••• Everything you ever wanted to know (and maybe some stuff you didn’t ) about Evolonn and Evolonnians •••
The term “Evolonnian” refers to a person who was born on Evolonn (the continent they live on), a person who's race is of this elf-kin species, and it is also how to refer to their language ( i.e.; Do you speak Evolonnian?). Most Evolonnians encountered will speak the Common Tongue, Evolonnian and Elvish, especially those of noble families. Commoner Evolonnians will usually speak Evolonnian and the Common Tongue or a bit of broken Common Tongue and maybe some broken Elvish depending on if their grandmas were elves or not.
Think of Evolonnians as a more warrior-centered race of elves that are not exactly considered elves by the people of their world. They are closer to humans in their traits, but they are much bigger in physical size on average than both elves and humans. Other notable differences between Evolonnians and the other cultures of their world is their night vision ability and their ability to grow Mage Eyes. It is said in Evolonn that you are not an Evolonnian unless you have pointy ears and night vision. No other race or culture has night vision in the world, Reghaia.
Evolonn has a dual climate and the terrain ranges all over the place. About half of the continent (the Southern half) is semi-tropical and warm in climate and is surrounded by sandy beaches. The other half is forest-y and cool with rocky beaches and is kinda mediterranean in climate. It does snow on the top half of Evolonn during the winter months. Korbik’s castle would experience winter, but Southern Evolonn would not. Most of the area around Korbik's Castle is surrounded by rocky beach, but there's a white sandy beach off the main road to the castle gates. The area around the castle is protected by magical barriers to keep demons from getting in the castle grounds. The waters (known as the Sea of Demons or the Demon Sea) around most of the Evolonn continent spew up demons on a near constant basis with occasional breaks between waves of monsters.
Cordova-- a town that is found by following the road leading away from the Castle. Nate Crowley still owns the majority of his old apothecary shop in this town.
Narulia-- A very, very large city down in Southern Evolonn famous for their blacksmithing. It is said Narulian steel is the best material for making weapons.
The Wildlands of Evolonn-- A richly wooded forest near the upper west and middle of Evolonn filled with danger from beasts and monsters. Richter Crowley (Nate's Great Great Uncle) lives out here on his own in his tower and he's studying to become enlightened, hoping to ascend to the Realm of the Gods. He's the most powerful wizard in Evolonn. Nate doesn't know his uncle is still alive and has never met the man.
The Devil's Spine Islands-- A dangerous place of sharp, rocky mountain terrain surrounding the western side of Evolonn, home to many treacherous creatures, beasts, and natural dangers.
The Dark Dragon's Spire-- The tallest mountain in the Devil's Spine Islands. It is said the Dark Dragon God, Beziath lives there. The world believes there are no gods left, but Evolonn maintains the rumor that one still walks the world. Many an Evolonnian has tried to go to this place either just to see the god or to try and capture the god in a god-stone and none have ever returned.
Evolonnians often wear the colors of their family name to help identify who they are from afar, especially at warrior and mage events or fancy parties.
Nate Crowley’s family color is a dark or Navy blue. Richter, Rosalynn, and Nate will almost always be found wearing something in this color. Evolonnians do not have to wear their family colors, but the nobles often do to identify who they are from a distance because it affords them more respect in most social circles.
Korbik’s family color is a rich burgundy. Korbik sometimes accents the burgundy with a plum-like color. When he became king, the color gold was added to his burgundy banner along with black and white accents. His banner is a rearing gold dragon against a burgundy background with accents of black and white (the border along the banner is gold, the background is burgundy and the rearing dragon is gold with black and white accents).
Ever wonder why they wear those ear cuffs? There IS a reason! It’s not just fashion, though wearing a cuff certainly can accent their ear pretty nicely.
