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I've been learning a lot about what it takes to create 3D printable objects. I've wanted to do something like it when I first learned of the process years ago, but it's always been too expensive to delve into. That is until now. Before that I dabbled into 2D prints. Posters and tee-shirts and the like. While I cannot offer 3D printed (or resin cast) models, I have been getting a number of people asking about them. And I'm happy to offer digital files to people who have access to 3D printers either at work, school, or using an online service.
The problem seems to be that it's inaccessible for a lot of people because having me create single, custom pieces can be expensive. It takes me a lot of time to build 3D models and I want to be compensated for my time and talents. And I understand the reluctance to buy in. I don't want to price myself out of reach of a lot of people who'd like to utilize my talents at the same time I don't want to feel that I'm cheating myself out of due pay.
What I'd like to do is create a line of 3D models that I can sell to more people rather than having a limited run for just those people who hire me for a job. Instead of paying something like $200+ for a unique custom, (which I will gladly do!). I'd also like to be able to sell the digital files to other people for say...$10 to $20? That way they can print out as many copies as they like on an individual basis. Or license my work for larger scale productions.
"Buy a generic tank for $10! Or order a unique Just-For-You model at a premium price. Inquire within!" Basically I want the $10 Sketch Commission option that a lot of people on art sites have to give them a little extra income.
There are a few issues of course. I don't know what people who visit my page would like. I don't feel like I can just build a bunch of stuff and hope someone will buy. Plus what's usually popular falls under strict copyrights and breaking that could get me into legal and financial trouble. Another problem is one that is inherent to ALL digital files. Once it's out there on the wild web, you lose control of distribution. It's the main reason that people shouldn't find my stuff on Turbo Squid or other sites.
Military aircraft and vehicle models are a safe area, but would anyone want to buy them?
Hmm...Maybe I do have a $10 Sketch offer after all! Ask for a custom render of a model that I've already built and I'll set it up, render it out and send the image. Still, I'd like to be able to offer 3D printable models for those that want them.
The problem seems to be that it's inaccessible for a lot of people because having me create single, custom pieces can be expensive. It takes me a lot of time to build 3D models and I want to be compensated for my time and talents. And I understand the reluctance to buy in. I don't want to price myself out of reach of a lot of people who'd like to utilize my talents at the same time I don't want to feel that I'm cheating myself out of due pay.
What I'd like to do is create a line of 3D models that I can sell to more people rather than having a limited run for just those people who hire me for a job. Instead of paying something like $200+ for a unique custom, (which I will gladly do!). I'd also like to be able to sell the digital files to other people for say...$10 to $20? That way they can print out as many copies as they like on an individual basis. Or license my work for larger scale productions.
"Buy a generic tank for $10! Or order a unique Just-For-You model at a premium price. Inquire within!" Basically I want the $10 Sketch Commission option that a lot of people on art sites have to give them a little extra income.
There are a few issues of course. I don't know what people who visit my page would like. I don't feel like I can just build a bunch of stuff and hope someone will buy. Plus what's usually popular falls under strict copyrights and breaking that could get me into legal and financial trouble. Another problem is one that is inherent to ALL digital files. Once it's out there on the wild web, you lose control of distribution. It's the main reason that people shouldn't find my stuff on Turbo Squid or other sites.
Military aircraft and vehicle models are a safe area, but would anyone want to buy them?
Hmm...Maybe I do have a $10 Sketch offer after all! Ask for a custom render of a model that I've already built and I'll set it up, render it out and send the image. Still, I'd like to be able to offer 3D printable models for those that want them.
Star Wars models for DAZ
Images of available Star Wars models for your 3D rendering. Note that these are not downloads but, where possible, download links will be on the pages. Some are hi-res characters and clothing for G8 and G3 models, some are simple objects such as vehicles. I'm hoping this will be a fairly exhaustive look at both free and premium models available for Star Wars fans.
$10/month
What to do...
So, now that I've completed another personal model (the USS Reliant), I have no idea what to do with it. Or any of my more recent models for that matter. Really, there's just so much you can do with a starship that I feel like it's all been done. That's not a bad thing, mind. I could do all sorts of space scenes and stick a ship or two in there. I've done it before, in fact. Painting a 2D scene in photoshop and using it as a background for my 3D models. A nice blend of my talents and skills. Maybe animations? Not with this old PC setup. And yeah, real old by computer standards. The CPU I have was released in 2012. My graphics card is a GeForce 1070 in a time when we're seeing 4080s start to become more common. It's taken up to 15 minutes to render out a single still image depending on the settings! And that's just for a single orthographic view! I could build a new model. But I don't have any artistic inspiration at the moment. So, what to do...
You're so lucky! I wish I had your talent!
"You're so lucky! I wish I had your talent!" Oh, well that's easy enough to do. First all you have to do is try to draw. That's it! Practice, practice, practice! Now for the “talent” part, here's what I've done so far. Start with Art History with a side of Basic Techniques. This will set the foundations necessary for the technical aspect of producing and composing. As you gain understanding of things like proportions and scale, your figures will start to have a cleaner, well designed look. Improve upon that by learning about Anatomy and Kinematics. Biological proportions and an understanding of how people react to visual cues also helps. Trust me, knowing why Betty Boop is cute even with her outrageous design style can be key to developing your own sense of design. It also helps you work out expressions. Follow that up with Spatial Visualization, Architectural Drafting, and Geometry in order to develop a sense of perspective. Learning things like vanishing points, shapes, and the
Mature Content and You!
I try to keep my page here on dA as family-friendly as possible. It's where people see my stuff, create an account and send me a private message (though I think I do have my public contact email listed...somewhere on here) to see if I could do some work for them. And no, I don't have an Art Station account. Yet. Also, I don't feel that I post enough to warrant a Patreon page. As it is, it's my only presence online where I showcase my art as a mainstay. It's my portfolio, my online identity, my showcase. I want everyone with an internet connection to be able to view my works and share them. But! (heh... butt) I am an adult. Have been for some time now. So I understand that there's a HUGE community that's as diverse as it is populated. Trust me, I know. I check every profile, gallery, and favorites collection of every visitor that comments or favs something on my page. You guys collect and upload a lot of softcore to dA. I've been on the web since 1996. So very little will
Learning Blender: Part One - The Sword
Alright, I've decided on how I'll start my transition from TrueSpace to Blender, and I will build a sword! But which one? Well, the big hype right now as far as fantasy series go has to be The Witcher on Netflix. Now I haven't been able to play the games, so I've missed out on all three titles. I also haven't read any of the books that the games are based on. But I did watch the show! Now in looking up the steel sword that Geralt carries, there are two things I have to say on the design.
One - It looks easy to do.
Two - It looks kinda boring.
So maybe it'll be too easy, and I don't want too easy. You don't generally learn much from easy. I
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Have you ever considered plugging in to something like Shapeways? With your talents and models you might be able to make some extra cash that way.