon includes the Ryan-NYP model which is interchangable with the Jenny, in this scene.  First install the vintage aviation pack,then install the green screen addon, on top of that.


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lefty2016
Cary Semar
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:iconbeowulf71:
Beowulf71 Featured By Owner May 7, 2016  Hobbyist
Welcome to the group!
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