Evolonnians wear ear cuffs in Onyx, Platinum, Gold, Silver, Copper or Bronze to indicate their prowess in battle. Onyx is the absolute strongest in battle and it goes down in order all the way to Bronze, which is considered to be the lowest level granted an ear cuff. The ear cuff is worn on the top part of their ear if they are a mage or powerful wizard. The cuff is worn on the bottom part of their ear if they are a powerful warrior in physical combat or with weapons. In addition to what place on the ear the cuff is worn, the cuff is also worn on the dominant hand side of the Evolonnian (Ex: You wear the cuff on the right ear if you are right-handed and you wear it on the left ear if you are left handed. Some Evolonnians are ambidextrous-- they will wear cuffs on both ears if they are ambidextrous.) Some unique Evolonnians may wear special or fancy ear cuffs on the same ear on the top and bottom if they are almost equally as powerful as a mage or warrior— this is a rarity— usually, an Evolonnian specializes in one field; either magic or strength/ physical combat. They wear the cuffs as a courtesy to other Evolonnians who may wish to challenge them in a fight to let them know their strength before they open their mouth to challenge them.
It is considered bad taste to challenge someone who is more than one cuff below your level. For example, a Platinum cuff wearer may challenge a Gold (one level below), but the Platinum wearer would usually not challenge a Silver or Bronze or Copper wearer. A person wearing a lower level cuff may challenge anyone up to and including a Platinum or Onyx cuff in order for them to advance their own prowess, but it is always recommended that they only challenge one or two cuffs above their own level. Usually idiots who challenge a person too far above their level get pommeled and tend not to do this unless they are drunk, or stupid, or extremely arrogant, or all of those things.
Winning a few battles in a row against a person or people who are at least one cuff above your level in front of others will gain you a new cuff level. Most times, the higher level person will simply remove their cuff and give it to the lower level winner after they have been defeated in battle, especially if there is an audience. It is considered a sign of respect and a public recognition of your prowess in battle to be given the cuff of the higher warrior or wizard.
Not all Evolonnians wear the cuffs and it is not a requirement to wear them. Some wizards, warriors, or just their family colors are so well known that the Evolonnian in question doesn’t have to wear a cuff to be identified as a powerful wizard or warrior. In Nate’s case, his dark blue coat he wears identifies him as a Crowley and since there aren’t any other prominent Crowley family members left but Nate and Rosalynn, he is known almost immediately on sight. In addition to the blue, his bright red hair is sort of famous and Nate also has Mage Eyes which identify him as a powerful wizard without need of the ear cuff on the top of his ear. He still usually wears his platinum ear cuff as a courtesy to other wizards and as an invitation for magical battles. If you wear a cuff, you are inviting challenges. Those who do not wear cuffs are usually not inviting challenges.
One final thing about cuffs— Onyx cuff wearers in Evolonn are extremely rare. They are considered the most powerful of the Evolonnians— Legendary in Strength or Magical skill. In fact, jewelers don’t make them anymore like they used to unless they are ordered special. The Onyx cuff is made from black agate mineral and cut in special order, measured specifically for an individual person. You are either extremely arrogant or extremely powerful (sometimes both) if you go about wearing an Onyx cuff. The Onyx cuffs are also supposed to be approved by the Magical College or the Board of Warriors before the person is allowed to wear one in public because of the kind of attention it would attract. Many Platinum cuff wearers would probably want to battle with an Onyx cuff wearer to advance their own level and it’s best if the person wearing the cuff can actually back up their skills in battle, so they must fight the most powerful mages or warriors on the highest authority of Wizards or Warriors of Evolonn to prove they are worthy of wearing an Onyx cuff before they are permitted to wear one.
Used as a prominent symbol in clothing styles and cuts, the diamond is found in clothing, weaponry, and architectural designs throughout Evolonn.
A square rune means “Strength” in Evolonn and when turned on it’s pointy edge to form a diamond, it means “Strength in Balance”.
The strongest shape in existence to an Evolonnian is a diamond. Part of the reason for this is that when they grow Mage Eyes, their pupil turns to a diamond shape. A lot of their armor and clothing designs have diamond shapes stamped, carved, etched, or sewn into the cloth or leather. It’s not just fashion, it’s also a bit like a ward or like harnessing “strength” and “protection”. Diamonds are associated with Barrier and protection magic and are often used to make other magics stronger.
A Square rune means strength. It is often sewn into fabrics for warriors or in prints on their clothing. Squares can also be found etched into metals for swords or carved into bows and other such weaponry. Usually, the square is used for physical combat specialists and weapons warriors. When warriors gain enough recognition, they may switch to wearing diamond shapes.
A Circle rune indicates Creation. It’s about making something from nothing, essentially. It is usually accompanied with a smaller circle or a dot in it’s center. This rune is often associated with Conjuration magic.
The Triangle is considered a powerful magical symbol. It is often used in spells with multiple effects and it symbolizes stability. It is associated with Enchantment magics.
A Rune and symbol used in both warrior and mage clothing as well as spell work. It is often used to symbolize Health. It is used as a rune in Healing magic to undo damage and to lift negative status effects. It is also said to keep someone protected from negative status effects on the battlefield.
This Rune is used as a design or pattern in clothing, but is also a powerful rune in magic. It is often used in spells that need to have more than one effect. Mages tend to pair this rune with healing magics and also with positive status-effecting magic.
An upside-down triangle represents danger or dangerousness. Clothing is sometimes made with upside-down triangles intentionally to indicate a dangerous person and all prisoners above a certain level of skill must wear clothing that has the upside-down triangle on it somewhere easily viewed. Some arrogant Evolonnians will have it sewn or their clothing cut with this shape into what they wear to unnerve other Evolonnians. It isn’t against the law to wear this symbol. Any runes made with this shape tend to make the magic they shape very chaotic and sometimes unpredictable.
When there is a shape that is a diamond balanced or hovering over another shape, it is considered the most powerful shape of that kind of all. For example, a diamond on top of a square means “Most powerful Strength” Their own glyph-like language has these shapes in it and it is used in the creation of their spells and as wards (much like vikings might have used runes to give a power or protection to their weapons or armor). Many spells will have hovering or stacked shapes in the runes creating the magic they support.
(or Two Circles Stacked onto One Another)
This is not just a number to an Evolonnian. It is also a powerful rune carved into weaponry, sewn into clothing as a pattern, or even worn in tattoos. When read as a rune, it is seen as a circle that has been twisted over itself and thus made more powerful. It is a sign of an indomitable spirit and tends to symbolize someone’s willpower and endurance. It is associated with timing for a spell, to make the spell last longer, usually.
This rune is seen as a very powerful magical symbol and a very powerful addition to armor and weaponry. It is associated with endlessness and time. In Magic, this symbol is used when a spell effect needs to repeat over and over. Depending on the mage’s skill, the spell effect could repeat for a long time.
This symbol is largely used in Illusion and Transfiguration Magic. It symbolizes something going from one state to another or creating ephemeral things such as illusions and hearing or sight based spells or controlling chaotic things such as wind and water magic.
A well known symbol used in magic mostly for addition of effects in spells and to stabilize unbalanced pieces of spell work. Other little offshoots of shapes and calligraphy are often added to the Cross in Evolonnian runes to give certain desired effects in spells. The Cross is largely associated with status-effecting or status-enhancing magics.
These are arcane runes associated with complicated magic with many facets. It is also the symbol that signifies a powerful summoner. Many mages who specialize in summoning will have this symbol somewhere on their clothes or in a tattoo. The upright forked symbol is said to symbolize a person standing and reaching for something greater than themselves such as a god in the heavens. It is often the position a person is in when summoning a being, as well. The upside-down forked symbol is usually used in summoning a being of the underworld or another plane.
This kind of pattern is used in clothing widely mostly as a pretty design, but is also a very common magical rune. It is used in magics that are combined with one another or when a caster wishes to have a spell effect that would normally clash with another effect. It is also used in conjunction with Enchantment, Conjuration, and Barrier magics or spells.
This shape is often used in clothing, weaponry, armor, and even in architectural designs. It is used in Summoning Magic, Shadow Magic, Necromancy, Conjuration, and even Healing Magic. It is often included in spell work to amplify an effect or to invoke the control of multiples. In summoning, one would use it to control multiple individuals summoned at the same time or to summon multiples at the same time. In Shadow Magic, Nate Crowley would use it to create more than one shadow dopplegänger of himself. In Necromancy, the rune would be used to raise multiples or to control multiples. In Healing magic, the rune would be used to heal multiple individuals.
There are many more runes and symbols, but the ones above are some of the most commonly seen.
Mage Eyes are what happen to an Evolonnian wizard or mage when they have practiced enough magic to start on the path to enlightenment. Essentially, liquid mana has entered their bloodstream and is now effecting the person directly. It is hypothesized that the blood of someone with mage eyes will eventually be replaced by mana alone. The person is put through three stages of preparation, Level one Mage Eyes, Level Two Mage Eyes, and Level Three Mage Eyes and their body is less and less reliant upon it’s own blood with every stage. Stronger mages can even remove the blood from their body and live off of the mana until the blood has time to regenerate. An Evolonnian becomes a magical and enlightened being upon gaining their final set of Mage Eyes. There is little to no blood in their body by this time and they tend to become hermits or beings that try to shape the world or environment to their own devices. Some just try to ascend to the Realm of the Gods or try to become a god through more magical study.
This phenomena with Evolonnian eyes only happens to Evolonnians, no other races have this same effect.
First, the Evolonnian’s round, pin-prick pupil will change to a diamond-shaped, aperture-like pupil. They will begin to be able to sense and see sources of mana when this happens. They grow a second pupil when they get stronger with their Mage Eyes. The second pupil usually blinds the person who has it (sometimes, not right away in some cases) and the new pupil allows them to see in only auras and mana/magical power.
There is speculation among the Evolonnian scholars and wizards that the reason they must be blind during the second pupil’s emergence, is that it is not only preparing the Evolonnian for enlightenment, but that it needs time to incubate to become a stronger version of Mage Eyes. The scholars also hypothesize that the blindness is forced on the Evolonnian to not only test them, but to also deprive them from the physical world in some way so that they can let go of worldly things in order to become enlightened. Some Evolonnians have also gone through worse loss of their senses such as loss of taste, smell, and even hearing.
For the second-level Mage Eyes, inanimate objects around the person become dark or grayer to their eyes and anything with life or magical power shows up like a lightbulb in their vision. When looking at a person through mage eyes, the other person’s sclera look black and their eyes are a general version of whatever color they should be. The rest of the person’s body shows up in profile or silhouette with the colors of that person’s aura. Actual facial and other physical traits are hard to see and practically nonexistent with 2nd-level Mage Eyes.
When the Evolonnian grows a third pupil and their own sclera turn black, it is generally agreed among scholars and powerful wizards that the Evolonnian has achieved enlightenment through magical study. The final step in that person’s enlightenment will be to try to ascend to the Realm of the Gods, perhaps becoming a god themselves, or becoming another type of divine being.
The Evolonnian’s body will stop aging when their original pupil turns to a diamond shape (though their hair may still go gray or white). When the Evolonnian grows the second pupil, the ability to see in auras and mana that they gain helps them seek sources of mana and magic to draw from, if needed. They can also see magical traps and other magical things such as spell work and creatures that they were blind to before, though they trade their sight of the natural world for that ability. When the third pupil grows in and they become enlightened, the Evolonnian’s eyes regain sight of the natural world and they can see more things and places than ever before and even go to unreachable places (such as other realms adjacent to their own). The Enlightened Wizard also gains such a powerful magical strength that for most mundane magics, they only have to think of what they want done and it will happen with little or no drain on their mana pool. They also get a huge boost to their mana pool and their magic is generally more potent or deadlier than it was before.
Evolonn - (eh- vO- Lawn)
Evolonnian - (eh- vO- low- nEE- en)
Korbik Bozwell - (Core- Bic) (Bahz- wehl)
Reghaia - (reh- guy- uh)
Ghaia - (guy- uh)
Richter - (pronunciation: "Hrik • tur”)
I'll probably add more to this later and just edit it.
I may just put stars (***) by the new bits to indicate what was added on any updates of this info.
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I gravitate more towards digital art nowadays, but I still sometimes draw up a little traditional pic every once in a while. I enjoy using both digital and traditional mediums, even mixing the two, sometimes. My favorite subjects to draw tend to be in the Fantasy genre, and I dabble in the Sci-Fi and horror/thriller genres. I majored in Drawing and Painting and earned my B.F.A. in 2007. Some of my old college undergraduate work can be found in my gallery inside a folder called "Really Old Work 2000-2012".
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